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By Mr. Lee. What makes up a game? Brainstorm as a class some ideas.

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Presentation on theme: "By Mr. Lee. What makes up a game? Brainstorm as a class some ideas."— Presentation transcript:

1 By Mr. Lee

2 What makes up a game? Brainstorm as a class some ideas.

3 Platforms Means the device they are played on. There are three main types: Computer (PC, Mac) Handheld (DS, PSP) Consoles (Xbox, Wii, PlayStation 1, 2, 3..) Task: In groups, compile a list of games you like and the platforms they are available on. What are the pros and cons of each platform?

4 Audience

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6 Genres Means the type or category of game. Action, Adventure, Puzzle, Role Playing, Sport, Children, Simulation, First Person Shooter, Platform... Think about the games you have played and which genre it might fit into.

7 Story

8 Characters Come get some!

9 Sound, Music Is music important? Why/Why not? Is sound effects important? Why/Why not? Who can hum the Mario Bros tune? Mario Bros tune. Mario Bros version – using his hands What about Legend of Zelda? Top 25 Zelda Versions Nerd Acapella Version Dance Version Tesla Coil Version?

10 Graphics How important is graphic quality? Compare Wii vs PS3 vs Xbox graphics COD – PS3 vs Wii Nintendo believes playability is more important than graphics. What you think? Think of your favourite games like Minecraft – then think do graphics matter? Having said that, the new Wii U will have high quality graphics..

11 Levels / Levelling up Levels - makes the game harder when you reach a certain point – makes sure the game doesn’t get too easy and boring after a while. Levelling up or completing game quests gives you motivation to keep playing through rewarding you with more power, conquests, abilities, spells and items. Zelda was the first game to do this and as a result is remembered as one of the best games in all time!

12 Scoring system Points usually tied with levels or rewards. Also used to create a personal goal to achieve (beat your high score) Or beat the competition scores in multiplayer.

13 Lives & Health Lives is based on how many times you die in the game. Less lives = higher difficulty. Lives might be increased through getting items, or achievements such as reaching certain scores. Health is a percentage of how much damage you’ve taken. Health may recover over time, or through items (eg potions, food), or achievements. Damage to health might be reduced through items (eg armour) or levelling up.

14 Save System Some automatically save after completing missions or reaching a new area; Some save constantly; Some require going to save points in the game; And some allow you to save manually anyplace, anytime. Some games limit saving anytime to increase difficulty and challenges. This can be frustrating (ever wanted to stop playing but needed to find a save point 5 dungeon levels away? Tripod – Make you happy tonight – after I get past this level and save my game Tripod – Make you happy tonight – after I get past this level and save my game

15 Goals and Challenges Most important thing to consider when designing games. If you play a game without a goal or any challenges, is it any fun?

16 Assignment: Game Analysis Task #1 Task: Individually/in pairs - Analyse a game you like and have played. Present it to as if you are a game reviewer. Provide details of everything we have discussed and a final verdict. Include screenshots and video clips of game.

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