Review Pertemuan 8-12 Pertemuan 13 Matakuliah: T0944-Game Design and Programming Tahun: 2010.

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Presentation transcript:

Review Pertemuan 8-12 Pertemuan 13 Matakuliah: T0944-Game Design and Programming Tahun: 2010

Game Design Concept Game Setting and World Storytelling and Narrative Character Development Creating User Experience Game-play The internal economy of game and game balancing

Game Setting and World The Dimension of a Game World –The Physical Dimension –The Temporal Dimension –The Environmental Dimension –The Emotional Dimension –The Ethical Dimension

Storytelling and Narrative The Story Spectrum Circular Story Form Plot Pacing Multi-Part Stories

Character Development Art-Driven Character Design Story-Driven Character Design Growth of Character Character Archetypes

Creating User Experience Interactive Element Visual Element Audio Element

Game-play Pure Challenge –Logic and Inference Challenge –Lateral-Thinking Challenge –Memory Challenge –Intelligence-Based Challenge –Knowledge-Based Challenge –Coordination Challenge –Reflex/Reaction Time Challenge –Physical Challenge Applied Challenge

The internal economy of game and game balancing Static Balance Dynamic Balance Balanced Game Criteria

Online Game Design Online Game PlatformOnline Game Platform Common Online Game ProtocolCommon Online Game Protocol Online Game Graphic and Logic ManagementOnline Game Graphic and Logic Management Online Game Data ManagementOnline Game Data Management Advantages of Online Games Disadvantages of Online Games Design Issues of Online Games

Introduction to Game Programming The Component of Game Programming (Game Loop) Windows Programming Model Algorithm, Data Structure, Memory Management Artificial Intelligence Physics Modeling

Game Industry Company related to game industryCompany related to game industry related to game industryProfession/Career related to game industry

The Future of Game Gaming Hardware Game Genres Broadband Networking