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Game Design Kuliah-3 1. Game Design Game design is the process of: Imagining a game Defining the way it works Describing the elements that make up the.

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Presentation on theme: "Game Design Kuliah-3 1. Game Design Game design is the process of: Imagining a game Defining the way it works Describing the elements that make up the."— Presentation transcript:

1 Game Design Kuliah-3 1

2 Game Design Game design is the process of: Imagining a game Defining the way it works Describing the elements that make up the game. (conceptual, functional, artistic, and others) Transmitting that information to the team that will build the game.

3 Game: Art, Science, or Craft? Art The creativity that possessed only by a talented few. Game is an imaginations, is an aesthetic expressions. Science Concentrate on the methodology Game is a set of techniques, a process of thought. Craft The goal of game is to entertain through play, and designing a game requires both creativity and careful planning. Game contains both artistic and functional elements, so can be enjoyable to play.

4 Ground Rules of Game Design Core Mechanics Storytelling and Narrative Interactivity Core Mechanics Storytelling Narrative Interactivity

5 Core Mechanics Rules are the foundations of game-play. The core mechanics are the translation of the designer’s vision into a consistent set of rules that can be interpreted by a computer. Is the “science” part of game design. Is the heart and soul of the game.

6 Storytelling and Narrative All games tell a story. Narrative means that part of the story that is told by game designer or author to the players. Narrative is the non-interactive, presentational part of the story. Narrative in games are often quite linear, unaffected by the player’s action and unchanging from one playing to the next.

7 Interactivity Interactivity is the way that the players sees, hears, and acts within the game ’ s world. Presenting the gaming experience. Making the game playable. Interactivity starts at the user interface.

8 Anatomy of Game Designer Imagination Technical Awareness Analytical Competence Mathematical Competence Aesthetic Competence General Knowledge Writing Skills Drawing Skills The Ability to Compromise

9 Imagination Imagination is essential to creating artificial universe that a game exists. Imagination comes in various forms: Visual and auditory New buildings, trees, animals, creatures, clothing, people. Dramatic imagination Characters, plots, scenes, motivation, emotion, climaxes, and outcomes.

10 Imagination Imagination comes in various forms: Conceptual imagination Relationship between ideas, their interactions and dependencies. Lateral Thinking Process of looking for alternative answer, taking an unexpected route to solve the problem.

11 Technical Awareness Is a general understanding of how computer programs actually work. Knowing the limitations imposed by the selected platform will result in an achievable design.

12 Analytical Competence Game design requires a keen logical and analytical mind, and the ability to manipulate nebulous concepts with a high level of mental agility and critical analysis.

13 Mathematical Competence Designer must have basic math skills. Ensure that there are no dominant strategies or fighting units to unbalance the game is actually quite math-intensive.

14 Aesthetic Competence Designer should have general aesthetic competence and some sense of style. Little fundamental of art: The Principles of Composition Colors Coordinate and Clash

15 General Knowledge A base level of general knowledge is valuable for a game designer, as is the ability to research what is might not know. The more source material a game designer can assimilate, the better the final game design will be. Movies, books, encyclopedia are some source of game materials.

16 Writing Skills This means being clear, concise, accurate, unambiguous, and readable writing skills. Comes in several forms: Technical writing Fiction writing (narrative) Dialogue writing (drama)

17 Drawing Skills Basic drawing and sketching is highly valuable for game designer. “A picture is worth a thousand words” The image will remain in our memories long after we forget the details.

18 The Ability to Compromise The most important skill for a professional game designer. The game designer is constrained by genre and license.

19 Discussion Ideal world of game design versus publisher ’ s demand.

20 Game Idea 20

21 Game Idea Game ideas come from almost anywhere, but they don’t walk up and introduce themselves. Creativity is an active process. One idea is not enough. Ideas are free, so thinks constantly.

22 Game Idea Many game ideas begins as dreams. Game ideas from other media: Books, movies, televisions, and other entertainment media are a great source of inspirations for game ideas. Game ideas from other games: Playing games is a valuable experience for game designer. Game idea only the start. It is not enough to make a game.

23 Game, Toys, Puzzles Game Is a form of participatory, or interactive entertainment. Take place in an artificial universe that is governed by rules. Toys Other kind of interactive entertainment that played without rules Puzzles A puzzle does not have one definite rule, but it has correct solution that is tried to be found.

24 The Elements of Game Rules Challenges, game-play, and victory conditions. Setting, interaction model, and perspective. The player’s role. Modes and Structure Realism A word about story

25 Core versus Casual Gamers Core Gamers Play a lot of games. Don’t like games that are easy. Like games that are challenging. Casual Gamers Play for the sheer enjoyment of playing a game. Playing a game must be entertaining, whether it is competitive or not.

26 Type of Video Game Machine (Coin-Operated) Arcade Machines. (Home Game) Consoles. (Personal) Computers. Mobile or Handheld Devices

27 Motivations that influence Design Market-Driven Games Designer-Driven Games License Exploitation Technology-Driven Games Art-Driven Games

28 Goals of Game Design A game must sell well, so the designer must consider the audience’s preference. A game must present an imaginative, coherent experience, so the designer must have a vision. A game with a license must pay back the license's cost, so the designer must understand what benefit it brings and exploit them to his best advantage.

29 Goals of Game Design A game must offer an intelligent challenge and a smooth, seamless experience, so the designer must understand the technology. A game must be attractive, so the designer must think about the aesthetic style.

30 Game Concept Worksheet What is the nature of the game-play? What challenges will the player face? What action will the player take to overcome them? What is the victory condition of the game? What is the player trying to achieve? What is the player’s role? Is the player pretending to be someone or something? How does the player’s role help to define the game-play? What is the game’s setting? Where does it take places? What is the player’s interaction model? Omnipresent? Through an avatar? Something else? Some combination?

31 Game Concept Worksheet What is the game primary perspective? How will the player view the game’s world on the screen? Will there be more than one perspective? What is the general structure of the game? What is going on in each mode, and what function does each mode fulfill? Is the game competitive, cooperative, team-based, or single- player? If multiple players are allowed, are they using the same machine with separate controls or different machines over a network? Does the game have a narrative or story as its goes along? Does the game fall into an existing genre?

32 Game Concept Worksheet Why would anyone want to play this game? What sort of people would be attracted to this game?


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