Presentation on theme: "Cubism is an early-20th-century avant- garde art movement that revolutionized European painting and sculpture, and inspired related movements in music,"— Presentation transcript:
Cubism is an early-20th-century avant- garde art movement that revolutionized European painting and sculpture, and inspired related movements in music, literature and architecture. Cubism has been considered the most influential art movement of the 20th century.
In Cubist artwork, objects are analyzed, broken up and reassembled in an abstracted form—instead of depicting objects from one viewpoint, the artist depicts the subject from a multitude of viewpoints to represent the subject in a greater context. The movement was pioneered by Georges Braque and Pablo Picasso, joined by Jean Metzinger, Albert Gleizes, Robert Delaunay, Henri Le Fauconnier, Fernand Léger and Juan Gris.  A primary influence that led to Cubism was the representation of three-dimensional form in the late works of Paul Cézanne.  A retrospective of Cézanne's paintings had been held at the Salon d'Automne of 1904, current works were displayed at the 1905 and 1906 Salon d'Automne, followed by two commemorative retrospectives after his death in 1907. Georges BraquePablo PicassoJean MetzingerAlbert GleizesRobert DelaunayHenri Le FauconnierFernand LégerJuan Gris three-dimensionalPaul Cézanne Salon d'Automne 
How do we draw in that style. It looks so daunting. It is quite easy when you break it down. The following slides are a strep by step instruction on how to. You need to take notes!
Working from direct observation you will draw a portrait of your model from three vantage points. Start with an overall full-face view and block in the big geometric shapes marking where the features will be positioned (see figure 1).
Next move around your model so that you now have a three quarter view of their head. Draw the three quarter view features where the full-face features would normally be (see figure 2).
Next move to a profile view and draw in some additional features in profile where they would appear in full- face view (see figure 3).
As the cubist portrait takes form you can begin to render in some of the values of the features (see figure 4).
At this point you can begin adding stylized detailed drawing from your minds eye to create interest (see figure 5).
You will continue to build the drawing by switching back and forth between drawing from direct observation and the minds eye, continually balancing the composition by adding value rendering, line and decorative detail (see figures 6 through 8).