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Youth Double Wing Play Calling & Formationing

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Presentation on theme: "Youth Double Wing Play Calling & Formationing"— Presentation transcript:

1 Youth Double Wing Play Calling & Formationing
Jack Gregory© 2011 All Rights Reserved For more information see Or me at

2 Tight Formation Balanced line with a symmetrical backfield.
Perfect ten gap offensive formation. Zero line splits Provides an equal amount of power and misdirection to both sides of the center. Has a very effective passing game due to the ability to quickly release four receivers into passing routes and its ability to flood the perimeter and vertical outside.

3 Tight Formation AB/20 QB/10 BB/30 CB/40

4 Understanding the Points of Attack
LWB (20) QB (10)/BB (30) RWB (40) Interior Edge Perimeter Three points of attack on each side of the center: interior, edge, and perimeter. I have gotten away from using GAP concepts (A, B, C, D) because of the use of angle blocking concepts often change the point of attack dependant on the defensive structure. Instead we attack a location.

5 Understanding the Points of Attack
Interior Edge Perimeter Vertical Out Vertical Middle When you include the passing game the passes are going to be directed at the perimeter (flat), the vertical outs on each side and the vertical middle.

6 Basic Play Calling 9 & Below
Formation Edge Motion/Strength Back Blocking Scheme Wall Side Tight Over Rip AB Seal Right With younger kids it is important that your play calling factors in the lowest common dominator on your team. Age, mental maturity, and emotional maturity are important factors. You can call a play anything as long as it makes sense to the kids. Red Angel = Tight Rip 26 Seal Right… Numbering System: QB = QB AB = LWB BB = BB CB = RWB

7 Play Calling 9 & Above Motion/Strength Numbering
Formation Edge Motion/Strength Numbering Blocking Scheme Wall Side Tight Over Rip 26 Seal Right As players mature mentally and emotionally you can start to use a more complex play calling system that allows you to be more flexible in your calling system. Again the most important element of play calling is making sure the kids understand what you want them to do. Numbering System: BACK + AT LINEMEN QB = 10 AB = 20 BB = 30 CB = 40

8 Power Series Call Chart
Interior Edge Perimeter Vertical Out Vertical Middle Liz Power Pass LT Liz WB Power Pass LT Rip Power Pass RT Rip WB Power Pass RT Liz 47 Wide LT Liz 47 MS LT Liz 47 Wide Rev LT Rip 28 Wide RT Rip 28 MS RT Rip 28 Wide Rev RT Liz 45 SEAL LT Liz 45 KICK LT Liz 15 SEAL LT Rip 30 Wedge RT Rip 10 Wedge RT Liz 30 Wedge RT Liz 10 Wedge RT Rip 31 Trap LT Liz 32 Trap RT Rip 26 SEAL RT Rip 26 KICK RT Rip 16 SEAL RT

9 Flipping Your Line Wall side: side that blocks the TKO wall; normally the play side for power series. Pull side: side that pulls and cross blocks; normally the back side for the power series. Allows you to maximize your big boys on the wall side and your athletes on the pull side. Decreases the time it takes to install plays. Linemen still get an equal amount of training wall blocking (TKO) and pulling during INDY time.

10 Tight Rip 26 Seal Right Pull side Wall Side

11 Altering the Edge! Three players on each side of the that can immediately affect the perimeter. The ability to manipulate these three defenders via edge tags, formation tags, and play calling is one of the key advantages of the YDW. Applying stress to the perimeter triangle is a key concept of the YDW. The perimeter triangle is typically manned by the: defensive end (DE), cornerback (CB) outside linebacker (OLB). (sometimes a Safety) If you can’t block a defender post-snap on the edge remove him pre-snap. Make your play calling easier and make your player’s execution easier by simply removing or expanding the defenders away from the play.

12 Edge Tags Edge Tag Purpose
On: WB moves onto the LOS foot to foot with near side tight end and part of the wall. Isolate perimeter triangle from interior defenders. Expand TKO WALL to move EMLOS/DE out. Over: pulling tackle aligns on the wall side in between the wall tackle and wall tight end. Same as ON (above). Create an unbalanced line. Put the PST (pulling side tackle) over to the wall side to add additional blocker at POA. Offset: BB shifts under the wall side guard. Put the BB closer to the edge to speed up his kick out block and his release into the flat. Nasty: WB and Wall TE swap positions. Isolate perimeter triangle from interior defenders by putting the EMLOS/DE into an alignment conflict. Loose: Tight end moves out to a SE position and the WB aligns in a SLOT position. Stress the perimeter triangle by forcing it to expand outward. It forces the CB and often the OLB to move out with the pair. Bunch: Tight end moves out to a SE #2 receiver from outside, near WB moves to the #1 flanker position, and the far WB (TB) moves to the #3 slot receiver position inside. Stress the perimeter triangle and the secondary coverage to expand outward. It often forces the CB, OLB, and ILB to move out with 3x RXR. Trips: Tight end moves to #1 split end position, near WB moves to the #2 flanker position, and far WB moves to the #3 slot position. Same as BUNCH but we align our SE and Flanker in different positions and the are more spread out. Split: Tight end moves to the split end position and the near WB moves to the outside of the near offensive tackle. Forces the CB to displace and move out with the SE. Allowing you to remove a defender from the edge. Flank: same as the Split but the WB now splits. Forces the CB to move out with the wingback . Brick: BB shifts to the flanker position. Removes the CB while leaving the WB in place.

13 Tight Nasty Over Rip 26 Seal Right

14 Tight Loose Over Rip 26 Seal Right

15 Bear Rip 26 Seal Right OVER can be used to go unbalanced.

16 Bear Nasty Over Rip 26 Seal Right

17 Bear Loose Over Rip 26 Seal Right

18 Bear Flank Rip 26 Seal Right
OVER can be used to go unbalanced.

19 Bear Split Over Rip 26 Seal Right
Inside Rip Tech to force OLB outside to get walled off.

20 Shift Rip 26 Seal Right

21 Shift Nasty Over Rip 26 Seal Right

22 Shift Loose Over Rip 26 Seal Right

23 Star Rip 36 Seal Right Third blocking back will lead into the hole and wall off first defender to show. (INSIDE – WALL IN/ OUTSIDE – WALL OUT) (ISO) Two WB’s aligned together automatically double team the EMLOS outside on SEAL plays (they are the kick out) unless tagged not to (MONSTER)

24 Star Over Rip 36 Seal Right

25 Star Bunch Over Rip 36 Seal Right

26 Star Trips Over Rip 36 Seal

27 Nova Rip 26 Seal RT

28 Shift Nasty Over Rip 26 Seal RT

29 Nova Over Rip 26 Seal RT

30 Nova Nasty Over Rip 26 Seal RT

31 Nova Loose Over Rip 26 Seal RT

32 Comet Rip 16 Seal RT

33 Comet Over Rip 16 Seal RT

34 Pro Split Over Rip 26 Seal Right
Cross Under with outside foot, side step with inside foot, lead step with outside foot aimed at center’s play side heel.

35 Questions/Comments?


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