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System Installation Progression Explain Offense to Team –Why it will work –Provide them ability to block from all angles –Terminology –Alignment –Numbering.

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Presentation on theme: "System Installation Progression Explain Offense to Team –Why it will work –Provide them ability to block from all angles –Terminology –Alignment –Numbering."— Presentation transcript:

1 System Installation Progression Explain Offense to Team –Why it will work –Provide them ability to block from all angles –Terminology –Alignment –Numbering system, huddle –Motion –Play Calling Always celebrate and stress importance of Offensive Lineman Install Plays –Power/Super Power Plays –Counter –Pass Plays –Wedge –Traps, “G”

2 Offensive Basics Lineman line-up in 3pt. Stance Line up back off line –Helmet even with waist of Center Lineman splits are 0-6 inches Fullback is close enough to QB they can just reach and touch them WB – 2 pt. Stance; heels on ground; turned 45 degrees facing TE’s; one yard off line of scrimmage; about hand’s length from being able to touch TE

3 Offensive Player Characteristics QB –Smart, Ability to listen and lead –Takes care of the ball –Good with handoffs and fakes –Good Runner –Accurate Short & Intermediate Passer in rollouts Wing Backs –#3 must be a very good runner –#4 must be fast to carry out misdirections Be able to receive ball (be tall) Full Back –Best combination runner & blocker Offensive Line –Guards must be the Best blockers, fast enough to pull –Center must be able to “down” block and snap without issue

4 Numbering System T G C G T WB FB QB WB E E

5 Play Call Part 1: The Formation –Tight, Heavy Right, etc… “Rip” is Motion to “Right”; “Liz” is Motion to “Left” –Motion or Shifts Part 2: The Play Call –First Number is Where Fullback is going Run –If only one number, he is getting ball –2 nd number is where the play is being run Pass Blocking: Power, Super Power Part 3: The Snap Count –Go: No shifts or motion, snap is on “Go” –Ready: Initiates Motion –Hut: Snaps Ball EXAMPLE: Tight, Rip, 66 Power –Tight Alignment, Motion Right by “MB”, FB goes to 6 Hole, Play is Run to 6 Hole –Blocking is Power “Backside Guard Pulling”

6 GT C ETGE CBMB FB QB

7 GT C ETGE CBMB 2 QB LWBQBFBRWB LELTLGCRGRTRE

8 Offensive Play Matrix Play Ball Carrier IntentionComment 38/47 PowerWBPrimary Misdirection, Secondary Power 17/18 PowerQBPrimary Power; Secondary Misdirection 38/47 Super Power WBPower 17/18 Bootleg QBMisdirection Rip23X, Liz22X FBQuick Misdirection 26 Trap 25 Trap FBQuick Hitter 47 Criss Cross “4” WBMisdirection WedgeFBPower

9 MBQBFBCB Step Inside, check for leakage from behind Hand to FB and fake Bootleg Right; cover in case of fumble; protect against penetration Take Handoff; stay in Wedge; dive if need be; short choppy steps; look for daylight Step Inside, block your tackle in the back LELTLGCRGRTRE Step Inside, block/push LT Step Inside, right shoulder to G ribs; Drive upfield Step Inside, right shoulder to C ribs; Drive upfield Block straight; don’t get to far ahead Step Inside, right shoulder to C ribs; Drive upfield Step Inside, right shoulder to G ribs; Drive upfield Step Inside, block/push RT 1.Wedge must not stop 2.No penetration 3.No rush from back 4.Don’t push ballcarrier C G G T T E E MB CB FB QB

10 GT C ETGE CBMB 2 QB MBQBFBCB Rip Motion – Receive pitch. Must hit hole quickly Turn left – pitch, go thru 6 Hole – Block CB Go toward 6 Hole; kick out DE Seal off inside LB or S LELTLGCRGRTRE Reach block DT Reach Block DG Pull – Focus on ILB Downblock DG Drive Block – Focus on playside DoubleT block push back to ILB

11 GT C ETGE CBMB FB QB MBQBFBCB Motion; snap tackle; fake handoff to “8” hole Turn Left (9), hand to FB fake hand off to WB, boot left. Take handoff to “3” hole; hit hole quick on straight line Block “On” DE LELTLGCRGRTRE Play-side ILB; must clear- out hole Down Block DG Trap play-side DT Reach Block Safety OR NT “On”Reach Block “Offside” ILB Double Team Block LDT release to S

12 GT C ETGE 43 2 QB LWBQBFBRWB Rip Motion, fake receipt of ball, carry out to “8” hole Turn left fake Super Power 38; find receive step into and throw Pass block in place of Center; go to QB’s right Pass block behind right side of line LELTLGCRGRTRE Run 10 yard curl pattern; CB blitzes, turn left Pass Block Pass Block for back end pursuit Pass Block

13 GT C ETGE 43 2 QB MBQBFBCB Motion & Lead BockTurn Left (8), fake to FB Hand to WB; fake boot left Double Team Block DEChip DE to outside and seal off ILB LELTLGCRGRTRE Reach Block RDT Reach Block ILB. May need to block DE Pull-Trap DE; if FB has release Down Block RDG On then Down Double Team Block LDT Double Team Block LDT release to S

14 Drive Block The offensive lineman will take a 6 to 8 inch power step just outside the defender's base toward the play side call. The second step will drive over the first and will be planted in the ground simultaneously as the hands and helmet strike the top of the play side # to create a hard surface. The lineman will then attempt to get downhill movement on the defender while keeping a flat back and #’s over the knees. We will finish every block, if we can't keep up, if the defender disengages, or if the defender gets outside the accelerate your feet for the pancake. If defender shoots to hole use their momentum to push them to ground, away from play, or keep them out of the backfield

15 Combo & Double Team Block The post man will execute a drive block. He will perform this block as if he was blocking the defender alone The drive man will take his normal stance –His point of aim will be the near hip of the defender. –When the drive man makes contact he will stay low and drive the screws of his helmet and hands through the defender not allowing his feet to die. For Combo block, one blocker releases after initial blocks and blocks LB

16 Reach-Block The reach block is used at the point of attack to keep the defender from running the play down to the outside. The first step will be a flat step at a 45 degree angle outside of the defenders base. The second step will be at the inside of the defender's far leg. The blocker must get his play side hand and helmet to the # on the far sleeve. He must then try to quickly get the other hand to the near armpit. We would like the blocker to work his outside leg and head past the defender accelerating his feet and getting his shoulders parallel with the goal line.

17 Down Block LB DL This block is used to give good blocking angles to the inside. The point of aim for the down blockers should be at the near hip of the defender. At the snap the lineman must lead with the near foot toward the defender. On contact, the head must drive to the front of the defender to eliminate penetration by the defender. The blockers should drive the defenders as far inside as possible. Do not let the defender get penetration he could blow up the play. DL

18 Trap Block LB DL The first step will be a short quick step slightly parallel with the LOS. At the same time the blocker will whip his elbow and head in the direction of the trap. The far arm will be brought close to the body to aid in rapid running. The far foot will pivot and become the drive foot. Your aiming point is the defender's inside hip, be sure to get your head down field on the long trap. DL


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