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Design Problems  Limited Market  Too Many Other Devices  No Standard Design Among Devices.

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Presentation on theme: "Design Problems  Limited Market  Too Many Other Devices  No Standard Design Among Devices."— Presentation transcript:

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2 Design Problems  Limited Market  Too Many Other Devices  No Standard Design Among Devices

3 Limited Market How many smart watches can you name?

4 Limited Market

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8 Too Many Other Devices  The rise in popularity of health fitness devices leads consumers to tech overload. We have watches on one wrist, Fitbits on the other.  The smartwatch eases this problem by combining the two devices

9 No Standard Design Among Devices  After many years of use, we expect many typical design features from our phones.  Slide to unlock  Touchscreen  Homepage  Rectangular screen  Lock and/or home buttons

10  There is no standard for smartwatches yet.  If someone makes a design innovation, it will change the face of the smartwatch for years to come. No Standard Design Among Devices

11 Target Audience The health & fitness audience

12 Target Audience The brand new smartwatch audience

13 Target Audience The audience for the next tech product

14 Design Solution

15 Vital Time Take a Fitbit, a watch, and even a smartphone and mash them into one coherently designed product that sets the standard for years to come.

16 How it Works  Physical Design  Watch Software Features  Phone Integration

17 How it Works Physical Design  A square watch head.  We decided on the circular watch head as it delivers a standard watch look to the user.  We wanted the watch to not stand out as a smartwatch, but as a sleek and sophisticated accessory to any outfit.  This design is made to be worn for any occasion, not just worn during workouts.

18 How it Works Physical Design  No touchscreen  The decision to not include a touchscreen came with concerns about battery life. A common complaint found on online reviews and in-person interviews, poor battery life was the last thing we wanted for our product.

19 How it Works Physical Design  A rotating watch head  Just like an old style diver’s watch, Vital Time’s smartwatch features a rotating watch head. This mechanism allows for fluid navigation of the UI, similar to the iPod scroll wheel and allowed us to avoid using a touch screen.

20 How it Works Physical Design  Four physical watch buttons  The four watch buttons are each placed around the watch face on the side metal section. They are used for locking the screen, navigation the main menu and selecting options.

21 How it Works Watch Software Features  Navigation  Allowing users to view the local map and navigate to predetermined locations is a key feature of our watch. It moves a commonly used smartphone feature from the pocket to the wrist for extreme convenience.

22 How it Works Watch Software Features  Messaging  Messaging was an obvious addition from the beginning for the team, as we saw the watch as an excellent system for alerting notifications to the user.  However we only allow for sending and replying to conversations with pre-set messages created on the phone. This saves both cost of materials (microphone) and screen space (keyboard).

23 How it Works Watch Software Features  Music  Users can select from their songs, albums, artists and playlists to play any song on their phone over bluetooth.  Volume can be adjusted directly on the smartwatch.

24 How it Works Watch Software Features  Health & Fitness Monitoring  Our flagship feature offers daily achievement measurements for steps taking, minutes spent standing and hours slept. Users can also view their history, as well as their current heart rate, which is measured by the watch itself.

25 How it Works Phone Integration Our watch is paired with an app, to be released on the Apple App Store, the Amazon App Store and the Google Play App Store. The app allows for users to control many features and settings for the watch’s interface.

26 How it Works Phone Integration  Settings  From here the users can change the way their display works, their notification and lock screen preferences as well as their connections. This functionality is vital for the watch but would be hard to integrate into the watch’s UI.

27 How it Works Phone Integration  Navigation  Here is where the pre-determined routes discussed earlier come into play. Users are able to add new destinations to navigate to as well as delete previous ones.

28 How it Works Phone Integration  Health & Fitness  Progress – the app offers a more detailed progress screen that highlights your activity today. The entire user history is also accessible under this tab, day by day.  Settings – users can adjust the goals and targets set for each day.

29 How it Works Phone Integration  Messaging  Much like navigation the messaging part of the app allows users to create, edit and delete custom messages to send to their contacts over the watch interface

30 Design Evaluation Watch Evaluation  Testing our prototype gave us many insights on our watch. The interface is not the easiest to navigate The submenu is the hardest thing for users to recognize as at first. Users quickly adapt to it. What does this tell us? We are unique!

31 Design Evaluation App Evaluation  Testing our prototype gave us many insights on our app as well. The interface extremely intuitive The design implemented into navigating it may have been generic but it does the job well. What does this tell us? We are not unique!

32 Design Evaluation Final Thoughts  We have managed to create a device that combines the functionality of a fitness monitor, a smart phone and a watch.  We have kept it simple in scope, allowing for more complementary interaction.  The UI differentiates itself from others on the market, and once learned it is intuitive.


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