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Published byLillian McKenzie Modified over 9 years ago
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Milestone 3 – final presentation Programmers & Designers: Sarah Fahlesson, Andreas Lundström Graphics Artists: Erik Öhman, Peter Mörtberg
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LPCG Concept Development, week by week Problems Graphics Conclusion & Thanks
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Concept EEE – a cute princess computer Computer based world Lots of puzzles Some combat Two levels – dungeon and city HUD Retro-style graphics and game play
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Development 9 weeks of development from first meeting to final presentation
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Week 1 Design Document Ideas Menu Screens Learning Construct Assigned Graphics Artists
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Level 1
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Creating first level Getting code base done Learning Construct Lots of placeholder graphics Week 2
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Most layouts for level 1 done Common events & Item Bank created First graphics First animations HUD starting to come together First draft of floors Week 3
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Week 4 More graphics Puzzles starting to work More attempts at the HUD Second versions of some graphics
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Week 5 Menu graphics Menu programming First doors Plugins started –RandomRotate –ChangeColor
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Week 6 Started building second level Puzzles in first level done Serious bug testing starts Added in Sounds
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Level 2
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Week 7 Redoing AI Hunting for bugs… constantly Finding workarounds for bugs in Construct
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Week 8 Game done except for testing Final Week for graphics No new features allowed Two new songs Fixed tons and tons of bugs
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Week 9 Admin work Final game done Milestone 3 Post mortem document Players Manual Trailer Done Final presentation
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Problems Communication Bug finding Limitations of Construct Changes in Design Adding new features Testing
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Fun Facts Construct crashes at over 700 objects created unless it accesses a python script 108 door sprites on SVN We call the program Destruct ‘click and crash’ Delete and undo fixes some bugs 400+ commits
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Erik’s Graphics
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Animations Erik’s Graphics
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Main Character
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Erik’s Graphics Menu
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Peter's Graphics
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Peter's Graphics Animation
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Peter's Graphics Boss
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Thanks This game was created in the Spring of 2010 as part of the Game Project course at Luleå University of Technology, Skellefteå. This was created using Scirra's Construct. Game Design: Andreas Lundström Main Graphics: Erik Öhman and Peter Mörtberg Extra Graphics by Andreas Lundström Programming: Andreas Lundström and Sarah Fahlesson Music: Mikael Bauer of BauAir Studios Extra thanks to #gscept for being testers and to Miraj and Lasse for the graphics help!
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