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MMORPG-SIM Massively Multiplayer Simulation Game Creation Main Feature: Uniqueness.

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Presentation on theme: "MMORPG-SIM Massively Multiplayer Simulation Game Creation Main Feature: Uniqueness."— Presentation transcript:

1 MMORPG-SIM Massively Multiplayer Simulation Game Creation Main Feature: Uniqueness

2 Game Concepts Massively Multiplayer Platform based with server connection Combines elements of familiar games The Sims, Everquest, Morrowind, RuneScape, Animal Crossing, NeverWinter Nights Houses, skill-based advancement, sub- world creation Fun to make – fun to play

3 Architecture Playable “seed” world of basics for players and developers to build on Client side: Character and world tool creation Game view with character controls and chat Server side: Character and world state managed by database Game Rules NPCs

4 Framework Game engine collected from GPL free software Nevrax Library or WorldForge, maybe others 3D –Pros: eye candy, proven commercial game powered by Nevrax, well-documented –Cons: does not work with MSVC7.1 2D –Pros: simpler for game creation, choices of clients and servers –Cons: poorer graphics, no game completed since 1998

5 Reality Check Current game ideas are malleable New ideas welcome We don’t expect a fully developed world Minimum required for basic gameplay Long list of optional fun features What can be done in four weeks?

6 Needed Developers C++, OpenGL, multithreaded programming, graphics, databases and networking a plus Testers Test world, report/fix bugs Artists Create objects, scenery and textures Technical lead Big project, lots of inherited engine code


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