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Game Development Roll a World. Programming Our Architecture Where to start? Use the architecture already made? CBaseGravity (singleton) Thinks every.

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Presentation on theme: "Game Development Roll a World. Programming Our Architecture Where to start? Use the architecture already made? CBaseGravity (singleton) Thinks every."— Presentation transcript:

1 Game Development Roll a World

2 Programming

3 Our Architecture Where to start? Use the architecture already made? CBaseGravity (singleton) Thinks every 1/5 second

4 Calculating gravity

5

6

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8 Turning the camera

9 Cake powerup

10

11 Blast radius

12 ConVars Easy testing of differences

13 Post game reflections

14 What would we do different? Game engine –Source Complete engine & tools A lot of game code already given A big community Bad documentation 60% - 80% non productive time –Alternatives?

15 Knowledge sharing Better sharing of knowledge in group –Meetings every Week –Better Wiki Better sharing of knowledge between groups –Meetings every 2 Weeks –Shared Wiki

16 Testing Earlier testing Better rules for testing –Time limit of test (game was so fun we/they could not stop playing) –Testing differences –Lower test resolution (public testing small areas like believable animations etc.)

17 The final game All requirements from the beginning of the semester are implemented √

18 Future Fix bugs Create installer and publicize on the web as a free mod Adding more features and environments Possibly participate at the IGF student competition If well received then continue development


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