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E- Learning Introduction Saša Divjak. Contents E-learning, models WEB technologies in education Computer supported simulations, animations, experiments.

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Presentation on theme: "E- Learning Introduction Saša Divjak. Contents E-learning, models WEB technologies in education Computer supported simulations, animations, experiments."— Presentation transcript:

1 E- Learning Introduction Saša Divjak

2 Contents E-learning, models WEB technologies in education Computer supported simulations, animations, experiments Computer supported collaboration technologies Reusable learning objects Learning management systems Digital libraries Electronic interaction Quality of e-learning courseware

3 Why should I attend this course? Long life learning (at work, in real life) E-learning projects Some will participate in e-teaching and e-learning Everybody will continue to learn

4 Education in 21st century Technology has revolutionized business - and learning Anywhere - anytime – anyone „Just-in-time“ access to information and knowledge Retaining the contents of the personified learning Improved collaboration and interactivity among students

5 Learning technologies, models, relationships Learning based on CD Learning, based on web technologies Multimedia classrooms Virtual classrooms

6 Technologies and learning models Information Transfer Authority- Centered Recipient- Centered Decentralized Centralized Team- Centered Skills Transfer Distribution Technology Interactive Technology Empowered Controlled Collaborative Technology Knowledge Creation/ Exchange Real Work & Learning Indistinguishable Pervasive Computing Pre-Web Now Future Open up time and place for learning Open up time and place for extended operations and improved decision making Data and analysis where and when you need it Personal Devices Community-Centered (real and virtual)

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8 New Teacher Roles The 21 st Century Teacher Instructional designer Trainer Collaborator Student Silent Partner Team Coordinator Advisor or Facilitator Monitoring and Assessment Specialist

9 New Teacher Roles Providing structure and advice Monitoring student progress Assessing student accomplishments

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11 The networked teacher

12 Teacher‘s questions What training will my students need? Which tool should I adopt? What learning activities should I develop?

13 Lack of time and resources School culture Teacher abilities Teacher beliefs BARRIERS

14 ContentsManagementExperience Portal Browser Community Administrative Suite CD-ROM DirectX Curriculum Records E-Workbook Content Paper Lecture (Live/Recorded) Traditional Learning Events Mail/List Serves and Calendar PDF SMTP val SCORM Wireless AICC ServerDatabase (Learning) Content Management. Document Management SCORM AICC.avi.mov Macromedia Flash Reporting Tool Instant Messenger Microsoft Messenger Web/ Application Server Learning Management System Installed on Desktop

15 Re-invention/New Premise Infrastructure Disciplines Content Where are we now in e-learning?

16 Virtual Classrooms Little lms Search Engines (Google) Instant Messenger E-workbook libraries Blended learning © 2004 Clark Aldrich Re-invention/New Premise Infrastructure Disciplines Content Customer Focused Where are we now in e-learning?

17 Virtual Classrooms Little lms Search Engines (Google) Instant Messenger E-workbook libraries Blended learning E-Learning Standards Big LMS © 2004 Clark Aldrich Re-invention/New Premise Infrastructure Disciplines Content Branching Stories Virtual Products (FlashMX) Interactive Spreadsheets Integration Customer Focused Where are we now in e-learning?

18 Virtual Classrooms Little lms Search Engines (Google) Instant Messenger E-workbook libraries Blended learning E-Learning Standards Big LMS Skills/Competency Management Re-invention/New Premise Infrastructure Disciplines Content Portals (net & J2EE) KM LCMS Branching Stories Virtual Products (FlashMX) Interactive Spreadsheets Integration Customer Focused Where are we now in e-learning?

19 The Rocky Road to Maturity in E-Learning Virtual Classrooms Little lms Search Engines (Google) Instant Messenger E-workbook libraries Blended learning E-Learning Standards Big LMS Skills/Competency Management Re-invention/New Premise Infrastructure Disciplines Content Portals (net & J2EE) KM LCMS Content Chunks Branching Stories Virtual Products (FlashMX) Interactive Spreadsheets Integration Outsourcing Game-like simulations Workflow/EPSS Blogging M-Learning Customer Focused

20 The Rocky Road to Maturity in E-Learning Virtual Classrooms Little lms Search Engines (Google) Instant Messenger E-workbook libraries Blended learning E-Learning Standards Big LMS Skills/Competency Management Re-invention/New Premise Infrastructure Disciplines Content Portals (net & J2EE) KM LCMS Content Chunks Branching Stories Virtual Products (FlashMX) Interactive Spreadsheets Integration Outsourcing Social Network Analysis Game-like simulations Workflow/EPSS Blogging Expert Location Dashboards M-Learning Customer Focused Open Source

21 The Rocky Road to Maturity in E-Learning Virtual Classrooms Little lms Search Engines (Google) Instant Messenger E-workbook libraries Blended learning E-Learning Standards Big LMS Skills/Competency Management © 2004 Clark Aldrich Re-invention/New Premise Infrastructure Disciplines Content Portals (net & J2EE) KM LCMS Content Chunks Branching Stories Virtual Products (FlashMX) Interactive Spreadsheets Integration Outsourcing Social Network Analysis Game-like simulations Workflow/EPSS Blogging Expert Location Dashboards M-Learning Customer Focused Open Source

22 E-learning Content Virtual Classroom CRM Integration Document Management Systems Integration Knowledge Management Stand-alone E-learning Modules Needs Assessment Content Creation or Procurement Embedded Help Simulations Course Libraries Personal Action Plans Alignment with Enterprise Strategy Search Tools Audience Assessment Project Management Learning Management Systems Standards Strategic “Must-Take” Course ERP Integration Online Communities Pilot Assessment LCMS Authoring Tools Pilot Delivery Rollout Delivery Portal Rollout Assessment Source Results Employee Survey Customer Survey Cut Budget/Consolidation Rolling out new internal offering New Enterprise Direction New Process Behavior Changing External Conditions Long Term Skill Gap Weak Enterprise Results Merger Enabled by IT Infrastructure Conferences Apprenticeships Customer Satisfaction Employee Satisfaction Cost Reduction Completion Rate Organizational Alignment New Intuitive Behavior One Contact Point Other Content Workshops Lectures Manuals Videos Skunk Works Coaches Magazines Process Lower Turnover End- Learners Infrastructure Tactical Tier 2 Tier 3 Strategic Template and Documentation Libraries Rolling out new external offering Job-aides Help Desk New Compensation Increased Access

23 E-learning Content Community Tools Needs Assessment Content Creation or Procurement Full Dynamic Simulations Workbook Libraries Personal Action Plans Alignment with Strategy Search Tools Audience Assessment Project Management Learning Management Systems Online Communities Pilot Assessment Content Management Authoring Tools Pilot Delivery Rollout Delivery Portal Rollout Assessment Source Results Cut Budget/Consolidation New Direction Changing External Conditions Long Term Skill Gap Enabled by IT Infrastructure Apprenticeships Cost Reduction Standardized Test Results Mastery Level New Intuitive Behavior One Contact Point Other Content Labs Lectures Manuals Videos Skunk Works Long Term Coaches Magazines Process End- Learners Infrastructure Tactical Tier 2 Tier 3 Strategic Hand-outs New Motivation Increased Access Branching Stories Increased Professional Value Computers for Web Access Computers supporting Real- Time 3D Interactions Completion Rate Virtual Classrooms Virtual Labs Interactive Spreadsheets Virtual Coaches Certification Credit After Action Reviews

24 The scenario of this course

25 Obtaining the score Specialty course: students in the role of "teacher„ Development of e-courseware (50 %) – Educational game, simulation or animation or video (using Unity3D, HTML5) – Some hypertext (not too much) – Knowledge test – Metadata – Design of one e-unit according to standards – Inclusion in a „digital library“ Encouraging cooperation Electronic portfolio of each particular student (portfolio example)portfolio example Final exam (50%)

26 Course readings? Selected slides Epignosis LLC : E-learning, concepts, trends, applications (local pdf) (****)E-learning, concepts, trends, applications local pdf Terry Anderson &Fathi Elloumi: Theory and Practice of Online LearningTheory and Practice of Online Learning (local pdf) (***)local pdf Som Naidu: E-learning: A Guidebook of Principles, Procedures and Practices (local pdf) (***)A Guidebook of Principles, Procedures and Practiceslocal pdf ???: Introducing Reusable Learning Objects (local pdf) (****)Introducing Reusable Learning Objects local pdf Phil Barker: What is IEEE Learning Object Metadata / IMS Learning Resource Metadata? (local pdf) (***)What is IEEE Learning Object Metadata / IMS Learning Resource Metadata?local pdf Bela Markus: Educational metadata (local pdf) (***)local pdf B.J.Schone: Engaging interactions for eLearning (local pdf) (****)Engaging interactions for eLearning local pdf

27 Course readings? Shift:How to create Winning eLearning Courses (local pdf), (***)local pdf Mohamed Ally: Mobile Learning: Transforming the Delivery of Education and Training (local pdf) (****)Mobile Learning: Transforming the Delivery of Education and Traininglocal pdf Desmond Keegan: Mobile Learning; a practical guide (local pdf) (***)Mobile Learning; a practical guidelocal pdf Kineo: Designing Mobile Learning (local pdf) (**)local pdf Kineo: Creating Mobile Learning: 7 key steps to designing and developing effective mobile learning (local pdf) (***)local pdf Kineo: Implementing Mobile Learning (local pdf) (***)local pdf Upside Learning: Mobile Learning - A Quick Start Guide (local pdf) (**)local pdf Ian H. Witten,David Bainbridge, David M. Nichols:Digital Libraries in education (local pdf) (***)Nichols:Digital Libraries in educationlocal pdf

28 Course readings? Pamela Berman & others, E-Learning Concepts and Techniques, Bloomsburg University of Pennsylvania's Department of Instructional Technology, (local pdf) (*)local pdf Diana G. oblinGer: Game ChanGers: Education and Information Technologies (local pdf) (*)Game ChanGers: Education and Information Technologieslocal pdf David Brooks, Diane Nolan, Susan Gallagher: WEB Teaching, (*) Lee Sheldon: The Multiplayer Classroom Designing Coursework As A Game(?)


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