Presentation on theme: "Glen van den Bergen, n43685841 KIB310 – Virtual Environments Assessment Item 1: Research and Project Proposal Part B: Second Presentation."— Presentation transcript:
Glen van den Bergen, n43685841 KIB310 – Virtual Environments Assessment Item 1: Research and Project Proposal Part B: Second Presentation
Glen van den Bergen, n43685842 Original Concept Original idea focused around removing UI Replaced with “Invisible UI” Various character stats represented as alterations in perception and performance Took place within a First Person Shooter environment
Glen van den Bergen, n43685843 Problems With Concept User Frustration –Withholding of information –Performance impediment Context of Idea –Been done before in existing FPSs (to some extent) –Not enough room for innovation in FPS genre
Glen van den Bergen, n43685845 Strenuous Activity Simulation Mountain Climbing Why? –To give potential climbers an idea of the affects such high stress activity will have on them –Possibly discourage people who are not fit enough for the trek
Glen van den Bergen, n43685846 We’re All Different Everyone has different fitness levels Stress on the body will have different affects for each person Need a simple way to measure fitness… while sitting in front of a computer
Glen van den Bergen, n43685847 User Attributes Body Mass Index –Height –Weight –BMI = Mass(kg)/Height²(m) Resting Heart Rate (RHR) –Beats per minute when relaxed Maximum Heart Rate (MHR) –Age (years) –MHR = 217 – (Age × 0.85)
Glen van den Bergen, n43685848 Body Mass Index Graph
Glen van den Bergen, n43685849 Is A Simulation Necessary? Are numbers and formulas enough to discourage someone who is stubborn? Will seeing the affects of highly stressful activity on their body be more effective? Could be applied to other activities such as the Kokoda Trail
Glen van den Bergen, n436858410 Effects of Mountain Climbing Simulation Blurred vision: will become more impaired as you approach your MHR Slowed movement: as your body comes under more stress you’re unable to move as quickly Reaction and accuracy: A person can’t perform as efficiently when exhausted Muffled hearing: Sounds will become less clear Laboured breathing: You will hear your character breathe, and notice the strain and effort in it Audible heartbeat: Awareness becomes altered and things you don’t normally notice are amplified. Quickening of heartbeat… stops when dead Sound familiar?
Glen van den Bergen, n436858411 Theory Somatic Displacement (Holopainen & Meyers) Refers to the ability of a person to project the mental model of his or her own identity into another physical form, which represents the player in an alternate environment. When one is involved in a car accident, one typically says "he hit me!" rather than "his car hit my car!" First person games require the user to project their entire body image into a virtual environment, a phenomenon commonly referred to as immersion.
Glen van den Bergen, n436858412 Theory Nature of Presence Definitions –Immersion, the extent to which the senses are engaged by the mediated environment (Lombard and Ditton) –Personal presence, a measure of the extent to which the person feels like they are part of the VE (Heeter)
Glen van den Bergen, n436858413 Theory Results of Presence Responses and Emotions –Important consequence of presence is that a VE can evoke the same reactions and emotions as a real experience –Significant correlation between presence and fear (Regenbrecht et al) –The result we want, without the real danger –I want to create fear, not make them confront an existing one
Glen van den Bergen, n436858414 Thoughts… An invincible “Rambo” character isn’t forced upon you Will having your personal attributes applied to a virtual character heighten the sense of presence? A heightened sense of ownership? Empathy?