Experiential learning takes place when a person involved in an activity looks back and evaluates it, determines what was useful or important to remember, and uses this information to perform another activity. John Dewey
Is based on this "Aha!" method. Is an inquiry-based learning method. Takes place most notably in problem solving situations where the learner draws on his own experience and prior knowledge to discover the truths that are to be learned. It is a personal, internal, constructivist learning environment. Provides students with opportunities to develop hypotheses to answer questions and it can contribute to the development of a lifelong love of learning. Students propose issues or problems, gather data and observations to develop hypotheses, confirm or refine their hypotheses, and explain or prove their problems.
The idea behind discovery learning is that people understand and remember concepts better when they have discovered them on their own. Discovery learning includes activities such as experimentation, data interpretation, interviews, and dissection. See the following examples: Experimentation: Students may learn through experimentation how the position of the fulcrum affects the force necessary to raise a given object using a lever. Data interpretation: Examining family trees showing which members have a disease will allow students to determine whether the allele causing the disease is recessive, dominant, or sex-linked. Interviews: Students can learn about integration by interviewing people in their community who remember when the schools were segregated. Dissection: Dissecting small branches will show students that only the green cambium layer of a tree is living and active in water and nutrient transport.
Children are so full of questions and curiosity. If they had the appropriate materials and tools, we should use them and then we will be able to answer more of their questions and do the research to answer the questions. It will make it possible for students to see how learning can be both fun and exciting. Students who are involved in creating the project assignment gain valuable experience in setting their own goals.This gives students a sense of ownership and control over their own learning. Students who can see the connection between a project-based task and the real world will be more motivated to understand and solve the problem at hand.
Teachers plan classroom environment Students examine chosen materials at centers and through projects Involved Learning Sophisticated analysis Simulation-based/Role play Problem solving Experiments Research Learning by discovery allows students to manipulate, investigate, and explore.
Do ReflectApply Experience the activity; Perform, Do it 1 Share the results, reactions, and observations Publicly What happened 2 Generalize to connect the experience to real world Examples So What 4 Apply what was learned to a similar or different situation; Practice Now What 5 Process by discussing, analyzing, reflecting Whats important 3
Bruner, J. Discovery Learning (Bruner). September 17, 2008, from Learning-Theories.com Web site: http://www.learning-theories.com/discovery-learning-bruner.html http://www.learning-theories.com/discovery-learning-bruner.html Castronova, Joyce A. (2001). Discovery Learning for the 21st Century: What is it and how does it compare to traditional learning in effectiveness in the 21st Century?. Retrieved September 17, 2008, Web site: http://chiron.valdosta.edu/are/Litreviews/vol1no1/castronova_litr.pdfhttp://chiron.valdosta.edu/are/Litreviews/vol1no1/castronova_litr.pdf Clark, D. (January 22, 2000). Discovery Learning. September 12, 2008, from Web site: http://www.nwlink.com/~donclark/hrd/history/discovery.html http://www.nwlink.com/~donclark/hrd/history/discovery.html Discovery Learning. September 12, 2008, from Learn NC Web site: http://www.learnnc.org/reference/discovery%20learning http://www.learnnc.org/reference/discovery%20learning Jamison, Kathleen (1992). Web Sites on Experiential Learning. Retrieved September 17, 2008, from Web Sites on Experiential Learning Web site: http://njaes.rutgers.edu/learnbydoing/weblinks.html Stone, Sandra (2004). Creating the Multiage Classroom. St. Johns University, (2004). Program Goal IV: Instructional Strategies. Retrieved September 17, 2008, from Education Department Web site: http://www.csbsju.edu/EDUCATion/knowledgebase/knowledgebaseIV.htm http://www.csbsju.edu/EDUCATion/knowledgebase/knowledgebaseIV.htm (1966, September). Reflections on Experimental Teaching. 19, Retrieved September 17, 2008, from http://www.manasjournal.org/pdf_library/VolumeXIX_1966/XIX-36.pdfhttp://www.manasjournal.org/pdf_library/VolumeXIX_1966/XIX-36.pdf (2000-2008). Hands-On Discovery In A K4 Classroom. Retrieved September 17, 2008, from Donors Choose Web site: http://www.donorschoose.org/donors/proposal.html?id=159311http://www.donorschoose.org/donors/proposal.html?id=159311 (2005). Building Motivation. Retrieved September 17, 2008, from 4 Teachers Web site: http://www.4teachers.org/projectbased/more.shtml. ]
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