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By: Trevor L. Tibke.  Information technology in professional sports is also known as sporting technologies  Integral and essential part of the professional.

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Presentation on theme: "By: Trevor L. Tibke.  Information technology in professional sports is also known as sporting technologies  Integral and essential part of the professional."— Presentation transcript:

1 By: Trevor L. Tibke

2  Information technology in professional sports is also known as sporting technologies  Integral and essential part of the professional sports

3  Provide background and history of sporting technologies  Discuss how sporting technologies have revolutionized professional sports  Provide possible future sporting technology advancements

4  Multi-Billion Dollar industry  Information technology is a major asset  Four Main professional sports ◦ MLB ◦ NBA ◦ NFL ◦ NHL

5  First photo-finish race occurred in Plainfield, NJ  First introduced to the NFL in 1955  Goal-line technology in 2012.

6  Instant Replay has had a major impact in all professional sports  Instant replay recently expanded use in Major League Baseball  Ability for officials, umpires, and referees to view impactful plays during games

7  Mobile Analytics have helped professional organizations learn about consumer habits  They help improve these professional organizations business processes  Increases business efficiency and improves sales

8  Fantasy gaming interest and participation is increasing steadily  Are customizable to enhance consumer experiences  Sporting technologies help keep professional athletes healthy

9  Possible outrageous technology coming to the 2020 Olympics  Would radically change the sporting experience of: ◦ Athletes ◦ Viewers at home ◦ Fans in stadium ◦ Event organizers

10  Topics we have covered:  Background and history of sporting technologies  The revolution of sporting technologies in professional sports  Possible future advancements of sporting technologies

11  Brousell, Lauren & Nash, Kim. (2013). “Mobile, Analytics Help Sports Industry Score More Sales.” CIO Magazine. Web. http://www.cio.com/article/727458/Mobile_ Analytics_Help_Sports_Industry_Score_More_Sales  Olavsrud, Thor. (2013). “How Big Data is Changing Football on and off the Field.” CIO Magazine. Web. http://www.cio.com/article/739542/How_Big_Data_Is_Changin g_Football_on_and_off_the_Field  Springer, Shira. (2012). “A brief history of technology in sports.” The Boston Globe. Web. http://www.bostonglobe.com/sports/2012/11/03/brief-history-technology- sports/GwvgQafARUbW5SG5ep3cyM/story.html  Wailgum, Thomas. “Nine Technology Innovations That Have Made Sports So Much Better for Fans.” CIO Magazine. Web. http://www.cio.com/special/slideshows/sports_innovations/  Atos Worldwide IT Partner. (2014). “Futurologists debate the future of technology in sport in the launch of Atos' Ascent vision document: a vision for sport and technology.” http://atos.net/en-us/home/olympic-games/news-and-media/videos/atos-london-2012- future-of-sport-and-technology.html  MLB Press Release. (2014). “MLB clubs unanimously approve expansion of instant replay.” MLB.com. Web. http://mlb.mlb.com/news/article.jsp?c_id=mlb&content_id=66 737984&vkey=pr_mlb&ymd=20140116


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