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Course File seminar NCAAA SSR Preparation (3rd dec 2015)

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Presentation on theme: "Course File seminar NCAAA SSR Preparation (3rd dec 2015)"— Presentation transcript:

1 Course File seminar NCAAA SSR Preparation (3rd dec 2015)
Presenter: Muhammad Ahsan Asim Vice-Head QAU, NCAAA Team Lead QAU, College of CS & IS

2 Continuous Improvements
Course Assessment (by CC Presentation) Uniformity of Teaching Material in all groups / Grade Synchronization Course Objectives Course Learning Outcomes (CLOs), Teaching Strategies & Assessment Methods according to NCAAA-NQF CLOs vs PLOs Mapping Matrix according to NCAAA-NQF

3 NCAAA National Quality Framework (NQF)
Provides FIVE learning domains Recommends that Normally CLOs should not exceed more than EIGHT CLOs should be aligned with PLOs One course may or may not have CLOs from all five learning domains One course may Satisfy more than one PLO

4 Guidelines to write CLOs
CLOs should be derived from Course Objectives CLOs are intended not actual Should not be complex and ambiguous Should be measureable and specific

5 NQF Learning Domains NQF Learning Domains Suggested Verbs Knowledge
list, name, record, define, label, outline, state, describe, recall, memorize, reproduce, recognize, record, tell, write Cognitive Skills apply, use, estimate, explain, summarize, compare, contrast, diagram, differentiate, criticize, calculate, analyze, compose, develop, create, reconstruct, reorganize, explain, predict, justify, rate, evaluate, plan, design, measure, judge, interpret, appraise Interpersonal Skills & Responsibility demonstrate, judge, choose, illustrate, modify, show, appraise, evaluate, justify, analyze, question Communication, IT & Numerical demonstrate, calculate, illustrate, interpret, research, question, operate, appraise, evaluate, assess, and criticize Psychomotor Skills demonstrate, show, illustrate, perform, dramatize, employ, manipulate, operate, prepare, produce, draw, diagram, examine, construct, assemble, experiment, and reconstruct

6 Software Engineering (INFS-334) CLOs derived from Course Objectives
On Completion of this Course students will be able to: Describe the life cycle of Software Engineering and its importance in software industry. List the strengths and weaknesses of different software process models. Predict the Process Models according to scenario, justify their appropriateness and apply them effectively. Develop graphical models for analysis & design artifacts using UML. Create activity diagrams and charts for project planning. Measure the quality of software using V&V techniques.

7 COMPGC22 - Software Engineering @ UCL (a Benchmark)
After completing the course attendees will be able to:    Appreciate the wider engineering issues that form the background to develop complex and evolving software-intensive systems. Plan and demonstrate an effective software engineering process, based on knowledge of widely used development lifecycle models. Employ group working skills including general organization, planning and time management and inter-group negotiation. Capture, document and analyze requirements. Translate requirements specification into an implementable design, following a structured and organized process. Make effective use of UML, along with design strategies such as defining a software architecture, separation of concerns and design patterns. Formulate a testing strategy for a software system, employing techniques such as unit testing, test driven development and functional testing. Evaluate the quality of the requirements, analysis and design work done during the module. 

8 Framing of CLOs into NCAAA-NQF CLOs of Software Engineering (INFS-334)
NCAAA-NQF Learning Domains And Course Learning Outcomes Course Teaching Strategies Course Assessment Methods 1. Knowledge 1.1 Describe the life cycle of Software Engineering and its importance in software industry. Visual & Verbal [Lectures / Presentations] Written Exams 1.2 List the strengths and weaknesses of different software process models Assignments 2. Cognitive Skills 2.1 Predict the Process Models according to scenario, justify their appropriateness and apply them effectively. [Lectures / Presentations / Case Studies] 2.2 Create activity diagrams and charts for project planning. [Lectures] 2.3 Measure the quality of software using V&V techniques. Written Exam 3. Interpersonal Skills & Responsibility 3.1 Develop graphical models for analysis & design artifacts Using UML. [Demonstrations / Group Activity] Mini Projects Lab Exam 4. Communication, Information Technology, Numerical 5. Psychomotor Skills

9 Information Systems Program Learning Outcomes (PLOs) In ABET Language: PLOs are Known as SOs
On completion of IS Program students will be able to: Apply knowledge of computing and mathematics appropriate to the discipline. Analyze a problem, and identify and define the computing requirements appropriate to its solution. Design, implement, and evaluate a computer-based system, process, component, or program to meet desired needs. Function effectively on teams to accomplish a common goal. Perform professional, ethical, legal, security and social issues and responsibilities. Communicate effectively with a range of audiences. Analyze the local and global impact of computing on individuals, organizations, and society . Identify the need for an ability to engage in continuing professional development. Apply current techniques, skills, and tools necessary for computing practice. Examine and Manipulate the processes of management of information systems with a specific application environment.

10 Framing of IS PLOs into NCAAA-NQF
NCAAA-NQF Learning Domains (IS Program Learning Outcomes) 1. Knowledge 1.1 Describe knowledge of computing and mathematics appropriate to the discipline. 2. Cognitive Skills 2.1 Analyze a problem, identify and define the computing requirements appropriate to its solution. 2.2 Design, implement, and evaluate a computer-based system, process, component, or program to meet desired needs. 2.3 Apply current techniques, skills, and tools necessary for computing practice. 3. Interpersonal Skills & Responsibility 3.1 Function effectively on teams to accomplish a common goal. 3.2 Analyze the local and global impact of computing on individuals, organizations, and society . 3.3 Identify the need for an ability to engage in continuing professional development. 4. Communication, Information Technology, Numerical 4.1 Communicate effectively with a range of audiences. 5. Psychomotor 5.1 Perform professional, ethical, legal, security and social issues and responsibilities. 5.2 Examine and Manipulate the processes of management of information systems with a specific application environment.

11 (Use PLO Codes provided in the Program Specifications)
Mapping of CLOs Vs PLOs 5. (Place CLOs # in the left column and PLOs # across the top.) CLOs # Program Learning Outcomes (Use PLO Codes provided in the Program Specifications) 1.1 2.1 2.2 2.3 3.1 3.2 3.3 4.1 5.1 5.2 1.2

12 Thanks


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