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Why Standards?. Year of Implementation! Dataflow without Standards.

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Presentation on theme: "Why Standards?. Year of Implementation! Dataflow without Standards."— Presentation transcript:

1 Why Standards?

2 Year of Implementation! Dataflow without Standards

3 Year of Implementation! Dataflow with Standards

4 Year of Implementation! Value Proposition  Visibility  Standards enable data communication on three levels – GDS, BOB, S2S and provide 360 degree visibility of patron behaviors, playing habit, game preferences, dining, hospitality, entertainment activities…  Portability  More choices, simpler repeatable solutions, higher quality, Exit option  Investment Protection  Open standards are more robust  Ensures smooth migration path to achieve new functionality  Increased ROI  Increase revenues by 360 degree visibility on customer data  Decrease costs by using more effective and efficient tools to manage, analyze and evaluate productivity and profitability of operations

5 System to System (S2S)

6 Year of Implementation! System to System (S2S) Protocol Game Control Progressive Slot Accounting Voucher Manager Player Tracking Coin/Bill Counters S2S Coin Acceptor Coin Hopper Note Acceptor Printer Touch Screen EGM Host Systems and other S2S devices Kiosks Point of Sale Class II Servers S2S

7 Year of Implementation! Benefits of S2S  Standardizes communications amongst servers and devices other than EGMs.  S2S complements GDS and BOB – a consistent set of data is communicated at all levels.  Supports “plug and play” for systems and other devices.  Interfacing - all components speak the same language.  Integrating - custom solutions are developed for each new conversation.  Standardization promotes portability, interoperability and reusability.

8 Year of Implementation! S2S Update S2S Message Classes: 1) Player Registration 2) Player Rating 3) Table Games Accounting 4) Complimentaries 5) EGM Registration 6) EGM Accounting Meters 7) EGM Events 8) Vouchers 9) Wagering Account Transfers 10) Jackpots And Handpays

9 Year of Implementation! S2S and Class II In a Class II environment, each manufacturer provides their own server for central determination and other game functions. The Problem: three game manufacturers means  Three separate accounting reports,  Three player tracking feeds, and  Three voucher systems. vouchers are only redeemable on the same manufacturer’s games. vouchers are only redeemable at the same manufacturer’s cashiering station. Class II presents many of the same challenges that will be encountered with server-based gaming.

10 Year of Implementation! Class II Before S2S

11 Year of Implementation! The Vision

12 Year of Implementation! The S2S Solution Each host server now talks S2S to a central consolidation server, which provides  Consolidated accounting,  Central management of all vouchers,  Central player tracking and reporting,  Central event reporting  And, happier players and casino management!

13 Year of Implementation! Class II Today Game Servers Accounting Player tracking TITO Events

14 Year of Implementation! Class II Today  GSA S2S has been implemented in the following markets and is operating live today  Oklahoma  Alabama  Florida

15 Q & A


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