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Look at the 10 key words below. You have already practised how to spell them. You need to find out the definition (the meaning of the word) for each of.

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Presentation on theme: "Look at the 10 key words below. You have already practised how to spell them. You need to find out the definition (the meaning of the word) for each of."— Presentation transcript:

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2 Look at the 10 key words below. You have already practised how to spell them. You need to find out the definition (the meaning of the word) for each of the key words and write the definition down in full sentences in the space next to the word. KeywordsDefinition 1. Aesthetics 2. Design movement 3. Joining techniques 4. Rendering 5. Isometric 6. Specification 7. Annotation 8. Development 9. Client 10. Ergonomics Your next task is to write a biography about the band/artist or an explanation of the storyline of the film/game using descriptive adjectives to make the writing interesting and engaging.

3 1.Use of descriptive adjectives. 2.Facts about the person/story. 3.You have used your own opinion. 4.There are a range of different sentence starters. 5. Neat presentation – underlined titles and careful handwriting. …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… ……………………………………………………………………………………………..…….

4 Universal Studios design brief Your challenge is to redesign the cover art of one of our musicians, games or films. It is your choice which artwork you want to change but it will be important to show how you came up with those ideas, you should use annotation to explain why you have made your decisions. As a designer it’s important to do some research into what products are already on the market. Can you work out what album artwork is being featured in the picture, for bonus points can you also name the band/musician? Answer:

5 You now need to create a moodboard – collect a range of images associated with your chosen band/film/game. This could be original covers or images that you think of when you hear or see them. Fill this page up with the images – try to mix the source of your images. Do your moodboard on a separate page and then stick it on this page! 1.You have used a mixture of printed and hand drawn images. 2.Your moodboard has no empty space. 3.Your moodboard looks interesting and has many different layers.

6 Sketch it here! A good logo will represent a particular product or brand – just by looking at it you will think of that product or brand. Can you name all of the bands, games and films just by looking at part of the logo. Which of the above logos is your favourite? What makes it effective? ……………………………………………………………………………… ……………………………………………………………………………… Answer: 1) Answer: 2) Answer: 3) Answer: 4) Answer: 5) Answer: 6) Answer: 7) Answer: 8) Answer: 9) Answer: 10) HINT: It’s a fishy tale… HINT: Be like a rockstar or a..hero? HINT: This Pixar film is like amazing. HINT: Dinos on the loose! HINT: It’s based on a cartoon series. HINT: In this game you create your own little world… HINT: This was a comic, then a cartoon. HINT: This singer is off this planet. HINT: A game with two moustached brothers. HINT:Is she still in California?

7 Your task is to now design a logo for your artwork. Think about what you would like to name the album/game/film (or use and existing one) and then think of some of the images you collected in challenge two. How can you mix the two together? 1.You have sketched at least 4 different ideas. 2.You have annotated your ideas to show your opinions. 3.You have used colour and rendering. 4.There is a clear link between your logo and your theme.

8 The artwork for a piece of media can occasionally boost sales as people enjoy owning them in poster form. Recently mp3 players (such as iPods) have started displaying artwork (or cover art) on the albums and games people have stored on them. For this reason it has become important to design visually interesting covers. Look at the images below and write your opinions next them. Why would or wouldn’t you use these features in your design? ……………………… ……………………… ……………………… ……………………… ……………………… ……………………… ………………………

9 1.You have used colour, decoration and rendering. 2.There is a link between the themes you researched and your artwork. 3.You have annotated your ideas to show your opinions and explained your ideas. 4.You have straight, neat edges for your artwork. Use the space below to draw your artwork. Make sure you draw it to the right shape of your media (square for albums, rectangle for films/games).

10 You have now designed what you want your artwork to look like, this week you will be creating a prototype model of your artwork and case. What does the word “prototype” mean? ……………………………………………………………………………………………………… ……………………………………………………………………………………………………… ……………………………………………………………………………………………………… You will need to create a basic net to stick your designs on, or to draw straight on to. These can be downloaded from the Portal or from: Shared Area -> Technology -> Product Design -> Year 9 -> Homelearning Just choose the right box (DVD, game, CD or iPod), use this to then put your ideas on. You could hand draw your ideas, print a computer drawn idea or use a mixture of both. You could use different coloured paper, pens, pencil, tissue paper, aged paper, pastel, chalk, paint, newspaper, glitter, fabric, shiny paper, metallic pens, left over wrapping paper… The most creative and interesting artwork will be put on display and will win 20 vivos. 1.You have used colour, decoration and rendering. 2.There is a link between the themes you researched and your artwork. 3.You have annotated your ideas to show your opinions and explained your ideas. 4.You have straight, neat edges for your artwork.

11 Use the space below to design some advertising material – in the boxes are 4 different ways to advertise different media – modify your designs to suit each. For example, you could use lyrics, game/film quotes, images of characters,

12 You have now created your artwork. As a designer it’s time to look back over your project and decide what has gone well and how you can improve for next time. Write your answers to the questions in full sentences. What features make your design high quality, why? …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… Does your design idea look like your prototype? What has or hasn’t changed? …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… Why did or didn’t you make those changes to your prototype? …………………………………………………………………………………………………… …………………………………………………………………………………………………… …………………………………………………………………………………………………… How would you make people aware and excited about your new artwork? …………………………………………………………………………………………………… …………………………………………………………………………………………………… ……………………………………………………………………………………………………


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