Presentation is loading. Please wait.

Presentation is loading. Please wait.

HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS.

Similar presentations


Presentation on theme: "HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS."— Presentation transcript:

1 HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS

2 TODAY’S VIDEO GAME INDUSTRY Average age of gamers is 28 Average age of gamers is 28 Video game devices in 79% of households Video game devices in 79% of households 41% of gamers are women 41% of gamers are women 8% of gamers are seniors 8% of gamers are seniors Revenues of approx $AUD110M Revenues of approx $AUD110M

3 GAME DEVELOPMENT Diverse career opportunities Diverse career opportunities Big development teams Big development teams Development lifecycle is 2 – 4 years Development lifecycle is 2 – 4 years Game budgets can be huge Game budgets can be huge Range of products incredibly diverse Range of products incredibly diverse Salaries can be VERY attractive! Salaries can be VERY attractive!

4 HR @ PANDEMIC STUDIOS HR function at Pandemic Australia first had a presence in September 2005 Previous to this, the studio relied on HR support from LA studio HR Manager joined in January 2006 when studio was at a headcount of 37 Studio is now at a headcount of 98

5 HR @ PANDEMIC STUDIOS HR Manager Job Description

6 AREAS OF RESPONSIBILITY Recruitment Ongoing – always on the lookout for talent Utilise global resources Phone interviews or video conferences Opportunity for candidate to check us out Candidate assessment thru portfolios, reels and/or tests Job offers may include assistance with work visa and relocation expenses

7 AREAS OF RESPONSIBILITY Employee Development In a production setting, this is an ongoing challenge Mentoring Lab days In house training – technical & soft skill External providers

8 AREAS OF RESPONSIBILITY Performance Assessment Annual process with a mid-year check-in Objectives set with employee and revisited throughout the year according to role Job description forms benchmark for performance assessment If employee is not meeting expectations, performance improvement plan established and monitored

9 AREAS OF RESPONSIBILITY Motivation Culture Employee engagement Community Focus on Quality of Life “Get your name on some of the biggest games in the world!”

10 AREAS OF RESPONSIBILITY Rewards & Remuneration Individual contracts Base pay negotiated upon commencement and reviewed annually Bonus potential dependent on seniority Share options in VGH Other benefits such as employee transfers within VGH

11 HR CHALLENGES Competing for talent in a global industry Project lifecycles and how to minimise impact to employees Crunch times Workplace health & safety concerns Production team members who don’t understand effective HRM

12 PANDEMIC STUDIOS

13 THANK YOU kboud@pandemicstudios.com.au


Download ppt "HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS."

Similar presentations


Ads by Google