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Computing Students: Group Mentors - Influencing and Embedding the Curriculum Group Mentors: Daniel Devlin, Adrian Hannigan, Carrie-Lyn Kane, David McFaul Staff: Janet Allison, Michaela Black, Martin McKinney
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Set the Scene Learner centred teaching: Gamification Problem Based Learning Employability Focused with PDP embedded Feed Forward Assessment
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Common first year Building blocks of knowledge and good professional practice Strong focus on Groups 2 group assignments Team Skills Peer Support Group Mentors Personal Development & Planning (PDP) Embedded within core modules Self Analysis: Strengths & areas of improvement Lab Preparation: Problem solving & design Lab Reflection Employability Skills Year 1 Transition
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Gamification SIX factors contributing to effective engagement in games FUN: engagement is easier if the experience is enjoyable SOCIAL: engagement is reinforced by the social support of others going through the same experience IDENTITY: engagement can be encouraged if everyone has a visible role in the learning environment CHALLENGE: engagement can build on human competitive drive, enhanced by social pressure STRUCTURE: engagement is more likely if objectives and constraints are clear and acceptable FEEDBACK: engagement is reinforced by making achievement explicit and timely
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GEL: Game Enhanced Learning Tool Group based competition Individuals earn points for their group Game offers mixture of student centred compulsory and optional challenges wrapped around a module: Attendance Answering/Asking questions in class Presentations Group Dynamics Bonus Programming Challenges Exceptional Good Practice Quizzes CV Course/School Ambassador
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Social Identity & Feedback of Groups
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Improvements Better retention Better results across all modules More focused and engaged students Improved student feedback
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Role of Group Mentors Students engaging students Active partners in learning
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New for 2012-13 Group mentors became part of teaching team Interviewed applicants Induction training session Including curriculum design workshop Periodic review sessions Feedback students experience and progress Continue curriculum design workshops to enhance sessions Review student feedback via quiz (77 respondents)
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Proposals from Group Mentors Split up large group assignment Smaller practice group assignments which are linked Smaller groups Leaders design range of group assignments Real world problems Teaching group review and approve White boards in all tutorials Improve problem solving and sharing good practice Student groups design and create quiz questions for tutorial
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Have you any suggestions for improving the Group Support Model? Nope, the group system was top notch The only possible suggestion would be to let the students choose their own groups. No I think the model is good as it is and has helped me greatly. have a timetabled class for group work, as its difficult to get a time that suits all. No it's very good Have everybody learning at the same level so its equal and others aren't further ahead than everyone else Have outside class meetings with group leader
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Have you any suggestions for improving the Lab Support Model? Have more meetings outside class on a one to one basis Perhaps having more mentors there, at times it was very hard to get help when needed when you have a lot of students asking the same mentor for help. The mentor could provide more support
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Student Leaders & Staff Views
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