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GILMAN LOUIE ALSOP LOUIE PARTNERS SIMULATION AND MODELING: BEYOND TRAINING.

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Presentation on theme: "GILMAN LOUIE ALSOP LOUIE PARTNERS SIMULATION AND MODELING: BEYOND TRAINING."— Presentation transcript:

1 GILMAN LOUIE ALSOP LOUIE PARTNERS SIMULATION AND MODELING: BEYOND TRAINING

2 AGENDA BACKGROUND AND HISTORY CURRENT CAPABILITY FUTURE VISION

3 Modeling and Simulation BACKGROUND & HISTORY

4 PERSONAL COMPUTER REVOLUTION FIRST GENERATION (8-BIT) SECOND GENERATION (16-BIT)

5 PC FLIGHT SIMULATIONS

6 SIMNET AND WARNET

7 NATIONAL ACADAMIES

8 GAMES INTO THE MILITARY AMERICA’S ARMY FLIGHT SIMULATOR FALCON QUAKE/UNREAL

9 GOOGLE EARTH (KEYHOLE) AND SKETCH-UP

10 Modeling and Simulation CURRENT CAPABILITIES

11 REAL WORLD

12 UNTIL RECENTLY IMMERSIVE SIMULATIONS TOOK MONTHS TO PREPARE Now with RealWorld ® they are created to a high level of accuracy in hours to days.

13 REALWORLD® PROCESS FOR EN ROUTE MISSION REHEARSAL RealWorld® Builder™ and RealWorld® Object Creator Geo-specific 3D scenario generation network Air 1 Ground 1Overwatch 1 Ground 2 Multi laptop network delivering mission rehearsal via RealWorld® Ground Synthetic Environment Scenario folder transferred via Local network/VPN connection FTP/Dropbox DVD, CD Thumb Drive RealWorld CMS (if common network access) Rehearsal Created Mission Practiced Mission Executed

14 Photographs RealWorld GEOSPECIFIC LOCATIONS IN REALWORLD

15 HIGH FIDELITY IMMERSIVE ENVIRONMENTS

16 HIGH RESOLUTION CHARACTERS USMC Language Trainer Characters DHS Deception Detection Training Software

17 MODELING

18 EAGLE-I – IED DETECTION TRAINER Eagle-I Objective: To increase warfighter experience and training for the IED threat through the use of videogame technology The game will teach a player to spot situational anomalies, reinforcing the skills necessary to recognize possible IED locations. Main Gameplay Components IED detection in a simulated 3D environment (RealWorld) Mini-games support underlying skills such as visual memory techniques, change detection, and observation Meta-game ties it all together and provides end-user with overarching purpose

19 1 st Person Game Play Embedded Mini-Games Eagle-I provides a single player experience where the player assumes the role of squad leader and must perform missions in the face of ever-escalating IED threats while keeping their buddies alive.” Mini games and emphasized skills based on observations from a JIEDDO study on good IED spotters Final release 3/31/2011

20 TRAINING

21 UNCLASSIFIED REALWORLD A-10C DESKTOP TRAINING SIMULATION (DTS) ► A-10C DTS currently used by A-10C Squadrons with ACC, ANG, and AFRC ► A-10C DTS being used for transition training ► Works with ACE as an IOS and threat generator ► HOTAS Controllers

22 REALWORLD® AC-130 IR SENSOR OPERATOR STATION Desktop Training Simulation (DTS) for Air Force Special Operations Command, 19 th Special Operations Squadron, Hurlburt Field Simulates the interface and function of the AN/AAQ-26 Infrared Sensor used on the AC-130U “Spooky” Gunship Provides simulated weapons engagement and Fire Coordination Links to an Instructor Operator Station (IOS) and/or the Electronic Warfare Officer (EWO) DTS (RealWorld ACE)

23 AR.DRONE

24 Modeling and Simulation FUTURE VISION

25 ARGUMENTED REALITY

26 SYNTHETIC SITUATIONAL AWARENESS

27 SENSOR FUSION

28 AUTOMATED SYSTEM AI

29 MODELING AND SIMULATION Designing Future Systems Training and Combat Readiness Planning and Rehearsing Missions Fighting on the Battlefield (Real-time sensor fusion and synthetic SA) After Action Review Keys to winning the next fight

30 Modeling and Simulation QUESTIONS AND ANSWERS

31 GILMAN LOUIE ALSOP LOUIE PARTNERS SIMULATION AND MODELING: BEYOND TRAINING


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