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Instructional Design
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Last Week: Cognitivism and Constructivism
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Why do we lecture ???
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Why Lecture? 1. 2. 3. 4. 5.
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Reasons 1. To Enthuse Students
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Reasons 1. To Enthuse Students How? Put yourself in their shoes,
Consider, if you’ve taught the topic for years... Consider, if new to you to do...
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Reasons 2. To give students the info they need
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Reasons 2. To give students the info they need
How? Handouts can give 10 times more material, but must mix info with other materials (Make sure handout has lots of free space)
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Reasons 3. To cover the syllabus
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Reasons 3. To cover the syllabus
How? In a meaningfully manner. Give the students time to reflect and revise. So stop teaching for the last 3 weeks and get students to reflect and revise.
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Reasons 4. Give the student group a sense of identity
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Reasons 4. Give the student group a sense of identity
How? Group work is vital
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Reasons 5. Because it’s cost-effective - large groups
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Reasons 5. Because it’s cost-effective - large groups
How? Instead of throwing out questions to students (as some may be intimidated) ask student to spend next 3 minutes writing down 3 most important ideas we’ve been talking about, and spend a minute comparing you’ve with your neighbour…look for 5 volunteers. Rather than getting student to asks questions; at end of class collect on slips of paper and answer at start of next class or on-line on discussion board.
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Reasons 6. To help map curriculum
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Reasons 6. To help map curriculum
How? Signpost the course. Show the students the syllabus, included learning outcomes. Number the topics instead of bullet pointing them
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Reasons 7. To see how the students are doing
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Reasons 7. To see how the students are doing How? Look at their faces
How? Handout your slides, with first slide having questions about previous lecture - spend 5 minutes of lecture getting student to answer.
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Reasons 8. To change student beliefs
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Reasons 8. To change student beliefs
How? By sharing your experience + Expert views + Existing Theories + Other students ideas. Make the student’s learning active, when students apply their ideas, it becomes their knowledge.
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Reasons 9. To help students learn
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Reasons 9. To help students learn
How? For a few minutes ask the students to reflect on HOW they are learning. Share with others their approaches, their triumphs and disasters. How? Stop class for a few minutes and discuss their note-making techniques. How? Ask student to write down 3 things they don’t yet know about a topic and want to learn…amalgamate lists and hand to lecturer
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Reasons 10. To help students figure out what the lecturer is going to ask in the exam
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Reasons 10. To help students figure out what the lecturer is going to ask in the exam How? Students need to be more strategic about assessment, it is an intelligent response to their situation. But you just need to help them figure out your culture of assessment, not every little facet of it.
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What can lecturers do? Get a notebook per course.
Include attendance sheets, handouts, slides, etc. After each lecture Note down errors in slides and handouts Write down key points of lecture Tricky issues Good examples
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What can lecturers do? Include questions after each lecture
What did I do best? What should I avoid? What surprised me? What were the good student questions? What couldn’t the students answer?
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Instructional Design Definition
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Instructional Design Maximise the effectiveness, efficiency and appeal of instruction and other learning experiences. The process consists of determining the current state and needs of the learner, defining the end goal of instruction, and creating some "intervention" to assist in the transition. The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed.
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Instructional Design We can divide models of instructional design broadly into two categories MARCO: Models which concern themselves with the design and planning of an entire module or programme MICRO: Models which concern themselves with the design and planning of an individual lecture or teaching session
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Models we’ve seen previously
Instructional Design Models we’ve seen previously
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Gagné’s Nine Events of Instruction
Micro
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Gagné’s Nine Events of Instruction
Gain attention - Curiosity motivates students to learn. Inform learners of objectives - These objectives should form the basis for assessment. Stimulate recall of prior learning - Associating new information with prior knowledge can facilitate the learning process. Present the content - This event of instruction is where the new content is actually presented to the learner. Provide “learning guidance” - use of examples, non-examples, case studies, graphical representations, mnemonics, and analogies. Elicit performance (practice) - Eliciting performance provides an opportunity for learners to confirm their correct understanding, and the repetition further increases the likelihood of retention. Provide feedback - guidance and answers provided at this stage are called formative feedback. Assess performance - take a final assessment. Enhance retention and transfer to the job - Effective education will have a "performance" focus. Micro
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Reigeluth’s Elaboration Theory
Micro
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Reigeluth’s Elaboration Theory
Organizing Course Structure: Single organisation for complete course Simple to complex: start with simplest ideas, in the first lesson, and then add elaborations in subsequent lessons. Within-lesson sequence: general to detailed, simple to complex, abstract to concrete. Summarizers: content reviews presented in rule-example-practice format Synthesizers: Presentation devices that help the learner integrate content elements into a meaningful whole and assimilate them into prior knowledge, e.g. a concept hierarchy, a procedural flowchart or decision table, or a cause-effect model . Analogies: relate the content to learners' prior knowledge, use multiple analogies, especially with a highly divergent group of learners. Cognitive strategies: variety of cues - pictures, diagrams, mnemonics, etc. - can trigger cognitive strategies needed for processing of material. Learner control: Learners are encouraged to exercise control over both content and instructional strategy. Clear labelling and separation of strategy components facilitates effective learner control of those components. Micro
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The Classic Macro Model: Bloom’s Taxonomy
Instructional Design The Classic Macro Model: Bloom’s Taxonomy
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Benjamin S. Bloom Born Feb 21, 1913 Died Sept 13, 1999
Born in Lansford, Pennsylvania. Educational psychologist Editor of “Taxonomy of Educational Objectives, Handbook 1: Cognitive Domain”
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Bloom’s Taxonomy In the 1950s Bloom helped developed a taxonomy of cognitive objectives in “Taxonomy of Educational Objectives, Handbook 1: Cognitive Domain” Means of expressing qualitatively different kinds of thinking Been adapted for classroom use as a planning tool and continues to be one of the most universally applied models Provides a way to organise thinking skills into six levels, from the most basic to the more complex levels of thinking
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Bloom’s Taxonomy
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Bloom’s Taxonomy (Meaning)
Evaluation: compare and discriminate between ideas, assess value of theories, presentations make choices based on reasoned argument, verify value of evidence, recognize subjectivity Synthesis: use old ideas to create new ones, generalize from given facts, relate knowledge from several areas, predict, draw conclusions Analysis: seeing patterns, organization of parts, recognition of hidden meanings, identification of components Application: use information use methods, concepts, theories in new situations, solve problems using required skills or knowledge Comprehension: understanding information,grasp meaning, translate knowledge into new context Knowledge: observation and recall of information,knowledge of dates, events, places knowledge of major ideas Higher-order thinking
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Bloom’s Taxonomy (Verbs)
Evaluation: appraise, argue, assess, attach, choose compare, defend estimate, judge, predict, rate, core, select, support, value Synthesis: arrange, assemble, collect, compose, construct, create, design, develop, formulate, manage, organize, plan, prepare Analysis: analyze, appraise, calculate, categorize, compare, contrast, criticize, differentiate, discriminate, distinguish, examine Application: apply, choose, demonstrate, dramatize, employ, illustrate, interpret, operate, practice, schedule, sketch, solve, use Comprehension: classify, describe, discuss, explain, express, identify, indicate, locate, recognize, report, restate, review Knowledge: arrange, define, duplicate, label, list, memorize, name, order, recognize, relate, recall, repeat, reproduce state Higher-order thinking
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Learning Outcomes
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Examples Example Exam Paper 1 Example Exam Paper 2
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Bloom’s Taxonomy Revised
In the 1990s Lorin Anderson, a former student of Bloom, led a new assembly which met for the purpose of updating the taxonomy, hoping to add relevance for 21st century students and teachers Published in 2001, the revision includes several minor and major changes. The revised version of the taxonomy is intended for a much broader audience.
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Original Terms New Terms
Evaluation Synthesis Analysis Application Comprehension Knowledge Creating Evaluating Analysing Applying Understanding Remembering
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Bloom’s Taxonomy Revised
Creating: Generating new ideas, products, or ways of viewing things. Designing, constructing, planning, producing, inventing. Evaluating: Justifying a decision or course of action. Checking, hypothesising, critiquing, experimenting, judging Analysing: Breaking information into parts to explore understandings and relationships. Comparing, organising, deconstructing, interrogating, finding Applying: Using information in another familiar situation. Implementing, carrying out, using, executing Understanding: Explaining ideas or concepts. Interpreting, summarising, paraphrasing, classifying, explaining Remembering: Recalling information. Recognising, listing, describing, retrieving, naming, finding Higher-order thinking
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Bloom’s Taxonomy Revised
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Creating Evaluating Analysing Applying Understanding Remembering
Green Hat, Construction Key, SCAMPER, Ridiculous Key, Combination Key, Invention Key Evaluating Brick Wall Key, Decision Making Matrix, PMI, Prioritising. Analysing Yellow Hat, Black Hat, Venn Diagram, Commonality Key, Picture Key, Y Chart, Combination Key. Applying Blue Hat, Brainstorming, Different uses Key, Reverse Listing Key, Flow Chart. Understanding Graphic Organisers, Variations Key, Reverse Listing, PMI, Webs (Inspiration). Remembering White Hat, Alphabet Key, Graphic Organisers, Acrostic, Listing, Brainstorming, Question Key.
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Instructional Design Other Macro Models
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ADDIE Model The ADDIE model is used by instructional designers and training developers. It is composed of five phases Analysis, Design, Development, Implementation, and Evaluation Which represent a dynamic, flexible guideline for building effective training and performance support tools. This model attempts to save time and money by catching problems while they are still easy to fix.
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ADDIE Model
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ADDIE Model : A = Analysis
In analysis stage of ID process, want to find out: Who are the learners or audience Audience analysis What is the goal or intended outcome Goal analysis
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ADDIE Model : D = Design Content of the course Steps of instruction
Subject matter analysis Steps of instruction Lesson planning-writing objectives Type of media or presentation mode Media selection
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ADDIE Model : D = Development
Development of instruction Generate lesson plans (different from lesson planning) and lesson materials. Complete all media & materials for instruction, and supporting documents. End result is a course or workshop ready for delivery.
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ADDIE Model : I = Implementation
The delivery of the instruction. Purpose is effective & efficient delivery of instruction. Promote students’ understanding of material & objectives, and ensure transfer of knowledge.
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ADDIE Model : E = Evaluation
Two related evaluations going on simultaneously in most ID situations. Formative Evaluation Summative Evaluation
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ADDIE Model
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The elusive origins of the ADDIE Model
Remarkably it appears that the ADDIE model wasn’t specifically developed by any single author but rather to have evolved informally through oral tradition. The ADDIE Model is merely a colloquial term used to describe a systematic approach to instructional development.
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ASSURE model Analyze learners’ characteristics, competencies, and learning styles State objectives for what your lesson should accomplish (ABCD format—audience/behavior/condition/degree) Select, modify, and design methods, media, and materials Utilize methods, media and materials—implement the lesson Require learner participation in lesson Evaluate learner outcomes with objectives and revise as necessary From “Instructional Media and Technologies for Learning” by Robert Heinich, Michael Molenda, James D. Russell, Sharon E. Smaldino
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The ABCD Format Audience: The audience is the group of individuals who are targeted for instruction. While at first this seems straight forward, many times employees will ask “will I get anything out of this training?” or “should I attend this training?” or “who is supposed to go to this training?” Without a clear-cut audience in mind, it is difficult to pinpoint exactly who gains from the training and who would be better served in a different class. Behaviour: The behaviour element of the objective indicates the desired outcome of the particular learning event. The behaviour will be stated in the following form “will be able to detail properly” or “will be able to discuss the mechanism of action (MOA) with the doctor.” The behaviour is what you want the person to be able to do as a result of the training. It is important to clarify the behaviour because training programs can get off track when the desired outcome of the training activity is not clearly defined. Condition: The term “condition” describes circumstances under which the behaviour should occur. An example would be “when calling on a doctor,” The condition describes a trigger for the desired behaviour. Degree: The term “degree” represents how well the employee must perform to be considered acceptable. The degree of the objective is the measurable component. Measures can be expressed as level of productivity, quantity, quality, time, internal or external customer requirements, or other criteria gained from actual or anticipated work practices. From “Instructional Technology - A Systematic Approach to Education” by Frederick G. Knirk, Kent L. Gustafson
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Dick and Carey Model The model was originally published in 1978 by Walter Dick and Lou Carey in their book entitled “The Systematic Design of Instruction”. It champions a systems view of instruction as opposed to viewing instruction as a sum of isolated parts. The model addresses instruction as an entire system, focusing on the interrelationship between context, content, learning and instruction.
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Dick and Carey Model Revise Instruction Conduct Instructional Analysis
Assess Need to Identify Goal(s) Write Performance Objectives Develop Assessment Instruments Develop Instructional Strategy Develop And Select Instructional Materials Design and Conduct Formative Evaluation Analyze Learners and Contexts Design and Conduct Summative Evaluation
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ICARE model Based on the Dick and Carey Model and pioneered by San Diego State University in 1997, the model has found a place in the higher education sector.
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ICARE model Introduce learners to what is to be learned
Content of lesson is presented to learner involving active participation Apply new knowledge and skills with practical activities Reflect on what has been learned Extend learning of lesson by providing alternative resources
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ICARE model
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Tripp and Bichelmeyer Design that occurs in a rapid prototyping environment, when prototyping is specifically used as a method for instructional design. The analysis of needs and content depends in part upon the knowledge that is gained by actually building and using a prototype instructional system.
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Tripp and Bichelmeyer Tripp,Steven, Bichelmeyer,Barbara, Rapid prototyping: An alternative instructional design strategy, Educational Technology Research and Development, 38, 1, 3/18/1990, Pages 31-44
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Tripp and Bichelmeyer Diagram needs additions
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Other Macro Models There are many other macro models of instructional design, we won’t go into them, but I’ve included a few pictures for your viewing pleasure.
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Hannafin & Peck Model
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Knirk & Gustafson Model
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Jerrold Kemp Model
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Gerlach-Ely Model
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Ausubel’s Assimilation Theory
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Instructional Design More in the Micro
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Component Display Theory
Component Display Theory (CDT) classifies learning along two dimensions: content facts, concepts, procedures, and principles performance remembering, using, generalities The theory specifies that instruction is more effective to the extent that it contains all necessary primary and secondary forms. Thus, a complete lesson would consist of objective followed by some combination of rules, examples, recall, practice, feedback, helps and mnemonics appropriate to the subject matter and learning task. Indeed, the theory suggests that for a given objective and learner, there is a unique combination of presentation forms that results in the most effective learning experience.
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Component Display Theory
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Component Display Theory
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Active Learning an umbrella term that refers to several models of instruction that focus the responsibility of learning on learners. Think-Pair-Share The Pause Procedure Fact Rounding Network Phasing Learning Cell Active Writing Team Quizzes
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Active Learning Think-Pair-Share
learners take a short amount of time (e.g. one minute) to ponder the previous lesson, Then they discuss it with one or more of their peers, finally to share it with the class as part of a formal discussion. It is during this formal discussion that the instructor should clarify misconceptions. However students need a background in the subject matter to converse in a meaningful way. Therefore a "think pair share" exercise is useful in situations where learners can identify and relate what they already know to others.
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Active Learning The Pause Procedure
We know that even the most motivated student's concentration declines after minutes. Teaching often requires students to play passive roles and assume all students need the same information at the same pace. By using three two-minute pauses during the lecture (about every 13 to 18 minutes), the students are given the chance to clarify, assimilate, and retain the information presented during the prior mini-class. The pause procedure can be used as a vehicle to carry into the traditional class a variety of active and collaborative learning structures.
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Active Learning The Pause Procedure
Examples of things do to during the 'pause' include; Ask students to turn to their neighbour and summarize the main ideas the instructor has just presented (e.g., List three major points in the last lecture and one point you're confused on). Ask students to read over their notes of the materials covered today and put a question mark beside anything they want either clarification on or more details on. Ask students to take out a blank sheet of paper, pose a question (either specific or open-ended), and give them one (or perhaps two - but not many more) minute(s) to respond. Some sample questions include: "What are the countries in Europe?", "What are 'Human Rights'?", "What is the different between adverbs and adjectives?" and so on (“one minute paper”). Ask students "What was the 'muddiest point' in today's class?" or, perhaps, you might be more specific, asking, for example: "What (if anything) do you find unclear about the lesson?" listing topics. Ask students to report their reactions to some facet of the course material - i.e., to provide an emotional or evaluative response to the material.
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Active Learning Fact Rounding
The Fact rounding technique works as follows, towards the end of a lesson the students are asked to recall one fact from the material covered. Another student should not repeat a fact already mentioned and the activity should continue until all the lesson material has been covered.
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Active Learning Network Phasing
The activity of Phasing starts off with three groups in its first Phase. These groups will each be assigned a particular section of a larger problem. All groups are then given a specific amount of time to work on either fact finding or a solution or both. The time frame most suitable for Phasing is two hours but the approach taken can vary depending on the needs of the particular problem. After a given period of time the group elect a leader to present their findings. From this short presentation the students will learn about the different sections of the larger problem. Phase 2 begins with the original groups being split in two halves and those halves coming to form two new groups. This formation ensures that all students get exposure to all areas of the larger problem. The two new groups will have a new solution or facts to find. Phase 2 develops in the same way as Phase 1 and the elected leader of each group present the findings. Phase 3 takes the form of a group discussion bringing the findings of Phase 2 together to form the solution to the larger problem. This discussion should be lead by the teacher to ensure the student’s findings are correct and to give suggested improvements.
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Active Learning Learning Cell
A learning cell is a process of learning where two students alternate asking and answering questions on commonly read materials. To prepare for the assignment, the students will read the assignment and write down questions that they have about the reading. At the next class meeting, the teacher will randomly put the students in pairs. The process begins by designating one student from each group to begin by asking one of their questions to the other. Once the two students discuss the question. The other student will ask a question and they will alternate accordingly. During this time, the teacher is going around the class from group to group giving feedback and answering questions. This system is also referred to as a “student dyad” (or pair).
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Active Learning Active Writing
The Active Writing technique is used as follows; at the end of the lesson students are asked to submit questions based on the material covered. These questions are used as an introduction to the next lesson. The purpose of this activity is to ensure that the students will have their questions answered and to reflect on the material. This activity is different to the other because it is spreads across two separate lessons. This technique can also be used to gauge students’ understanding of a subject based on the questions they submit.
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Active Learning Team Quizzes
The team quizzes activity divides the class into two groups (Group A and Group B). The groups are given an amount of time to generate questions on the material covered. The teacher aims Group A’s questions to Group B and visa versa. If the group give the correct answer a point is awarded, otherwise the other group must give the answer. The purpose of this approach is to promote the generation of well thought out questions and answers.
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Six Thinking Hats
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Six Hats Instructional Model
BLUE: Introduction and overview of topic WHITE: Facts and Figures about the Topic YELLOW: Positive outcomes of Topic BLACK: Negative outcomes of Topic GREEN: Interesting outcomes of Topic RED: Personal, emotional and people-oriented aspects of topic Review of new facts uncovered Summary and finish up
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Other Micro Techniques
Learning by teaching Problem-based learning Project-based learning Inquiry-based learning Action learning Progressive inquiry Service-learning
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Quiz Direct Instruction Student’s Disposition to learn
Put these in order of importance on student achievement; Direct Instruction Student’s Disposition to learn Student’s Prior Cognitive Ability Instructional Quality Feedback
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Quiz 1. Feedback 2. Student’s Prior Cognitive Ability
Put these in order of importance on student achievement; 1. Feedback 2. Student’s Prior Cognitive Ability 3. Instructional Quality 4. Direct Instruction 5. Student’s Disposition to learn
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Quiz 1. Feedback 2. Student’s Prior Cognitive Ability
Lecturer influence Student influence Put these in order of importance on student achievement; 1. Feedback 2. Student’s Prior Cognitive Ability 3. Instructional Quality 4. Direct Instruction 5. Student’s Disposition to learn
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