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MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

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Presentation on theme: "MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,"— Presentation transcript:

1 MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher, ph.d. candidate MICS, loewenberg september 2005

2 overview

3 serious pervasive games 3 upcoming background what are serious pervasive games in relation to architecture? projects

4 serious pervasive games 4 background spw

5 ETH Zurich / CAAD

6 serious pervasive games 6 at the ETH Zurich / CAAD we apply IT to create real projects: 1 generative design with real applications 2 one-of-a-kind production of unique building designs: mass customization 3 pervasive computing to establish (collaborative) building services

7 serious pervasive games 7 I fall in category 3 pervasive computing to establish (collaborative) building / spatial services

8 serious pervasive games 8 def. pervasive computing & hybrid reality

9 serious pervasive games 9 computer integrated buildings teknibank, degw, milano/london, 1991

10 serious pervasive games 10 a building as a service platform © OMA - AMO 2002

11 what are serious pervasive games?

12 serious pervasive games 12 some history digging: technologized game & play architectures

13 serious pervasive games 13 serious pervasive games combine = 1) serious purpose (e.g. learning) 2) pervasive computing (e.g. mobile devices, wireless networks, sensors / actuators) 3) game design methods (e.g. rules & goals, space-time, interactions, challenges & rewards, drama, closure)

14 serious pervasive games 14 rules of play / design framework 1) the world - a place - is a gameboard 2) the game is where you are -> player constrains space-time 3) ideas come first, then co-texts & con-texts, then interaction schemes, media & technology 4) serious pervasive games have dialectics: a) they empower novel subjective experiences b) if well balanced, they are near perfect surveillance and motivation tools

15 serious pervasive games 15

16 projects

17 serious pervasive games 17 not so obvious serious game technologies face recognition gait identification (DNA) fingerprinting vehicle / traffic tracking electronic tagging location tracking wiretapping / bugging project echelon data warehouses (acxiom) ID cards CCTV

18 serious pervasive games 18 third party serious pervasive game examples Microsoft - „I Love Bees“ marketing for Halo2 (Xbox): Web + public payphones + real actors + collaborative gameplay MIT - „Environmental Detectives“ emergency bio learning: PDA + GPS + virtual actors + collaborative gameplay

19 serious pervasive games 19 exemplary prototyping methods I

20 serious pervasive games 20 exemplary prototyping methods II

21 serious pervasive games 21 exemplary prototyping methods III results from game arch design class, university of stuttgart, fall 2004/05, cf. http://wiki.caad.hbt.arch.ethz.ch/twiki/bin/view/Gamearch

22 serious pervasive games 22 exemplary prototyping methods IV XML definition of a functional computer integrated building setting

23 serious pervasive games 23 serious pervasive game design: security www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay

24 serious pervasive games 24 serious pervasive game design: security www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay

25 serious pervasive games 25 serious pervasive game design: security www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay

26 serious pervasive games 26 serious pervasive game design: security www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay

27 serious pervasive games 27 serious pervasive game design: security www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay

28 serious pervasive games 28 serious pervasive game design: policy

29 serious pervasive games 29 serious pervasive game design: policy

30 serious pervasive games 30 serious pervasive game design: policy „Spirits of Split“ touristic marketing: Collectible cube puzzle + citizen participation + live action role playing

31 serious pervasive games 31 serious pervasive game design: health „lightFight“ health care & room control: Wearable biofeedback + IP enabled room functionalities + psychophysiology

32 serious pervasive games 32 serious pervasive game design: health

33 serious pervasive games 33 serious pervasive game design: health

34 serious pervasive games 34 serious pervasive game design: health

35 serious pervasive games 35 serious pervasive game design: health

36 serious pervasive games 36 serious pervasive game design: health

37 serious pervasive games 37 serious pervasive game design: health

38 serious pervasive games 38 serious pervasive game design: health

39 serious pervasive games 39 serious pervasive game design: health

40 serious pervasive games 40 serious pervasive game design: health

41 serious pervasive games 41 serious pervasive game design: health

42 serious pervasive games 42 serious pervasive game design: education „ETHGame“ e-learning & community building: Mobile computer + WLAN positioning + massively multiplayer

43 serious pervasive games 43 serious pervasive game design: education

44 serious pervasive games 44 serious pervasive game design: education

45 serious pervasive games 45 serious pervasive game design: education

46 serious pervasive games 46 serious pervasive game design: education

47 serious pervasive games 47 serious pervasive game design: education

48 serious pervasive games 48 serious pervasive game design: education II „Who‘s afraid of the black man?“ study program learning & community building: Cell phone camera + semacode scanning + GPRS + Online multiplayer application

49 serious pervasive games 49 serious pervasive game design: fundraising

50 serious pervasive games 50 serious pervasive game design: fundraising „ETH Fundraising“: Web + cell phone + alien invasion + public robotic display + chance prizes + collective gameplay

51 serious pervasive games 51 serious pervasive game design: fundraising „ETH Fundraising“: Web + cell phone + alien invasion + public robotic display + chance prizes + collective gameplay

52 serious pervasive games 52 serious pervasive game design: fundraising

53 serious pervasive games 53 serious pervasive game design: business Chaos Computer Club & Bbtel GmbH „Blinkenlights“ (2001): Cell phone + media augmented facade CAAD & Bbtel GmbH: Cell phone as universal control device (displays, functionalities, sensors)

54 serious pervasive games 54 next steps: MassivelyMultiplayerAudioRealityGames = 1) many simultaneous players & quests in the style of MMORPGs, but in an audioReality 2) use core functionality of cell phones: telephony! 3) add side functionality of cell phones for interaction: universal remote control / „joystick“ via phone keys 4) possibly: location based data

55 serious pervasive games 55 next steps: MassivelyMultiplayerAudioRealityGames OLD PROJECT BY BBTEL, HAMBURG

56 serious pervasive games 56 next steps: MassivelyMultiplayerAudioRealityGames OLD PROJECT BY BBTEL, HAMBURG

57 serious pervasive games 57 next steps: MassivelyMultiplayerAudioRealityGames MMARG server & multi user functionalities MMARG incl. avatar, quests, level ups etc.

58 serious pervasive games 58 discussion

59 serious pervasive games 59 steffen p walz, m.a. eth zurich faculty of architecture institute for building technology / caad game design research HIL E 15.1 CH 8093 zurich-hoenggerberg T +41 1 633 4025 F +41 1 633 1050 walz@arch.ethz.ch http://wiki.arch.ethz.ch/twiki/bin/view/Main/SteffenPWalz presentation download URL: http://wiki.arch.ethz.ch/twiki/pub/Main/SteffenPWalz/posco_walz_050830.pd f


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