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Mobile Commerce and Ubiquitous Computing

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Presentation on theme: "Mobile Commerce and Ubiquitous Computing"— Presentation transcript:

1 Mobile Commerce and Ubiquitous Computing
Chapter 6 Mobile Commerce and Ubiquitous Computing

2 Learning Objectives Discuss the value-added attributes, benefits, and fundamental drivers of m-commerce. Describe the mobile computing infrastructure that supports m-commerce (devices, software, and services). Describe the four major types of wireless telecommunications and networks. Discuss m-commerce applications in banking and financial services. Describe enterprise mobility applications.

3 Learning Objectives Describe consumer and personal applications of m-commerce, including entertainment. Understand the technologies and potential applications of location-based m-commerce. Define and describe ubiquitous computing and sensory networks. Describe wearable Google Glass, driverless cars, and mobile apps. Describe the major implementation issues from security and privacy to barriers of m-commerce.

4 Mobile Commerce: Concepts, Landscape, Attributes, Drivers, Applications, and Benefits
Basic Concepts, Magnitude, and the Landscape *Mobile commerce (m-commerce) The Magnitude of M-Commerce The Landscape of M-Commerce Mobile and Social: A Powerful EC Combination The Attributes of M-Commerce Ubiquity Convenience and capabilities Interactivity Personalization Localization

5 The Landscape of Mobile Computing and M-Commerce

6 The Drivers of M-Commerce

7 Mobile Commerce: Concepts, Landscape, Attributes, Drivers, Applications, and Benefits
An Overview of the Applications of M-Commerce Field mobility Fleet mobility Warehouse management Direct store delivery (DSD) route accounting The Benefits of M-Commerce Benefits for Organizations Benefits for Individuals and Customers Benefits to Society Other Benefits

8 M-Commerce Applications and Their Classifications

9 The Enabling Infrastructure: Components and Services of Mobile Computing
Overview of Mobile Computing *Wireless mobile computing (mobile computing) Mobile Devices *Smartphones Tablets Google’s Smart Glasses Personal Digital Assistants: Enterprise Tablets *Personal digital assistant (PDA) Wearable Devices Other Mobile Devices *Radio-Frequency Identification (RFID)

10 The Enabling Infrastructure: Components and Services of Mobile Computing
Mobile Computing Software and Services Mobile Portals and Content Providers *Mobile portal *Short Message Service (SMS) *Multimedia Messaging Services (MMS) Location-Based Services Voice-Support Services *Interactive voice response (IVR) systems *Voice portals

11 The Enabling Infrastructure: Components and Services of Mobile Computing
Wireless Telecommunications Networks *Wireless Application Protocol (WAP) *Personal area network (PAN) *Bluetooth *Wireless local area network (WLAN) *Wi-Fi Municipal Wi-Fi networks (WMAN) *WiMAX *Wireless wide area network (WWAN) LTE (Long Term Evolution) Putting It All Together

12 How Wi-Fi Works

13 An M-Commerce System at Work

14 Mobile Financial Applications
*Mobile banking (m-banking) Other Mobile FINANCE Applications Mobile Stock Trading Real Estate Mobile Transactions

15 Mobile Enterprise Solutions: From Supporting the Workforce to Improving Internal Operations
*Enterprise mobility Defining Mobile Enterprise (enterprise mobility) A Working Definition of *Mobile Enterprise The Framework and Content of Mobile Enterprise Applications Mobile Collaboration *Mobile Workers

16 Other Enterprise Mobile Applications
Mobile Enterprise Solutions: From Supporting the Workforce to Improving Internal Operations Other Enterprise Mobile Applications Transportation Management iPad in the Enterprise Trends for 2014 and Beyond

17 Mobile Entertainment, Gaming, Consumer Services, and Mobile Shopping
Overview of Mobile Entertainment *Mobile entertainment Mobile Streaming Music and Video Providers Entertainment in Cars Mobile Games Hurdles for Growth Mobile Gambling Mobility and Sports

18 Mobile Entertainment, Gaming, Consumer Services, and Mobile Shopping
Service Industry Consumer Applications Healthcare Hospitality Management Public Safety and Crime Prevention Other Industries Mobile Shopping and Advertising

19 Location-Based Mobile Commerce and Mobile Social Networks
*Location-based m-commerce (l-commerce) Basic Concepts in L−Commerce Location Navigation Tracking Mapping Timing *Real-time location systems (RTLS)

20 LBS Components Creating a System

21 Location-Based Mobile Commerce and Mobile Social Networks
L-Commerce Infrastructure Location finder (positioning) component Mobile Positioning Center User Mobile devices Mobile communication network Service or application providers Data or content provider Geographical Information System (GIS) Opt-in application

22 Location-Based Mobile Commerce and Mobile Social Networks
*Geolocation *Global Positioning System (GPS) Location-Based Data Locating Customers in Physical Stores *Geographical Information Systems (GIS) Location-Based Services and Applications *Location-based service (LBS) *Social Location-Based Marketing

23 Location-Based Mobile Commerce and Mobile Social Networks
Barriers to Location-Based M-Commerce Lack of GPS in some mobile phones Accuracy of devices The cost–benefit justification Limited network bandwidth Invasion of privacy

24 Ubiquitous (Pervasive) Computing and Sensory Networks
Overview of Ubiquitous Computing Definitions and Basic Concepts *Ubiquitous computing (ubicom) *Pervasive computing *Context-Aware Computing *Internet of Things (IoT) Machine-to-Machine Technology Smart Application: Grid, Homes, Cars, and More *Smart grid Smart Homes and Appliances Smart and Driverless Cars Smart Cities

25 Smart Grid Environment
Source: National Institute of Standards and Technology, U.S. Department of Commerce nist.gov/smartgrid/upload/FinalSGDoc corr pdf (accessed July 2014).

26 Ubiquitous (Pervasive) Computing and Sensory Networks
Wireless Sensor Networks Sensor Network Basics *Sensor network Smart Sensor Applications Implementation Issues in Ubiquitous Computing

27 Emerging Topics: From Wearables and Google Glass to Smart Cities
Wearable Computing Devices *Google Glass Smart Cities

28 Implementation Issues in Mobile Commerce: From Security and Privacy to Barriers to M-Commerce
M-Commerce Security and Privacy Issues Technological Barriers to M-Commerce Failures in Mobile Computing and M-Commerce Ethical, Legal, Privacy, and Health Issues in M-Commerce Privacy

29 Implementation Issues in Mobile Commerce: From Security and Privacy to Barriers to M-Commerce
Enterprise Mobility Management The BYOD Issue Mobile Apps and their Management * Mobile app Build (or Bring) Your Own App (BYOA) Other Managerial Issues

30 Managerial Issues What is your m-commerce strategy?
Are there any clear technical winners How should BYOD be managed? Is it wise to embark on l−commerce? Which applications should be implemented first?

31 Summary What is m-commerce, its value-added attributes, and fundamental drivers? What is the mobile computing environment that supports m-commerce? Which type of networks support mobile devices? Financial and banking applications. Enterprise mobility applications.

32 Summary Consumer and personal applications and mobile entertainment.
Location-based commerce. Ubiquitous computing and sensory systems. Google Glass, driverless cars, and mobile apps. Security and other implementation issues.


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