Presentation on theme: "Defending the Run and Pass with Quarters Coverage"— Presentation transcript:
1 Defending the Run and Pass with Quarters Coverage Mike KucharImmaculata High School
2 Creating a defensive culture Coach effort- “The 4 to 6 principle”Speak in the same languageLeverage the footballTeach in conceptsBuild your defense from the back end firstFundamentals come firstTakeaways and tackling daily
3 Benefits of Quarter’s Coverage Ability to put nine defenders in the boxProvides a symmetrical adjustment to any offensive formationPerfect for combating the four vertical passing gameComplement to the cover two family; element of disguiseLet your athletes cover and your hitters hit
4 Weakness of Quarters Coverage Safeties need to be great tacklersPlay-action passing game with two vertical threats can be an issueLB’s must buzz to the flatFork/wheel route combinationsQuick out/slant by number onePossible mismatch with safeties playing slot receivers
5 Corner’s Pre-snap mentality “Gilligan” thought process- stay inside and on top of EVERYTHING. On an island.2X7 inside number one- “Ink” technique. Assume no deep safety help.Off technique- Eyes on EMLOS for low hat (run) high hat (pass) read. Triangle readPress technique- Burn eyes on bottom numbers of number one.
6 CB Post-Snap Mentality (Off tech.) Low hat- break glass, get in on the dance, know where your help is.High hat- eyes on QB, clear three step, control pedal, snap eyes to number oneStay inside and on top of number one unless he’s in right now (shallow)Close on the slant, play through up field shoulderStay out of trail position!
7 Press Technique (Pre-snap) Can be used in any situation, but best in short yardage.Good protection against the quick game- hitches, slants, outs, any other three step.Stance- balanced stance, weight on balls of feet, numbers over knees, hands at the ready.Cushion – yards off receiver, not line of scrimmage.Leverage- Frame (split the crotch) or ink technique, depending on spot of ball.Pre-snap eyes- bottom of numbers of receiver, tunnel vision.Post-snap eyes- leveraged hip and thigh of receiver. “Chew the inside hip”
8 Press Technique (Post-snap) Tunnel vision- eyes on bottom of numbers, not involved in run game.“He’s square, I’m square”- if the receiver’s shoulders are squared, I’m squared. Make him pick a side to declare. Do not open the gate. Be patientMake the receiver release wide around you.When he declares- work opposite hand, opposite hip technique.Maintain in phase position, chew the hipWhen he throttles, I throttleBreak on the upfield shoulder by securing tackle. ONLY come underneath receiver if you can make a play on the ball with BOTH hands.“Lean and locate” against deep routes.
9 Safety Pre-Snap Mentality Eyes on EMLOS for low hat (run) or high hat (pass) read.Single Width/nub= 2x8 off EMLOSDouble width= “frame” technique, 2x12 off inside half of number two receiver.Triple width= “solo” backside safety aligns over the weak guard. Must be responsible for number three vertical.
10 Safety Post-Snap Mentality Flat footed read- buzz feet on snapLow hat- get downhill, front side force (outside pec) backside cut back (track back hip)Low hat- front-up ball carrierHigh hat- buzz feet eyes on number two:Two vertical- lock number twoTwo in- radar to number oneTwo out- radar to number oneVertical simply means clearing LB depth
11 OLB Responsibility vs. Pass Get out of the “no-cover zone”- 8 yds, communicate crossers and drags.Apex alignment vs. double width- split the difference between number two receiver and o-tackle.Play flat and wheel, run with anything that crosses your face. Mainly be number two.Vs. Trips- Apex number two and three. Only carry number three to flat/wheel.
12 Quarters Run FitsAll force players pre-snap must identify themselves every play by tapping their helmet.“Sky”- safety force, used in single width alignments.“Bronco”- backer force, used in double width alignments.“Cloud”- corner force, used in nub alignments.
13 Single Width Formations (Sky Force) Pro Formation (tight end)CYZPro Formation (split end)CXPro/Slot (S is tight to EMLOS)SCX
15 No Width Formations (Cloud Force) NubCYBackside of Tover (Tackle Over)CGYBackside of HeavyHCGT
16 Quarters Coverage vs. Pro Formation/Single Width 211CYRNTECWMSC10 Strong70 Strong50 WeakFB“Sky”“Sky”
17 “Dice” check vs. double width Resembles a soft cover two zone.Corner and safety play a combo coverage on number one and two their side.Allows you to keep 7 men in the box.CB’s eyes on #2, will make “out” call if #2 is out right now. Play flat/wheel route.Safety will jump #1 if #2 is out right now.OLB will apex and make Ram call if more than five yards from DE. Force call adjustment is “bronco.” Will handle hook/curl zone
18 Quarters vs. Double Width Formation CT32211RENNT“Bronco”“Bronco”CCSWMBF“Dice”“Dice”
19 “Solo” check vs. trips Solid adjustment vs. 3x1 sets. Allows Bandit safety to play number three vertical.Force adjustment is “bronco” to trips side, and “sky” to single receiver side.CB backside must play auto “ink” tech on number one. He has him man to man.Apex LB will carry number three to the flat.
20 “Solo” Coverage vs. Trips 2Q32C11TERNSCCMW“Bronco”FB“Sky”“Solo”Backside safety reads #3 vertical if pass20
21 “Stress” check vs. trips Used against teams that have a dominant “X,” or single receiver backside of trips.Strong or field side corner locks on number one man to man.Sam (Nickel) and trips safety play dice to trips side.Backside corner will press number one with Bandit safety help.Bandit safety WILL NOT be involved in trips side, he helps corner with number one.Force adjustment is “bronco” to trips side, and “sky” to single receiver side.
22 “Stress” Coverage vs. Trips 2Q32C11TERNS/NCCField corner locks on #1MBoundary Corner has help on number 1W“Bronco”FB“Sky”22
23 “Cloud” check to nub side Involves the corner and safety to the TE/unbalanced side.CB will assume a 2x2 alignment to the nub making a “cloud” force call.If pass develops, CB will play first thing to the flat while safety plays first thing vertical.Bandit Safety will “drop” to 2x6 vs. pro/slot to provide extra run support weak side
24 Quarters Coverage vs. Nub F2Q11CYERTNCCS“Cloud”WM“Bronco”BF
25 Quarters Coverage vs. Empty Question #1- can the Q be an effective runner? Must have answers, try to keep six in the box and play man.Where is the ball thrown? Usually ball is thrown to number two receiver weak or number three receiver strong.Where does the center turn in protection? Is it a full slide?Protect against screens- bubble and jailbreak.
26 Quarters Coverage vs. Empty (lock call) Strength will be declared to three-man side or field strength (Florida).Corner to the three man side will “lock on” number one receiver playing him man to man with ink technique.The Free safety and Sam (or Nickel) play a quarter concept with number two and three.To the two-man side, the Bandit safety and Will play the same quarters technique.As always, the Mike opens up to number three.