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Choose Your Own Adventure

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1 Choose Your Own Adventure
Year Nine English

2 What is CYOA? Choose Your Own Adventure is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome

3 Books are written in the second person.
The protagonist—that is, the reader—takes on a role relevant to the adventure Example: "Having lost your pursuers, you fling open the first door you come to and rush into a dimly lit room." Story is set in the present tense The stories are formatted so that, after a couple of pages of reading, the protagonist faces two or three options, each of which leads to more options, and then to one of many endings.

4 Forks in the Road The fun part of writing a choose-your-own- adventure story is deciding when the reader gets to make a decision and what kind of choices to provide. Your story should begin normally, with enough background, setting, action, and peripheral characters to allow your reader to both enjoy and understand the early stages of the plot.

5 Number Naturally, not every real-life decision is limited to two choices, and so it should be in your story. In the previous example, my hero has three choices: arm, rescue, or steal. Standing in a corridor might only allow heading left or right. Reading a pub menu opens up any number of culinary options. Remember that when rationing out choices, you'll have to write for each of the resulting scenarios, so be careful or you'll have a 900-page novel on your hands

6 Clues You should also provide clues now and then, allowing your reader to guess what's coming, but certainly not every time - that would be unrealistic. After all, real people sometimes must make uninformed decisions, whether they want to or not. Let's say your hero turns a corner and sees a wooden door in front of him/her, but also sees another one off to the left. With no description, the choice could go either way. But what if you put a hastily drawn picture of a dragon on the closer door and left the farther door open, with a sun-drenched forest just on the other side? This is an example of how descriptive clues can be used to sway the reader, but even with clues, any insightful reader should realize one thing: Just because your hero may be inclined to perform a particular action or head in a certain direction, that doesn't mean that it will end as expected. Perhaps there's only a dragon-shaped gem in the room, or maybe you hero enters the forest, only to be robbed by a thief. It's your story, of course, but now and then you can teach your reader to expect the unexpected. This adds to the excitement.

7 How to write a CYOA

8 Writing Your Own Interactive Story
       To write a successful bit of interactive fiction, it takes 3 simple steps:  plan, plan and plan some more. Oh, and I did I mention "planning"? I think you get the picture.

9 Step One - Brainstorm What are some possible endings?
The protagonist is captured. The protagonist is killed. The protagonist acquires treasure. The protagonist finds love. The protagonist fails in his/her quest. What is your ideas for a plot? Who is your protagonist? What other characters will you have in your story?

10 One way to brainstorm… There is a program in Microsoft Office called “VISIO”. Here is an example I just whipped up for you…

11 Some examples of story mapping

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13 Of course there is nothing is nothing wrong with a pen and paper

14 Let’s get digital…

15 Growing up in the 80’s meant reading loads of “Choose Your Own Adventure” books. They were fun, and a little scary, and you died pretty much every time, but they got lots of kids into books. A while back I decided to bring this idea off the page and into the 21st century by using Google Slides to create an online, interactive story. Often we think of Google Slides in terms of linear presentations, with one slide after another in order. However, Google Slides allows you to add hyperlinks to your presentation which can link to other slides within the presentation when clicked. This allows you to create a nonlinear slideshow, where the user can branch off to multiple different slides from any one slide.

16 Choose Your Own Adventure EXAMPLE

17 Good luck and enjoy your adventure


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