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Chapter 6: Conditioning and Learning

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1 Chapter 6: Conditioning and Learning

2 Learning: Some Key Terms
Learning: Relatively permanent change in behavior due to experience Does not include temporary changes due to disease, injury, maturation, injury, or drugs, since these do not qualify as learning Reinforcement: Any event that increases the probability that a response will recur Response: Any identifiable behavior Internal: Faster heartbeat Observable: Eating, scratching

3 Learning: More Key Terms
Antecedents: Events that precede a response Consequences: Effects that follow a response

4 Classical Conditioning and Ivan Pavlov
Russian physiologist who initially was studying digestion Used dogs to study salivation when dogs were presented with meat powder Also known as Pavlovian or Respondent Conditioning Reflex: Automatic, nonlearned innate response to a stimulus e.g., an eyeblink

5 Pavlovian Terms Neutral Stimulus: Stimulus that does not evoke a response Conditioned Stimulus (CS): Stimulus that evokes a response because it has been repeatedly paired with an unconditioned stimulus Unconditioned Stimulus (UCS): A stimulus innately capable of eliciting a response

6 More Pavlovian Terms Unconditioned Response (UCR): An innate reflex response elicited by an unconditioned stimulus (UCS) Conditioned Response (CR): A learned response elicited by a conditioned stimulus

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11 Principles of Classical Conditioning
Acquisition: Training period in conditioning when a response is reinforced Higher Order Conditioning: A conditioned stimulus is used to reinforce further learning; a CS is used as if it were a UCS Expectancy: Expectation about how events are interconnected

12 Extinction Weakening of a conditioned response through removal of reinforcement Spontaneous Recovery: Reappearance of a learned response following apparent extinction

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14 More Classical Conditioning Principles
Stimulus Generalization: A tendency to respond to stimuli that are similar, but not identical, to a conditioned stimulus (e.g., responding to a buzzer or a hammer banging when the conditioning stimulus was a bell) Stimulus Discrimination: The learned ability to respond differently to similar stimuli (e.g., Paula will respond differently to various bells (alarms, school, timer))

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17 Classical Conditioning in Humans
Phobia: Intense, unrealistic, irrational fear of a specific situation or object (e.g., arachnophobia--fear of spiders) Conditioned Emotional Response: Learned emotional reaction to a previously neutral stimulus Desensitization: Exposing phobic people gradually to feared stimuli while they stay calm and relaxed Vicarious Classical Conditioning: Learning to respond emotionally to a stimulus by observing another’s emotional reactions

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19 Operant Conditioning (Instrumental Learning)
Learning based on the consequences of responding; we associate responses with their consequences Law of Effect (Thorndike): The probability of a response is altered by the effect it has; responses that lead to desired effects are repeated; those that lead to undesired effects are not Operant Reinforcer: Any event that follows a response and increases its likelihood of recurring

20 More Operant Terms Conditioning Chamber (Skinner Box): Apparatus designed to study operant conditioning in animals Response-Contingent Reinforcement: Reinforcement given only when a particular response occurs

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23 Timing of Reinforcement
Operant reinforcement most effective when it rapidly follows a correct response Response Chain: A linked series of actions that leads to reinforcement Superstitious Behavior: Behavior that is repeated to produce reinforcement, even though it is not necessary

24 Shaping Molding responses gradually to a final desired pattern
Successive Approximations: Ever-closer matches

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27 Operant Extinction Definition: When learned responses that are not reinforced gradually fade away Negative Attention Seeking: Using misbehavior to gain attention

28 More Operant Conditioning Terms
Positive Reinforcement: When a response is followed by a reward or other positive event Negative Reinforcement: When a response is followed by the removal of an unpleasant event (e.g., the bells in Fannie’s car stop when she puts the seatbelt on) or by an end to discomfort Punishment: Any event that follows a response and decreases the likelihood of it recurring (e.g., a spanking) Response Cost: Removal of a positive reinforcer after a response is made

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30 Types of Operant Reinforcers
Primary Reinforcer: Nonlearned and natural; satisfies biological needs (e.g., food, water, sex)

31 Intracranial Self-Stimulation (ICSS)
Natural primary reinforcer; involves direct electrical activation of brain’s “pleasure centers”

32 Secondary Reinforcer Learned reinforcer (e.g., money, grades, approval); often one that gains reinforcing properties by association with a primary reinforcer

33 Token Reinforcer Tangible secondary reinforcer (e.g., money, gold stars, poker chips)

34 Social Reinforcer Learned desires for attention and approval

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36 Feedback and Knowledge of Results
Information about the effect a response had Knowledge of Results (KR): Informational feedback

37 Programmed Instruction
Information is presented in small amounts, gives immediate practice, and provides continuous feedback Computer-Assisted Instruction (CAI): Learning is aided by computer-presented information and exercises

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40 Partial Reinforcement
Reinforcers do not follow every response; a pattern in which only a portion of all responses are reinforced Schedules of Reinforcement: Plans for determining which responses will be reinforced Continuous Reinforcement: A reinforcer follows every correct response

41 Partial Reinforcement Effect
Responses acquired by partial reinforcement are very resistant to extinction

42 Schedules of Partial Reinforcement
Fixed Ratio Schedule (FR): A set number of correct responses must be made to obtain a reinforcer

43 Variable Ratio Schedule (VR)
Varied number of correct responses must be made to get a reinforcer; produces greater resistance to extinction than fixed ratio schedule

44 Fixed Interval Schedule (FI)
The first correct response made after a certain amount of time has elapsed is reinforced; produces moderate response rates

45 Variable Interval Schedule (VI)
Reinforcement is given for the first correct response made after a varied amount of time has passed since the last reinforced response

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47 Stimulus Control Stimuli that consistently precede a rewarded response tend to influence when and where the response will occur Operant Stimulus Generalization: Tendency to respond to stimuli similar to those that preceded operant reinforcement Operant Stimulus Discrimination: Occurs when one learns to differentiate between the antecedent stimuli that signal either an upcoming reward or a nonreward condition

48 Punishment Punisher: Any consequence that reduces the frequency of a target behavior Keys: Timing, consistency, and intensity Severe Punishment: Intense punishment, capable of suppressing a response for a long period Mild Punishment: Weak punishment; usually slows responses temporarily

49 Punishment Concepts Aversive Stimulus: Stimulus that is painful or uncomfortable (e.g., a shock) Escape Learning: Learning to make a response to end an aversive stimulus Avoidance Learning: Learning to make a response to postpone or prevent discomfort (e.g., not going to a doctor or dentist) Punishment may also increase aggression

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52 Cognitive Learning Higher-level learning involving thinking, knowing, understanding, and anticipation Cognitive Map: Internal representation of an area, like a city or a maze; underlies ability to choose alternate paths to the same goal

53 Methods of Learning Latent Learning: Occurs without obvious reinforcement and is not demonstrated until reinforcement is provided Rote Learning: Takes place mechanically, through repetition and memorization, or by learning rules Discovery Learning: Learning based on insight and understanding

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56 Modeling or Observational Learning (Albert Bandura)
Occurs by watching and imitating actions of another person or by noting consequences of a person’s actions Occurs before direct practice is allowed Model: Someone who serves as an example in observational learning

57 Steps to Successful Modeling
Pay attention to model. Remember what was done. Be able to reproduce modeled behavior. If a model is successful or his/her behavior is rewarded, behavior more likely to be imitated. Bandura created modeling theory with classic Bo-Bo Doll (inflatable clown) experiments

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59 Self-Managed Behavioral Principles
Choose a target behavior Record a baseline Establish goals Choose reinforcers Record your progress Reward successes Adjust your plan as you learn more about your behavior

60 Self-Managed Behavior Continued
Premack Principle: Any high frequency response can be used to reinforce a low frequency response (e.g., Bob gets no Nintendo Wii until he finishes his homework) Self-Recording: Self-management based on keeping records of response frequencies Behavioral Contract: Formal agreement stating behaviors to be changed and consequences that apply; written contract

61 How to Break Bad Habits Alternate Responses: Try to get the same reinforcement with a new response. Extinction: Try to discover what is reinforcing an unwanted response and remove, avoid, or delay the reinforcement. Response Chains: Scramble the chain of events that leads to an undesired response. Cues and Antecedents: Try to avoid, narrow down, or remove stimuli that elicit the bad habit

62 Behavioral Contracting
State a specific problem behavior you wish to control or a goal you wish to achieve State the rewards you will get, privileges you will forfeit, or punishments you must accept Type the contract, sign it, and get a person you trust to sign it


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