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Army Research Lab Advanced Training & Simulation Division

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Presentation on theme: "Army Research Lab Advanced Training & Simulation Division"— Presentation transcript:

1 Army Research Lab Advanced Training & Simulation Division
Julio de la Cruz Chief Engineer for Synthetic Environment 19 September 2016

2 State-of-the-Art Collaborative Environment
- APPROVED FOR PUBLIC RELEASE State-of-the-Art Collaborative Environment SFC Paul Ray Smith, Simulation and Training Technology Center Adaptive Tutoring Lab Virtual/Augmented Reality Lab Gaming Lab Visualization Testbed Medical Research/Tissue Lab Open Campus Laboratories at UCF Institute for Simulation and Training Army UARC - Institute for Creative Technologies at USC BACKGROUND: On October 1, 2002, Technology Development Center became provisionally part of RDECOM and was redesignated the STTC. The remaining elements of STRICOM became the Program Executive Office of Simulation, Training, and Instrumentation. In November 2003, STTC was renamed in honor of SFC Paul Ray Smith, who later was posthumously awarded the Medal of Honor for actions in Operation Iraqi Freedom. FACILITIES: The center supports a wide portfolio of modelling, simulation and training research from adaptive training and tutoring to synthetic tissue research COLLABORATION WITH THE UNIVERSITY OF CENTRAL FLORIDA’S INSTITUTE FOR SIMULATION AND TRAINING: Second largest university in the Nation and first to offer a PhD program in modelling and simulation – STTC has several engineers that are in the processes of receiving their PhD’s or have already graduated. Collaborative robotics and human factors laboratories STTC workforce is augmented both in engineering and administratively through the UCF contract ARL-HRED STTC manages the ICT one of three Army URACs (University Affiliated Research Centers. Based in Los Angeles the ICT facilitates collaboration with major movie and game makers to generate some of the best graphics to create realistic computer-generated characters in to enhance virtual characters. Prototypes provide engaging experiences to improve skills in decision-making, cultural awareness, leadership and coping. APPROVED FOR PUBLIC RELEASE

3 - APPROVED FOR PUBLIC RELEASE
Mission and Vision Mission - Conduct Simulation & Training Research and Development to enhance Warfighter Mission Effectiveness. Vision - To be the Center of Innovation for Simulation & Training Research and Technology Development for the Warfighter. APPROVED FOR PUBLIC RELEASE

4 ATSD Simulation and Training Technology Portfolio
- APPROVED FOR PUBLIC RELEASE ATSD Simulation and Training Technology Portfolio Future Training Environment Core Campaign Enablers (CCEs) Intelligent Tutors and Artificial Intelligence Single Synthetic Environment One World Terrain Big Data and Point of Need Adaptive Tutors Virtual Humans Virtual Reality Mixed/Augmented Reality Dynamic/Interactive Effects Physics Based Models Simulation Tools / Architecture Soldier Centric Learning Other Core Campaign Enablers (CCEs) and Key Campaign Initiative (KCI) Live Training Medical Simulation Cyber Training Training Effectiveness Hybrid Laser, Sensors Predictive Technologies Human Simulators Medical Simulations Cyber training simulations Attack/Defense Training Effectiveness STO Automated Tools COBWebS APPROVED FOR PUBLIC RELEASE

5 Research Park UNIVERSITY of CENTRAL FLORIDA ARMY NAVY ARMY ARMY
- APPROVED FOR PUBLIC RELEASE Research Park AT&T L3 COM National Center for Simulation LOCKHEED MARTIN Booz-Allen & Hamilton SAIC SFC Smith Center Institute for Simulation & Training RAYTHEON GENERAL DYNAMICS NORTHRUP GRUMMAN CSC UNIVERSITY High School Georgia Tech Research Institute UNIVERSITY of CENTRAL FLORIDA ARMY COAST GUARD ARMY AIR FORCE MARINE CORPS NAVY PEO STRI ARMY Partnership 3 Partnership 1 Partnership 2 Tech Point II DeFlorez Annex Research Commons Tech Point I ARMY APPROVED FOR PUBLIC RELEASE

6 Synthetic Natural Environments (SNE)
- APPROVED FOR PUBLIC RELEASE Synthetic Natural Environments (SNE) DISTANCE HALL Purpose: Research, tools and methods to improve the speed and fidelity of environment (data) information delivered to the trainee in support of Training Aid Devices (TAD). Products: High fidelity and dynamic SNE products (i.e. terrain) available where and when needed to conduct training, simulation and mission planning operations Data exploitation capabilities Terrain Generation / Runtime Terrain Storage and Generation SNE Tools and Algorithms SNE Integration Testbed Payoff: Advanced tools and methodologies to support future model development for run-time generation of dynamic environments. Innovative methods to support high-fidelity synthetic environment representation of the real battlefield Improved standards, interfaces and protocols to support rapid, common data transfer. Program Schedule Elements 18 19 20 21 22 Data Exploitation Terrain Generation / Runtime Terrain Storage and Distribution SNE Services and Algorithms 2 4 2 5 3 5 3 6 APPROVED FOR PUBLIC RELEASE

7 Map of the world? Ref: www.sedris.org
- APPROVED FOR PUBLIC RELEASE Map of the world? Map of the world must have containers representing all datum types to support All environmental domains..air, land and sea. Ref: APPROVED FOR PUBLIC RELEASE

8 - APPROVED FOR PUBLIC RELEASE
Feasible? Must preserve real world properties critical to producer and consumer per use case Data Must be realistic and be A best-approximation of specific or typical place and time Physically consistent: Rivers: flow downhill Roads: consistently model and attributed Terrain, atmosphere, ocean and space: content agree Structures: constantly model and attributed for underground and above ground data Support all environmental domains In compliance with data representation model(s) Correlation with other “runtime” application dataset formats produced from the same datasets Efficient interchange model must exist Sharing and re-use Tools and applications Open Standards, Software and API must exist. APPROVED FOR PUBLIC RELEASE

9 Achievable? ---Though Problem Community buy in and requirements ?
- APPROVED FOR PUBLIC RELEASE Achievable? ---Though Problem Community buy in and requirements ? Set requirements from DoD The Services has spent >>$1B on generating terrain databases for various games, sims and training systems On average, it still takes 13 months to manually create the average terrain dataset for M&S (1km x 1km)- specific to the army The fidelity & correctness of the databases are nowhere close to rendering /simulation capabilities available today Set requirements/interest from Business Commercial processes and proprietary products Profit, market share and quick return in investment are the drivers Extensibility and customization from a business perspective APPROVED FOR PUBLIC RELEASE

10 - APPROVED FOR PUBLIC RELEASE
Challenges? M&S and Training Perspective: All these views must coexist . Persistent and consistent to support multiple and different views Ref: APPROVED FOR PUBLIC RELEASE

11 Thank You. US Army, Flickr.com Ref: www.sedris.org
- APPROVED FOR PUBLIC RELEASE Thank You. U.S. Soldiers assigned to 1st Battalion, 10th Special Forces Group (Airborne) practice a variety of shooting techniques with their M4A1 rifles at Panzer Range Complex in Boebligen, Germany, Jan. 23, 2015.(U.S. Army photo by Visual Information Specialist Adam Sanders/Released) US Army, Flickr.com Ref: APPROVED FOR PUBLIC RELEASE

12 BACKUP SLIDES - APPROVED FOR PUBLIC RELEASE

13 M&S Database Generation Tools
- APPROVED FOR PUBLIC RELEASE M&S Database Generation Tools SEAGUL (Scene Extraction and Autonomous Generation of Urban Landscapes)-Processes LIDAR data to extract building footprints and terrain surface U2MG (Urban and Underground Model Generator)-Generates building models and interiors according to footprint and structure parameter inputs RUGUD (Rapid Unified Generation of Urban Databases)- RUGUD Toolkit generates terrain mesh and integrates point/areal features from source data SHADE (SHared Architecture For Dynamic Environments (SHADE)- Reusable, extensible dynamic environment capability DTAS (Dynamic Terrain Applied Solutions) Research to extend physics-based models/ interactions and weather effects with dynamic terrain, including subsurface effects RPEL ( Real-time Physics Effects Library Time Physics) It is a physics effects, or damage engine GETIG (Game Environment Terrain Interactive Generator) a set of automated tools for converting, manipulating, optimizing, and enhancing military source data for game-based virtual environments RAVEN (Reusable Architecture for Visualizing Environments) – Visual framework that allows rapid prototype capability LTF (Layered Terrain Format)- RDECOM evolvement of the Live Terrain Format into a Live Virtual Capability for embedded applications ASCEND - Research technology to support on-demand, cloud-based automation of GIS processing workflows, including database production, from source to Soldier AGUS (Automated Generation of Underground Structures) Automatic generation of underground structures for use in both visual and non-visual formats Geospatial Correlation- C-nergy is toolsets provide the ability to conduct automated and interactive analysis of data integrity APPROVED FOR PUBLIC RELEASE

14 Complex Implementation
- APPROVED FOR PUBLIC RELEASE Complex Implementation Example of a legacy system database generation process Ref: APPROVED FOR PUBLIC RELEASE


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