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Published byLilian Morgan Modified over 9 years ago
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ELEMENTS & PRINCIPLES OF DESIGN
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6 ELEMENTS OF DESIGN
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Line Size, shape Scale Proportion Movement Real Simulated Optical Light Lots of details…we’ll spend a whole unit on Light later Color Hue, Value, Chroma Texture Real Simulated WHAT ARE THE ELEMENTS OF DESIGN?
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Can enclose space as an outline Can also suggest 3D form Suggested line - the eye follows sequence of related shapes Changeable qualities: direction, length, width, & movement. Arrangement of lines can assume an attitude LINE
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FAUST
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The size of mass of a form In design—defined by proportion or size of one form relative to another First decision of scale in scenic design: stage to actor Examples? Changes to scale may help advance a different atmosphere Negative space is part of this scale (Space between two objects) Also establishes rhythm or movement Examples? SCALE
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PHANTOM OF THE OPERA
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NEXT TO NORMAL
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The action of form (kinetic energy of composition) Real movement—actual physical movement Actors, light, actual movement of scenic elements Other examples? Simulated movement—implied movement in a static medium. Motion lines in a drawing, indication of fabric flowing. Other examples? Optical movement—Fixed arrangement of forms that engages movement of the eye. Suggested line (eye moves from one shape to next) Draws on people’s sense of orientation. Examples? MOVEMENT
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PHANTOM OF THE OPERA
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Transferability Ability to transfer motion to or from a static object A static figure will appear to move with a pulsating background. Can also be transferred the other way: Like a moving background to a fixed object. MOVEMENT CONT’D
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Light reveals form. Real light is it’s own form of design. Simulated light is a two-dimensional representation of light. LIGHT
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WICKED
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Often generates strongest response Because of emotional associations Color has two basic sources: Pigment & light Three variants: Hue (the name of a color [wavelength position]) Value (Presence of white or black in a color) Often used by itself in B&W sketches Chroma (or Saturation, the purity of a color or neutrality) Warm colors generally evoke happier emotions Cool colors suggest sadder emotions These are vague generalizations COLOR
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WICKED
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Tactile aspect of form. Adds interest by giving character to finished form Surfaces vary wildly (highly polished to very rough) Real texture is 3D (false brick, stucco, tree bark) Advantage of catching & breaking up light in interesting ways Simulated texture is 2D but suggests 3D—typically achieved with painting techniques TEXTURE
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WICKED
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Texture is dependent upon light for its revelation Light can reveal texture, typically by use of steep angle throws (flat angles tend to wash out texture) Light can create texture through the use of gobos (patterns) Video mapping is now being used to create texture on a blank canvas LIGHT & TEXTURE
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