Goo Wars
Clausewitz Sandbox Shapes Mass Size Density Motivation Ancient War is the interaction of shapes. Fighting occurs at the intersection of these shapes.
Features Dynamic evolving real time tactics Interesting battlefield physics On War. Clausewitz Visually interesting battlefields that offer unique challenges Balanced gameplay – Different types of goo have different abilities
Customers Target – Armchair generals Love strategy games Why are they going to play it? The character is in charge of a fixed amount of goo They must develop strategies to defeat their opponent As someone develops one strategy the player must develop a counter strategy. AI that learns from the player in order to continually create a different experience.
Competition
Design Goals Strategy should be easy to learn but difficult to master Easy AI to guide the player’s experience Multiplayer to challenge the best players The goo should behave like a fluid to provide interesting visuals Very simple, yet compelling graphics will sell the game Very fluid experience
Goo Wars Questions?