Goo Wars Clausewitz Sandbox Shapes Mass Size Density Motivation Ancient War is the interaction of shapes. Fighting occurs at the intersection of these.

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Presentation transcript:

Goo Wars

Clausewitz Sandbox Shapes Mass Size Density Motivation Ancient War is the interaction of shapes. Fighting occurs at the intersection of these shapes.

Features  Dynamic evolving real time tactics  Interesting battlefield physics  On War. Clausewitz  Visually interesting battlefields that offer unique challenges  Balanced gameplay –  Different types of goo have different abilities

Customers  Target –  Armchair generals  Love strategy games  Why are they going to play it?  The character is in charge of a fixed amount of goo  They must develop strategies to defeat their opponent  As someone develops one strategy the player must develop a counter strategy.  AI that learns from the player in order to continually create a different experience.

Competition

Design Goals  Strategy should be easy to learn but difficult to master  Easy AI to guide the player’s experience  Multiplayer to challenge the best players  The goo should behave like a fluid to provide interesting visuals  Very simple, yet compelling graphics will sell the game  Very fluid experience

Goo Wars  Questions?