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Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for.

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Presentation on theme: "Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for."— Presentation transcript:

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2 Main game features: Free-to-play real time fantasy RPG Unique game engine and gameplay Based on the client-server architecture Minimal requirements for the client 8 character classes and 2 fractions Different races Group forming for strong monsters killing More then 200 challenging quests Huge and diverse game world PVP and clan system

3 Opportunities: Tree of talents Unique abilities Various on complexity and gameplay quests Dungeon campaigns for single and group venturing (up to 5 players) Trading, auction, ingame mail Resources gathering, item crafting Clan / Team forming Arena (contractual PvP fights) Reputation development with 8 NPC fractions and following bonuses

4 Gameplay “the beginning”: Game begins with small training for about 5 minutes. After passing the training the character receives 2nd level and gets to the Valley of Mists. The Valley of Mists is "sandbox" where new player is learning the game rules in basics. Designed for characters level 2-9.

5 Quests and special characters

6 Unique talents and abilities

7 Character stats

8 Trading, auction, crafting

9 Fractions / Classes

10 Gameplay: On 10 level achievement and completion of special set of quests — the player have to make a choice of the fraction (side) and pass to the territory of this fraction: - Grey Wasteland - Great Empire designed for 10 and above levels, and physically separated from the territory of the other fraction. Both unique tasks and quests to this fraction, and general tasks for all fractions are accessible there. Besides, there is a possibility to get to the neutral maps, available for visiting to both fractions, and having fun in the open PvE or PvP zones.

11 PvP / Clan gameplay

12 PvE Gameplay

13 PvE Dungeons

14 PvE Group dungeons

15 PvE Quest dungeons

16 Product monetization: Temporary improvements of parameters Convenient revival on spot Clans (creation/improvement) Exchange of real money for game currency Possibility of purchasing for game currency almost any item through auction Improvements, special items (weapon, equipment, etc.) Unique avatars, etc. Additional possibilities in gameplay It is planned to sell following products and services:

17 WWW.SODGAME.COM WWW.AMBERGAMES.COM Biggest browser, client and social network games developer in the Baltic Region


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