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 The Player  Objectives  Procedures  Rules  Resources  Conflict  Boundaries  Outcome.

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Presentation on theme: " The Player  Objectives  Procedures  Rules  Resources  Conflict  Boundaries  Outcome."— Presentation transcript:

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3  The Player  Objectives  Procedures  Rules  Resources  Conflict  Boundaries  Outcome

4  There is no game without the PLAYER! › What are the roles? › What are their relationships? › Multi-player or solo?  Roles › Every player is equal › One special role vs. all others › Every player is different

5  Single vs. game  Multiple players vs. game  Player vs. player  Unilateral competition (multi vs. one)  Multilateral comp. (multi vs. each other)  Cooperative play  Team cooperation

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21  The main point

22  Tone of the game

23  The main point  Tone of the game  Genre specific objectives

24  The main point  Tone of the game  Genre specific objectives  Multiple objectives

25  The main point  Tone of the game  Genre specific objectives  Multiple objectives  Obvious objectives

26  The main point  Tone of the game  Genre specific objectives  Multiple objectives  Obvious objectives  Determined by the player

27  The main point  Tone of the game  Genre specific objectives  Multiple objectives  Obvious objectives  Determined by the player  Your favorite game’s objectives

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29  Method of play

30  Not the rules

31  Method of play  Not the rules  Who, what, where, when, and how

32  Method of play  Not the rules  Who, what, where, when, and how  Starting Action

33  Method of play  Not the rules  Who, what, where, when, and how  Starting Action  Progression of Action

34  Method of play  Not the rules  Who, what, where, when, and how  Starting Action  Progression of Action  Special Actions

35  Method of play  Not the rules  Who, what, where, when, and how  Starting Action  Progression of Action  Special Actions  Resolving Actions

36  Method of play  Not the rules  Who, what, where, when, and how  Starting Action  Progression of Action  Special Actions  Resolving Actions  Defining the game “environment”

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38  Define objects and concepts

39  Restrict action

40  Define objects and concepts  Restrict action  Determine outcome

41  Define objects and concepts  Restrict action  Determine outcome  Need to be easy to remember

42  Define objects and concepts  Restrict action  Determine outcome  Need to be easy to remember  Need to be relevant

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44  Lives

45  Units

46  Lives  Units  Health

47  Lives  Units  Health  Currency

48  Lives  Units  Health  Currency  Actions

49  Lives  Units  Health  Currency  Actions  Objects/inventory

50  Lives  Units  Health  Currency  Actions  Objects/inventory  Terrain/environment

51  Lives  Units  Health  Currency  Actions  Objects/inventory  Terrain/environment  Time!

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53  Obstacles

54  Opponents

55  Obstacles  Opponents  Dilemmas

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57  Similar to rules and conflicts

58  Guide the action

59  Similar to rules and conflicts  Guide the action  Make the game play challenging

60  Similar to rules and conflicts  Guide the action  Make the game play challenging  Separates the game from what is NOT the game

61  Similar to rules and conflicts  Guide the action  Make the game play challenging  Separates the game from what is NOT the game  Also define the game environment

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63  Every system has an outcome

64  A game system produces Win or Lose

65  Every system has an outcome  A game system produces Win or Lose  What is the win/lose criteria?

66  Every system has an outcome  A game system produces Win or Lose  What is the win/lose criteria?  Is there always a winner?

67  Every system has an outcome  A game system produces Win or Lose  What is the win/lose criteria?  Is there always a winner?  What about ranking?

68  Every system has an outcome  A game system produces Win or Lose  What is the win/lose criteria?  Is there always a winner?  What about ranking?  Which is more satisfying?

69  Every system has an outcome  A game system produces Win or Lose  What is the win/lose criteria?  Is there always a winner?  What about ranking?  Which is more satisfying?  What games have no outcome?


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