Doc.: IEEE 802.15-07/0xxxr0 Submission January 2008 Giriraj Goyal, SamsungSlide 1 Project: IEEE P802.15 Working Group for Wireless Personal Area Networks.

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doc.: IEEE /0xxxr0 Submission January 2008 Giriraj Goyal, SamsungSlide 1 Project: IEEE P Working Group for Wireless Personal Area Networks (WPANs) Submission Title: BAN game application scenario and its requirements Date Submitted: January 11, 2008 Source: Giriraj Goyal, Ranjeet Kumar Patro, Kiran Bynam, Arun Naniyat, Seung-Hoon Park, Noh-Gyoung Kang, Jaeseung Son, EunTae Won Contact: Giriraj Goyal, Samsung Electronics Voice: , Re: [] Abstract: BAN gaming application scenario and its requirements Purpose:To highlight the role of BAN for gaming application and allied requirements Notice:This document has been prepared to assist the IEEE P It is offered as a basis for discussion and is not binding on the contributing individual(s) or organization(s). The material in this document is subject to change in form and content after further study. The contributor(s) reserve(s) the right to add, amend or withdraw material contained herein. Release:The contributor acknowledges and accepts that this contribution becomes the property of IEEE and in January’08 it would be made publicly available by P

doc.: IEEE /0xxxr0 Submission January 2008 Giriraj Goyal, SamsungSlide 2 Agenda BAN usability for gaming application Use-case I: Game control with hand gesture Use-case II: Mobile body motion game Use-case III: Ad-hoc gaming Requirements

doc.: IEEE /0xxxr0 Submission January 2008 Giriraj Goyal, SamsungSlide 3 BAN usability for gaming application Game control interface –Hand gesture –Body motion Ad-hoc gaming –Finding game partner according to game title, user profile, and etc. –Lucky encounter can happen in the range of BAN (about 3meter)

doc.: IEEE /0xxxr0 Submission January 2008 Giriraj Goyal, SamsungSlide 4 Use-case I: Game control with hand gesture Mobile motion game market is emerging. Legacy –the motion-sensor embedded mobile phone –Gaming style is limited because the display and the sensor are in the same machine BAN can make playing mobile motion game more convenient BAN

doc.: IEEE /0xxxr0 Submission January 2008 Giriraj Goyal, SamsungSlide 5 Use-case II: Mobile body motion game Motion sensor drive mobile body motion game market –BAN brings in more reality to the existing home body motion game –Mobile phone is the gateway for players at different locations Motion sensor technique

doc.: IEEE /0xxxr0 Submission January 2008 Giriraj Goyal, SamsungSlide 6 Use-case II: Mobile body motion game Wearable sensors, for example on wrist and feet which send out the changes in co-ordinates of the body parts to a data collector. A sensor data collector collects co-ordinates movement of different parts of body and make movement of, for example tennis racket, football player et cetera on game display monitor. A sensor data collector depicts the motion of body parts along with there speed of movement which will help in games like Table Tennis – to capture the intensity of hitting a ball.

doc.: IEEE /0xxxr0 Submission January 2008 Giriraj Goyal, SamsungSlide 7 Use-Case III : Ad-hoc gaming In the subway, BAN can match game partner for you. –“A” broadcasts a joining request with the user ID and profile –“B” receives the user ID and profile –“B” checks the match and makes an authentication process with user IDs through the game server –“A” and “B” start the game A B

doc.: IEEE /0xxxr0 Submission January 2008 Giriraj Goyal, SamsungSlide 8 Summary Highlighted role of the BAN in game application BAN requirements for game application –Easy & fast connection setup –High and medium data rate –Scalable MAC –On body to external channel

doc.: IEEE /0xxxr0 Submission January 2008 Giriraj Goyal, SamsungSlide 9 Thank You !!! Q & A