Chapter 7 Learning by Exploring Microworlds and Virtual Realities 報告者:楊美菁.

Slides:



Advertisements
Similar presentations
When Students Can’t Read…
Advertisements

Cognitive-metacognitive and content-technical aspects of constructivist Internet-based learning environments: a LISREL analysis 指導教授:張菽萱 報告人:沈永祺.
Stephanie Burba, Noyce Graduate Tyler Ghee, Noyce Scholar Shelby Overstreet, Noyce Scholar Kathryn Crawford, Noyce Graduate Hope Marchionda, PhD Using.
ISTE Standards for Teachers
Visit us at: Purpose - Do well now and in future Research findings suggest that core subject knowledge, non- routine problem solving,
In this activities, the main component is the active contribution of learners with personal opinions that can not be predictive before hand. They involve.
Roles of educational technology in learning
Science Inquiry Minds-on Hands-on.
Computer Software in Today’s Classrooms Chapter 4.
1 New York State Mathematics Core Curriculum 2005.
BrainPOP Vs. The Climate Game Objectivist Constructivist EDIT 730 3/10/13 Michael Myers Jay Snocker.
Meyersdale Area Media Center. I hear and I forget I see and I remember I do and I understand -Confucius.
Learning & Teaching with Technology Claire O’Malley School of Psychology.
Manipulatives – Making Math Fun Dr. Laura Taddei.
Technology Integration For School Leaders. Technology Integration What is Technology Integration? Is it putting computers in school? Is it providing application.
GV Middle School Mathematics Mrs. Susan Iocco December 10, 2014.
Chapter 5 Teaching with Software Tools: Beyond the Basic Programs
Teaching and Learning with Technology  Allyn and Bacon 2002 Academic Software Chapter 6 Teaching and Learning with Technology.
Samira M. Bakr, PhD Academic visitor Reading University, UK 22/02/ E-Learning Conference Samira Bakr.
Asynchronous Discussions and Assessment in Online Learning Vonderwell, S., Liang, X., & Alderman, K. (2007). Asynchronous Discussions and Assessment in.
Nicole Paulson CCSSO Webinar March 21, 2012 Transition to the Common Core State Standards in Elementary Math.
Critical Events Legacy Learning Program Schema. Learning Program Learning Modules Classroom Management Special Needs Education Child Development Literature.
COMPUTER ASSISTED / AIDED LANGUAGE LEARNING (CALL) By: Sugeili Liliana Chan Santos.
Modeling Applied Mindtool Experiences with Hyperlinked Presentation Software Stephenie Schroth Jonassen, D.H. (2006). Modeling with Technology: Mindtools.
Technology Strategies to Differentiate Instruction Hampton Township School District August 24, 2006 Dr. Robert Isherwood.
Chapter 11 – Teaching and Learning with Technology in Mathematics and Science Instruction Cullen Byrne and Abby Harnack.
ationmenu/nets/forteachers/2008s tandards/nets_for_teachers_2008.h tm Click on the above circles to see each standard.
Implementation Strategies ONE COMPUTER and DATA PROJECTOR  Whole class lesson with mixed ability groups  Model use of manipulatives  Problem-solving.
 ByYRpw ByYRpw.
Putting Research to Work in K-8 Science Classrooms Ready, Set, SCIENCE.
Chapter 1 Defining Social Studies. Chapter 1: Defining Social Studies Thinking Ahead What do you associate with or think of when you hear the words social.
What Are My Needs as An English Language Teacher? HALINA OSTAŃKOWICZ - BAZAN POLAND January 2015.
PROCESS STANDARDS FOR MATHEMATICS. PROBLEM SOLVING The Purpose of the Problem Solving Approach The problem solving approach fosters the development of.
Ch. 3 StudyCast SarahBeth Walker. NETS-T Standard 1  Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate.
COURSWARE DESIGN Bekir Mugayitoglu The Cambridge Handbook of Multimedia Learning Chapter 18, 32 & 33 10/15/13.
Delbert Heistand Morris Schott Middle School. WHAT IS UNIVERSAL DESIGN? The design of products and environments to be usable by all people, to the greatest.
The Evolution of ICT-Based Learning Environments: Which Perspectives for School of the Future? Reporter: Lee Chun-Yi Advisor: Chen Ming-Puu Bottino, R.
EDN:204– Learning Process 30th August, 2010 B.Ed II(S) Sci Topics: Cognitive views of Learning.
4 Transforming Our Use of Images in ELT. MEXTESOL’s OBJECTIVES * Promote the professional development of English teachers * Assist teachers in updating.
 For years, corporations have used computer-based simulations with employee-training programs, augmenting traditional on-the-job training with virtual.
Christine Yang March 17, As a teacher it is critical for me to demonstrate mastery of technology teacher standards. ISTE-NETS Teacher Standards.
Session Objectives Analyze the key components and process of PBL Evaluate the potential benefits and limitations of using PBL Prepare a draft plan for.
NEELB ICT Induction December Course Objectives To provide an overview of Using ICT in the Northern Ireland Curriculum To investigate opportunities.
Teaching and Learning with Technology Master title style  Allyn and Bacon 2002 Teaching and Learning with Technology to edit Master title style  Allyn.
IST_Seminar II CHAPTER 12 Instructional Methods. Objectives: Students will: Explain the role of all teachers in the development of critical thinking skills.
Simulations and Discovery Based Learning Glen O’Grady
Instructional Technologies - used as media for delivering instruction - conveyors of information and tutors of students. Mindtools – are computer applications.
Connecting the Characteristics Margaret Heritage UCLA/ CRESST Attributes of Other Characteristics of Effective Instruction and Assessment for Learning.
Effective mathematics instruction:  foster positive mathematical attitudes;  focus on conceptual understanding ;  includes students as active participants.
INTRODUCTION TO E-LEARNING. Objectives This chapter contains information on understanding the fundamental concepts of e-learning. In this chapter, e-learning.
E-Learning: components of e-learning Mohammed Hassan 1.
Introduction to Math Methods Math Standards. Why can math be fun? Math can be fun because… it can have so much variety in topics. many different ways.
Post Mid-Term. Teacher Planning and Preparation for Technology use Teacher responsible for creating an environment in which technology can effectively.
Mansureh Kebritchi, Atsusi ‘‘2c” Hirumi Computers & Education 51 (2008) 1729–
COMPREHENSION STRATEGIES
Conceptual Change Theory
Multimedia Literacy.
Lesson 3: The Roles of Technology
TECHNOLOGY STANDARDS FOR EDUCATORS BONNIE SMITH MAY 2, 2011
Situated learning and Technology
Multimedia Presented by Winston Chim
Computer Multimedia for Classroom Teaching and Learning
Productive Mathematical Discussions: Working at the Confluence of Effective Mathematics Teaching Practices Core Mathematics Partnership Building Mathematical.
Office of Academics and Transformation
Grade 6 Outdoor School Program Curriculum Map
Jeopardy! Game Copyright © by Sarah Wood
Integrating Technology:
FWISD Learning Model: The Early Learning Classroom in Action
Presentation transcript:

Chapter 7 Learning by Exploring Microworlds and Virtual Realities 報告者:楊美菁

Modeling For Learning The goal of education is fostering the development of transferable knowledge in learners. This chapter is to describe and illustrate learning environments that foster and facilitate modeling building by learners. Physical model: a visible or concrete representation of the model. Conceptual model: not visible but known in the human mind

Exploring Microworlds - Computer-Based Microworlds Logo supports the creation and manipulation of turtle objects that become components of larger, more complex objects. StartLogo user of turtle icons, but allows thousands of turtles to act simultaneously Boxer is a more organized program structure wherein all computational objects. The MicroWorlds makes the actual process of creating a computer project a rich learning experience.

Exploring Microworlds Computer-Based Microworlds(Cont.) Essential elements for constructivist learning: –Provide a meaningful learning context –Establishes a pattern whereby the learner goes from the “known to the unknown” –Provides a balance between deductive and inductive learning –Emphasizes the usefulness of errors –Anticipates and nurtures incidental learning

Exploring Microworlds Computer-Based Microworlds(Cont.) Interactive Physics ( –A research environment for exploring topics in Newtonian mechanics –Interactive physics engages active and interactive learning by allowing the learner to manipulate any aspect of the environment

Exploring Microworlds Computer-Based Microworlds(Cont.) Starlogo –Allows students to easily interact and build microworlds –Exploration in math, biology, and physics – SimCalc –Teaches elementary and middle school students calculus concepts through MathWorlds –Lean how velocity and position graphs relate –

Exploring Microworlds Computer-Based Microworlds(Cont.) Math Cats – –Promotes open-ended exploration of math concepts –Reflects constructivist approaches to learning by encouraging creativity and collaboration Counting Money –Assists with learning addition and subtraction, and recognizing currency

Exploring Microworlds Computer-Based Microworlds(Cont.) Snowflakes –Allows the student to create randomly- generated snowflakes by having the student set up variables to determine the angles used to make the sonwflakes –Assists with understanding angles and how they form patterns when the angles are brought together

Exploring Microworlds Learning by Constructing Microworlds When students build physical models to improve understanding of the natural world the activity help to express their own understanding that may be different from biased representations(Penner,2001) How providing access to computer design tools is an effective strategy for learning and more importantly, motivation to learn.

Exploring Microworlds Learning by Constructing Microworlds (Cont.) OWL (OpenWorld Learning) –Development of skills for writing, conducting research on the internet, using word processor and database applications, and creating programming projects using the MicroWorlds authoring tools –The six core certification levels MicroWorlds Instrduction Animating graphics from the Internet Beginning Microsoft Word Skills MicroWorlds Programming: Turtle Geometry MicroWorlds Programming: Video Game Design Microsoft Word

Exploring Microworlds Learning by Constructing Microworlds (Cont.) Learning and Assessment Strategies –One-on-one conferencing activities Examining or “receiving” the project »Spending time reviewing the components with the student and describing some of the elements of the project »Method: reading aloud Allowing the student to describe the project in his or her own words Asking question relation to the content Sharing stories of how the project may relate to personal experiences of your own or another child’s project How the student can extend this project or a new one and providing suggestions and ideas

Exploring Microworlds Learning by Constructing Microworlds (Cont.) Provides incentives to increase student participation and progress Resources – Support training of teachers and students using the MicroWorlds authoring tool.

Exploring Virtual Realities VR is used as a working model for historical or chemical simulations, which can help students understand situations or phenomena that are difficult to comprehend with traditional instructional activities, such as reading and lecture

Exploring Virtual Realities (Cont.) Kinds of Virtual Reality –Immersiv Virtual Reality –Three major characteristics of VR Autonomy Presence Interaction –Desktop VR Window to the world Allows users with desktop monitors to navigate an environment freely in real time or to navigate a limited environment such as a panorama or a 360 degree circle. QickTime / Macromedia Director –Augmented Reality Example: a flight simulator for the AirForce

Exploring Virtual Realities (Cont.) Educational Application of Virtual Reality Environments –7 uses of VR in the classroom Explore existing places and things Explore real things Create places, things, and events with altered qualities Interact and collaborate with people at a distance Interact with people in nonrealistic ways Create and manipulate abstract conceptual representatives Interact with avatars

Conclusions Microworlds and virtual reality can be used effectively to engage students in collaborative learning that supports meaningful knowledge construction People have different learning style and these learning environments support those who are more visual or kinesthetic in understanding information Learners can practice their newly acquired skills and knowledge without the unfortunate results of actual failures Teachers and students have the ability to change and /or update the microworlds and simulations with new information and scenarios