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COURSWARE DESIGN Bekir Mugayitoglu The Cambridge Handbook of Multimedia Learning Chapter 18, 32 & 33 10/15/13.

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Presentation on theme: "COURSWARE DESIGN Bekir Mugayitoglu The Cambridge Handbook of Multimedia Learning Chapter 18, 32 & 33 10/15/13."— Presentation transcript:

1 COURSWARE DESIGN Bekir Mugayitoglu The Cambridge Handbook of Multimedia Learning Chapter 18, 32 & 33 10/15/13

2 CHAPTER 18 The Animation and Interactivity Principles in Multimedia Learning

3 Conceptions of Animation Conceptions of Interactivity

4 Question (p.290) “In many cases, animation does not add any benefit compared with static graphics…” Do you agree the above statement? Why or why not? When and how should animation be used to improve learning in your field and grade level?

5 Three main uses of animation Supporting the Visualization and the Mental Representation Process Producing a Cognitive Conflict Enabling Learners to Explore a Phenomenon

6 Design Principles of Instructional Animation Apprehension Principle Congruence Principle Interactivity Principle Attention-Guiding Principle Flexibility Principle

7 Chapter 32 Multimedia Learning in Virtual Reality Virtual Reality Virtual learning environments

8 Virtual Environment Technology Software Hardware User participation

9 Scaffolding Independent performance Zone of proximal development (Virtual Reality) Zone of proximal development (Virtual Reality) Assisted performance

10 (p. 535 ) “ An experimental study was conducted to investigate whether there was any evidence of the transfer of skills from a VLE to the real world”. Have you ever tried a virtual reality world? Why or why not? Please give an example (in your field and grade level) that your student can “not only” transform the place they are in “but also” transform themselves in the way that they can apply what they have learned from the virtual reality game to the real life.

11 CHAPTER 33 Multimedia Learning in Games, Simulations, and Microworlds

12 Simulations Microworlds Gaming

13 Dual Coding Theory Representational Associative Referential

14 (pg. 558) “Students benefit from simulations that progressively become more more difficult and complex, doing so only as expertise with earlier and simpler skills.” Please provide an example simulation in your field and grade level that can promote learning. If you do not think simulations can promote student learning, please provide your rationale.


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