From Gutenberg …..to Zuckerberg Donald Clark
Baby Boomers Gen Y
Millenials
Is the classroom the right place for games?
Learn by doing
Semantic Episodic Procedural Long-term memory
Cognitive overload
Cognitive dissonance
Text
Graphics
Audio
Recording lectures
University of Eindhoven Recording can IMPROVE a bad lecture
Text + Audio
Video
Video can be harmful to learning! How lightening works? Learners who did NOT see video did 30% bette r Mayer (2001)
Games
Virtual worlds
POLIC THEORY
Media rich is not always mind rich
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