Identity Online Information Technology and Social Life March 23, 2005.

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Presentation transcript:

Identity Online Information Technology and Social Life March 23, 2005

Information Technology and Social Life Identity Research Lisa Nakamura - Assistant Professor of Communication Arts & Visual Culture Studies - University of Wisconsin Sherry Turkle –Professor in Science, Technology, and Society at MIT and the founder (2001) and current director of the MIT Initiative on Technology and Self –Books - The Second Self, Life on the Screen –Studies the relational nature of objects –Appeared on cover of Wired 1996

Information Technology and Social Life Race In/For Cyberspace On the Internet, no one knows you are a dog Control self-representation - ability to represent yourself online in different genders, race, age, etc. MUD - multi-user domain (or dungeon); virtual environment for role playing LambdaMOO - Pick gender (choose from 4) but not race Real life (rl) vs. virtual life Identity tourism - “ultimate mobility and perfect exchange. “ Depiction of Asian characters Most participants are men; computer cross dressing Hate crimes vs. desire for cybersocial hygiene Class divisions in rl replicate online “Race Matters” and “Bodies Matter”

Information Technology and Social Life Who Am We? “Moving from a modernist culture of calculation toward a postmodernist culture of simulation.” Programming intelligence vs. expecting intelligence to emerge from interactions People take on several personas, to act out or play. If a program can think and have a “personality,” is it alive? Can they have intentions or ideas? Online, it is easy to establish oneself as a different gender, but hard to pull off over time Is TinySex cheating? Is the virtual world more seducing than the real world? What are the ramifications?