FLIGHT OF THE GOEBEN Group 4: Caitlin Druckenmiller Melody Lee Mike Cerpa Rachelle Lawson Daniel Nutter.

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Presentation transcript:

FLIGHT OF THE GOEBEN Group 4: Caitlin Druckenmiller Melody Lee Mike Cerpa Rachelle Lawson Daniel Nutter

Problem Statement Our project is to implement a functional computer version of the strategy game “Flight of the Goeben” that each player can play on separate computers, communicating in some form over the Internet. “Flight of the Goeben” simulates naval action based on the Pursuit of Goeben and Breslau, a historical event between Germany and Britain during World War I.

Goals and Objectives 1. Player-to-Player Communication 2. Ship Movement 3. Combat System 4. Win Conditions 5. Ship Details 6. User Interface

System Architecture

System Architecture (Cont’d)

Major Technologies and Innovative Ideas Computer Tested on Windows 7 and Windows 8 Java Developed in Eclipse Wireless Communications (Hamachi) Change Log

Game Flow

User Interface

User Interface (Cont’d)

Actual Accomplishments 1. Player-to-Player Communication Network drive and file sharing 2. Ship Movement Fuel, speed, and viable move locations 3. Combat System Classes (rank) of ships, targeting, and searching 4. Win Conditions Point tracking 5. Ship Details Refuel rate, speed, and gunnery protection 6. User Interface Home screen (game setup, display of invitations, win/loss stats) Game (map and game options)

Business Potential A future iteration may have the potential to be sold for profit Can expand to have other scenarios and maps Solid platform to allow customization in the future

Suggestions for Future Development Save Game and Continue Game functionality Single player functionality Advanced ruleset Searchable and interactive logs Better graphics for ships and combat Sound effects and background music User accounts

Conclusion Built a functional, easy-to-play game based off of the original “Flight of the Goeben” board game

Questions ?