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Dr. Brian Durney Computing and Networking Sciences at UVU C S 3 5 4 0.

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Presentation on theme: "Dr. Brian Durney Computing and Networking Sciences at UVU C S 3 5 4 0."— Presentation transcript:

1 Dr. Brian Durney Computing and Networking Sciences at UVU C S 3 5 4 0

2 Why Game Programming?

3 It’s fun! (Most of the time) It’s also a whole lot of work: game design software design and implementation art, music, sound, writing testing

4 Nine Billion Dollars Computer games are a big industry. "More money is spent on games than on movies."...but...

5 Research Yes, real research: No, they’re not talking about chess. Human-level AI’s Killer Application: Interactive Computer Games John E. Laird and Michael van Lent University of Michigan

6 My favorite things: Graphics Programming Artificial Intelligence Network Programming Interesting Math Problems Game Design Writing and Art

7 What we will do this term: Graphics Game Design Game AI

8 Graphics

9 Unity unity3d.com

10 Why Unity? Cross-platform Windows and Mac OS X Easy to use (for a game engine) but powerful It’s free…or at least there is a free version Web browser plug-in

11 Assignment 1: Unity Box World Game User input Image texture 3D model Moving objects Collision detection Timer A way to win

12 Game Design

13 What makes a good game?

14 Game Review and Presentation Look at a commercial game in terms of the game design principles we discuss in class.

15 Interactive Fiction Text games Venerable ancestors of... Game balance, story line, nonlinear plots, characters, combat, etc. Story generation

16 Game AI

17 Write a program to control a bot. We will also look at this game in terms of graphics and game design. http://universe.tc.uvu.edu/uvbots/index.html

18 UV Bots Server Display Client Bot Client Bot Client Bot Client http://universe.tc.uvu.edu/uvbots/index.html

19 Programming Problem How can the server efficiently tell when one bot hits another?

20 Programming Problem How can the display keep the beam from going through obstacles?

21 3D Display using Unity

22 AIIDE Artificial Intelligence in Interactive Digital Entertainment

23 Story generator and director Automated dungeon master –Creates map –Creates plot/storyline –Runs adventure Easy, right?

24 www.spacecamputah.org

25 CMSEC Simulators Human flight director Single ship Cocoa (Mac OS X)

26 iWorlds simulator project Multiple ships Cross-platform with HTTP communication –Clients can be written using JavaScript, Flex, Unity, Java, etc. –Web-based games are possible Educational games

27 Unity 3D display

28 OMEGA Organization for Making and Exploring Game Applications http://universe.tc.uvu.edu/csclub/ Help build a computer game experience like no other: a game that puts you and your friends on a starship bridge with a 50-inch main view screen, 6 computer stations, and props, fighting an enemy crew that's just waiting to blow you away in real-time space combat.

29 OMEGA simulator project Optional AI flight director Real-time 3D graphics Online—MMO (or at least MO) RPG or RTS some day Working with iWorlds

30 Project I encourage groups of 2 to 3 students for the project. Specialize in graphics, game AI, game design. Complete –Not necessarily a complete game, but should be a complete game, tool, or library. Programming required –Not just a level design –I must be able to read your source code and play your game.

31 Project Ideas UV Bots –map editor –3D display, Flash/Flex display,... –game design and mechanics iWorlds/OMEGA –spaceship combat –trade and exploration –mini games OMEGA

32 Project Ideas Story generator and director –Use AI planner to generate and analyze plots –Choose manageable subproblem and implement for NWN, UT, Half-life, text game,... Your idea here...


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