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WOW System: Graphic Module SBIR Phase I Presentation Team K6 Jeremy Fergus Jonathan Steed Xinzi Wu.

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Presentation on theme: "WOW System: Graphic Module SBIR Phase I Presentation Team K6 Jeremy Fergus Jonathan Steed Xinzi Wu."— Presentation transcript:

1 WOW System: Graphic Module SBIR Phase I Presentation Team K6 Jeremy Fergus Jonathan Steed Xinzi Wu

2 Market Analysis Product: infrastructure for virtual environment exploration and interaction Target Markets: –computer game developers –travel agencies –real estate and rental agents –teaching software developers

3 How Big Is the Market? Real Estate Agents: 288,274 (in 1997) Source: 1997 Economic Census: Real Estate and Rental and Leasing Report by the U.S. Bureau of Census

4 Our Estimation

5 Market Growth Real Estate Agents: 26% growth in the number of establishment and 70% increase in the revenue from 1992 to 1997 Sources: –1992 Census of Financial, Insurance, and Real Estate Industries Summary –Federal Reserve Board Dec 8, 1999 Report

6 Projected Sales Price Financial Goal: fully recover investment and earn a profit margin of 300% Investment: 8 programmers * $50,000 = $400,000 Potential Customers: 45,000 * 10% = 4,500 Sales Price: $400,000 * 4 / 4,500 = $360

7 Case Study: Blizzard Entertainment StarCraft and Brood War 3 millions sales worldwide 1998’s biggest selling computer game Battle.net More than 4.7 million games have been played over Battle.net with peak hours topping more than 50,000 players competing simultaneously. 800% growth Blizzard Entertainment Press Releases Feb 4, 1999 & Oct 21, 1999

8 Case Study: Impressions Software Most profitable game division of Havas Interactive $20 million in profits in 1998 (more than Blizzard) Has only 40 employees, meaning it averaged $500,000 in profits per employee Gamecenter.com June 04, 1999

9 Top 10 Games of 1999 1. MP Roller Coaster Tycoon 2. Sim City 3000 3. Who Wants To Be A Millionaire 4. Microsoft Age Of Empires II: Age Of Kings 5. Starcraft 6. Half-Life 7. Command & Conquer 2: Tiberian Sun 8. Microsoft Flight Simulator 9. Frogger 10. Baldur's Gate ©2000 Strategy Plus, Inc.

10 High-Level Design: Major System Components XML Parser <attribute name="image" value="http://www.cs.utah.edu/wagon.gif" /> Object1.id = 94; Object1.name = "wagon"; Object1.image = http://www.cs.utah.edu/wagon.gif"; Object1.geometry[ ] = {1,1,0,-1,1,0,-1,-1,0,1,-1,0}; Object1.location[ ] = { 9,14,0};

11 High-Level Design: Major System Components Scene Structure Builder Map Area1Area2 TreeBox Key Note that each node in the tree should contain or refer to its geometry, location, and appearance (e.g., color or bitmap file).

12 High-Level Design: Major System Components Graphic Rendering Engine Since we have decided to develop the graphic module with Java 3D, the graphic rendering engine will be implemented using the Java3D API. The engine will take the Scene Graph built in the previous step and render this scene to the screen.

13 Data Flow Among Components 1. The XML parser interaction Input: XML messages transmitted from the WOW server engine. Output: Abstract data structure representing the scene to be built. 2. Scene Structure Builder Input: Abstract data structure representing the scene to be built. Output: Scene Graph Object in terms of Java3D. 3. Graphic Rendering Engine Input: Java3D Scene Graph Object Output: Rendered scene to screen

14 System Requirements The graphics engine will run on any machine with an up to date Java Virtual Machine and a network connection to the server engine.

15 Display: Screen Layout (0,0) (xSize, ySize)


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