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Published byJack Elliott Modified over 8 years ago
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System Overview & Demonstration Conan: Rescue The Princess Presented To: Initech Presented By: OutSource Inc
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Overview Team Introduction Architecture and Operational Overview Satisfied Requirements Special Features Requirements Deviations Conclusion
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Team Introduction Mike Mallinson Project Manager Lead Quality Assurance Billy Logan Lead Requirements Analysist Lead Documenter Richard Peters Lead Designer Lead Programmer
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Game Architecture Manages interaction with the user Manages characters, items and the internal game dynamics Manages storing and retrieving saved game data
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Operational Overview Title Window New Game, Load Game, High Scores Character Creation Window Set character attributes Select difficulty Movement Window Move character Use potions Save and Load Battle Window Fight enemy Protect the princess
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Requirements Satisfied Fog of War Multiple Difficulties Extendible Maps and Areas Saving and Loading Random Battles and Boss Battles Keys Needed to Progress through Areas
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Special Features Background Music Can be toggled on and off High Scores Keyboard and Mouse Mapping Easier to use
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Game Deviations XML Based Maps (Optional) Used comma separated values for areas Ring of Agility No Active Time Battle System
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Demonstration
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Conclusion Requirements Satisfied Some “nice to have” features implemented Minor Deviations Fully Functional Demo
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