ITU Workshop on “Voice and Video over LTE” Geneva, Switzerland, 1 December 2015 Considerations for end to end video quality QoE assessment as a means of.

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Presentation transcript:

ITU Workshop on “Voice and Video over LTE” Geneva, Switzerland, 1 December 2015 Considerations for end to end video quality QoE assessment as a means of verifying interoperability Paul Coverdale Consultant, Huawei Technologies Co. Ltd.

Outline Background Methodologies for assessing video QoE Key requirements for an objective video QoE assessment tool Current ITU-T Standards Summary

Background Today LTE is deployed by 360 operators in 124 countries. Out of them, 80 operators are investing in Voice over LTE (VoLTE) and 14 have already launched VoLTE services. But VoLTE also allows for video over LTE (ViLTE) with managed quality of service, since the network is managed by the operator allowing them to prioritize real-time communication over data and reserve resources for specific services. But how to ensure interoperability of ViLTE among different service providers?

Interoperability as perceived by the end-user Important to consider interoperability from the viewpoint of the end-user – They are the one who pays the bill The need to reliably establish and close a video session is clearly important, but so also is the video quality (QoE) during the session

Methodologies for assessing video QoE In principle, assessment of Quality of Experience (QoE) must be performed using subjective tests, with metrics such as the mean opinion score (MOS) However, it is also possible to estimate QoE based on objective measurements and associated quality estimation models Subjective testing needs more resources and effort, because it requires human subjects, and is not so convenient in a live-service setting Objective measurement and QoE calculation is generally much faster and more convenient, but the accuracy of the final evaluation depends on the accuracy of these models, and an understanding of the important human factors

Evolution of Video Quality Experience: Different Screens, Services, and Networks Interactive and immersed experience Meeting basic requirements Static 3D  Dynamic 3D (holographic) 1970s–1980s 1990s-2010s 2020s Black&white  Colorful VCR  8K Analog  DigitalPlane  Stereoscopic Multi-Screen Experience to Eye’s Extreme (Scope of the current experience standards)

Requirements for objective video QoE assessment Subscriber survey Determine top factors and their weights. Human factor engineering experiments Measure subjective perception. ITU-T Recommendations Determine the calculation method and formulae Experience modeling Measurement indicators Network requirements Network architecture Network assessment Planning guidance Experience assessment Continuous evolution Mobile networkFixed network PhonePad TV BTVVoD Security surveillance Camera Video communication Quantified collection

Subscriber Survey, Highlighting Top 3 Factors That Affect User Experience Subscriber survey Determine top factors and their weights. Focus group interview Questionnaire survey samples Top 3 factors that affect user experience: video source quality, video loading speed, and video view experience Video quality = Content quality (ultra HD, HD, and SD) Initial loading = Content loading duration (initial channel zapping or VOD loading response time) View experience = Broadcasted video quality (frame freezing or blocking) Source: Huawei, UCD center, 2015 Weight importance Note: A larger weight value indicates greater importance. Interaction Contents Performance

Video QoE Modelling Interactive experience 0 damage 0 waiting View experience Top Three Factors for Video Experience Viewing process 0 distortion Video quality High definition High Frame rate Video source Color Gamut Playback process Zapping time 0 Blocking 0 Stalling Initial Loading time Experience targets Experience factors

Video QoE Assessment Panorama Interactive experienceViewing experienceVideo quality sQuality*sInteractionsView Video MOS = f (sQuality, sInteraction, sView) Video MOS modeling factors Application scenario Mobile networkFixed network Objective multi-screen, multi-network, and multi-service(BTV,VOD Video communication Video surveillance etc) video experience standard PhonePadTV BTVVoD Security surveillance Camera Video communication * s=score

Video Quality Factors: Definition, Motion, and Fidelity Video quality Interaction experience Viewing experience The frame rate affects video motion. High fidelity means true colors, delicate pictures, and complete details. Delicate pictures True colors Complete details SDR 8 bits HDR 10 bits HDR 12 bits 8 bits10 bits12 bits Rec. BT bits Rec. BT bits Rec. BT bits Maximum frame rates for screen sizes 100 " 41 cm Typical viewing distance of a mobile phone with a 6" screen : 30 cm Typical viewing distance of an iPad with a 9.7" screen : 60" The definition depends on viewing angle and resolution. 2.5 m 42" 9.7" 6" Typical viewing distance of a TV screen : Soap opera broadcast Marathon broadcast

Interactive Response Factors: Video Loading and Switching Duration Video quality Interaction experience Viewing experience 100 ms = immediate response 1s channel switching 0.5s fast forwarding/rewinding Interactive Operations and Acceptable User Experience Ultimate Experience Objective: 0 Wait Time 2s video loading

Viewing Experience Factors: Erratic Display/Video Freeze Video quality Interaction experience Viewing experience Ultimate user experience: 0 occurrence of video freeze and erratic display Source: DSL Forum TR-126 Current criteria (VOD freeze): VOD freeze duration on mobile phone/pad screens <= 10% VOD freeze duration on TV screens <= 1% Current criteria (erratic display during live broadcast): Resolution higher than 720p: 1 erratic display/4 hours; Resolution lower than 720p: 1 erratic display/2 hours; Ultimate experience: 0 erratic display/video freeze Same requirement for TV, mobile phone, and pad screens

Anticipated Video Service Experience Evolution Interaction experience Viewing experience Video quality Now Number of erratic displays during a live video stream<= 2 VOD freeze duration on mobile phone/pad screens <= 10% (within the 1-minute statistical period) VOD freeze duration on TV screens <= 1% (within the 45-minute statistical period) TV: 240 fps, HDR, 12 bit, ITU-R Rec Mobile phone: 120 fps, HDR, 12 bit, ITU-R Rec. BT.2020 TV: channel switching time < 100 ms Initial VOD wait time: < 100 ms Mobile phone: initial VOD wait time < 100 ms TV: 120 fps, HDR, 12 bit, ITU- R Rec. BT.2020 Mobile phone: 120 fps, HDR, 12 bit, ITU-R Rec. BT.2020 Number of erratic displays during live broadcast <= 1 VOD freeze duration on mobile phone/pad screens <= 5% (within the 1-minute statistical period) VOD freeze duration on TV screens <= 0.1% (within the 45-minute statistical period) TV: channel switching time < 500 ms Initial VOD wait time: < 1s Mobile phone: Initial VOD wait time: < 1s TV: 60 fps, 8 bit, ITU-R Rec. BT.709 Mobile phone: 30 fps, 8 bit, ITU-R Rec. BT.709 TV: channel switching time < 1s Initial VOD wait time: < 2s Mobile phone: initial VOD wait time < 3s Number of erratic displays during live broadcast <= 0 VOD freeze duration on mobile phone/pad screens <= 0% (within the 1- minute statistical period) VOD freeze duration on TV screens <= 0% (within the 45-minute statistical period) The video industry technical can help the 3 top factors reach the following requirements.

user interactions (such as pausing, seeking, user initiated quality change, user initiated play or user initiated end) are NOT considered at all Current ITU-T Video QoE Models Measures the quality degradation due to compression due to packet-loss due to rebuffering Provides packet-level (P.1201)/bit stream-level (P.1202) assessment algorithm (Rec. P.1201 Appendix III) HTTP Progressive Download IPTV/Mobile TV Services Formulated by adding the initial buffering time and video freeze impact to the P.1201 standard Without consideration of user interactions (Rec. P.1201/P.1202)

Summary Successful interoperability of ViLTE depends on ensuring end-user satisfaction with the resulting video quality (high QoE) Standardized objective models for predicting video QoE are becoming available, and will play an important rule in ensuring ViLTE interoperability