Chapter Ten Constructivist Learning Theory, Problem Solving, and Transfer.

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Presentation transcript:

Chapter Ten Constructivist Learning Theory, Problem Solving, and Transfer

Copyright © Houghton Mifflin Company. All rights reserved Overview Meaningful learning within a constructivist framework The nature of problem solving Transfer of learning Technology tools for knowledge construction and problem solving

Copyright © Houghton Mifflin Company. All rights reserved Facets of Constructivism Meaningful learning is the active creation of knowledge structures from personal experience. The essence of one person’s knowledge can never be totally transferred to another person because knowledge is the result of a personal interpretation of experience. Even though knowledge is personal people often agree about what is true. Additions to, deletions from, or modifications of individuals’ knowledge structures come mainly from the sharing of multiple perspectives.

Copyright © Houghton Mifflin Company. All rights reserved Constructivism Today Two variations on a constructivist theme –Cognitive constructivism Emphasizes the development of meaningful learning by focusing on the cognitive processes that take place within individuals –Social constructivism Emphasizes the development of meaningful learning by focusing on culture and social interactions

Copyright © Houghton Mifflin Company. All rights reserved Conditions That Foster Constructivism Cognitive apprenticeship –Teachers modeling cognitive processes that students eventually take responsibility for as they become more skilled Situated learning –Giving learning tasks situated in realistic contexts Multiple perspectives –Students should have the opportunity to view ideas and problems from multiple ways

Copyright © Houghton Mifflin Company. All rights reserved Limitations of Constructivism It is almost impossible to create highly detailed lesson plans because so much variation is possible. Teaching from a constructivist perspective is more time consuming and places higher demands on learners as compared to a typical lecture format. Constructivism is not the only orientation to learning that you will ever need.

Copyright © Houghton Mifflin Company. All rights reserved Three Common Types of Problems Well-structured problems –Clearly formulated, solved by specific procedure, solution evaluated against agreed- upon standard Ill-structured problems –Complex, few clues to solution procedures, less-definite criteria for measuring solution Issues –Ill-structured problems that arouse strong feelings

Copyright © Houghton Mifflin Company. All rights reserved Five Step Approach to Problem Solving Realize that a problem exists. Understand the nature of the problem. Compile relevant information. Formulate and carry out a solution. Evaluate the solution.

Copyright © Houghton Mifflin Company. All rights reserved Heuristics Study worked examples. Work on a simpler version of the problem. Break the problem into parts. Work backward. Solve an analogous problem. Create an external representation of the problem.

Copyright © Houghton Mifflin Company. All rights reserved Systematic Framework for Evaluation Ask and answer a set of basic questions (who, what, where, when, how). Identify imperfections and complications. Anticipate possible negative reactions from other people. Devise improvements.

Copyright © Houghton Mifflin Company. All rights reserved What is transfer of learning? Transfer of learning is… –Students independently apply knowledge and skills to similar but new information.

Copyright © Houghton Mifflin Company. All rights reserved Types of Transfer Positive transfer –A situation in which prior learning aids subsequent learning. Negative transfer –A situation in which prior learning interferes with subsequent learning. Zero transfer –A situation in which prior learning has no effect on new learning.

Copyright © Houghton Mifflin Company. All rights reserved Types of Transfer Specific transfer –Situation in which prior learning aids subsequent learning because of specific similarities between two tasks. General transfer –Situation in which prior learning aids subsequent learning due to the use of similar cognitive strategies.

Copyright © Houghton Mifflin Company. All rights reserved Types of Transfer Near transfer –Knowledge domains are highly similar, the settings in which the original learning and transfer tasks occur are basically the same, and the elapsed time between the two tasks is relatively short. Far transfer –Knowledge domains and settings are judged to be dissimilar and the time between the original learning and transfer tasks is relatively long.

Copyright © Houghton Mifflin Company. All rights reserved Types of Transfer Low-road transfer –Situation in which a previously learned skill or idea is almost automatically retrieved from memory and applied to a highly similar current task. High-road transfer –Situation involving the conscious, controlled, somewhat effortful formulation of an “abstraction” that allows a connection to be made between two tasks.

Copyright © Houghton Mifflin Company. All rights reserved Teaching for Low-Road and High-Road Transfer Provide students with multiple opportunities for varied practice to help them develop a rich web of interrelated concepts. Give students opportunities to solve problems that are similar to those they will eventually have to solve. Teach students how to formulate for a variety of tasks general rules, strategies, or schemes that can be used in the future with a variety of similar problems.

Copyright © Houghton Mifflin Company. All rights reserved Teaching for Low-Road and High-Road Transfer Give students cues that will allow them to retrieve from memory earlier -learned information that can be used to make current learning easier Teach students to focus on the beneficial effects of creating and using rules and strategies to solve particular kinds of problems

Copyright © Houghton Mifflin Company. All rights reserved Technology Tools for Knowledge Construction and Problem Solving Multimedia simulations Computer-supported intentional learning environments Learning through collaborative visualization Jasper Woodbury and anchored instruction Constructivist-oriented web sites