Chapters 6-8 PART THREE: Preparing for 3D Modeling Chapter 6: Basics of Creation.

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Presentation transcript:

Chapters 6-8 PART THREE: Preparing for 3D Modeling Chapter 6: Basics of Creation

Chapter 6: Basics of Creation Construction Planes Creation Basics Precision Tools

Construction Planes Home Grids  X-Y  X-Z  Y-Z Helper Grids  Create -> Helpers-> Grid

Creation Basics Object Type Name and Color Creation Method Keyboard Entry Parameters

Creation Basics (cont.) Applying Mapping Coordinates During Creation Facets versus Smoothing Creation Procedure

Precision Tools Units Snap Settings Grids

Helpers Dummy Tape Point Protractor Compass Grid

Chapters 6-8 PART THREE: Preparing for 3D Modeling Chapter 7: Basics of Editing

Chapter 7: Basics of Editing Selection Basics Combining Objects Transforming and Cloning Align Options Modifying

Selection Basics Selecting Objects Single Objects Multiple-Single Selection Multiple-Region Selection Locking a Selection

Selection Basics (cont.) Selection Filter Select by Name Select by color Edit Menu

Combining Objects Groups  Create  Open/Close  Ungroup  Explode Attached Objects  Turn to Editable Mesh Named Selection Sets

Transforming and Cloning Move Rotate Scale Transform Type-In

Transforming and Cloning (cont.) Transform Coordinate System Transform Center

Linear Circular Spiral Spacing Clone & Align Mirror Transform Cloning

Align Options Align Place Highlight Camera

Modifying Name & Color Modifier List Modifier Stack

Chapters 6-8 PART FOUR: 3D Modeling Chapter 8: Basic Modeling

Chapter 8: Basic Modeling: Primitives, Shapes, and Shape and Geometric Modifiers Introduction Primitives and Patches Shapes Shape Modifiers Geometric Modifiers

Primitives and Patches Standard Primitives Hedra Patches

Shapes Common Spline Controls

Shape Modifiers Edit Spline Extrude Lathe Mesh Select

Geometric Modifiers Bend Taper Twist Skew Wave Ripple Noise