Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week 10 - 08/12/2005 Arena/ Level Design.

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Presentation transcript:

Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week /12/2005 Arena/ Level Design

Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week /12/2005 What is an Arena/ Level?

Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week /12/2005 Design Considerations Theme/ Style/ Atmosphere Context Narrative Textures Placement of interactive objects (weapons, items, objectives, NPC’s, Bad guys, money etc. Routes through a level (linear or non-linear?) Scenery (for atmosphere – creating an immersive experience etc.) Size - Is the level too big? Too small? Difficulty – Is the level too easy? Too hard? Is the level fun to play or is it a chore?

Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week /12/2005 Context, Linear and Non-Linear Super Mario Bros. (Nintendo 1985)Blackhawk (Interplay 1995)Cybernator (Konami 1993) Medal of Honor Frontline (EA 2002) Splinter Cell (Ubisoft 2003)

Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week /12/2005 On-rails and Freedom Time Crisis (Namco 1996) Grand Theft Auto San Andreas (Rockstar 2005)

Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week /12/2005 Fun vs Realism Pong (Atari 1972)Virtua Tennis (Sega 2002) Goldeneye (Rare 1997)Rainbow Six (Red Storm 1998)

Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week /12/2005 Restrictions Die Hard Vendetta (Sierra 2002)Goldeneye (Rare 1997)

Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week /12/2005 Good and Bad Zelda: Ocarina of Time (Nintendo 1998)Ghosts and Goblins (Capcom 1986)

Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week /12/2005 Getting Started Start mapping!

Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week /12/2005 Questions?

Interactive Gameplay Design Level Design Mario Michaelides Lecture 12 (10am), Week /12/2005 Next Lecture Sound and Music Christian Cooper Next Week at 10am