What in the (Virtual) World is going on? CATHY ARREGUIN Santa Barbara Community College Explore It! - March 2009.

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Presentation transcript:

What in the (Virtual) World is going on? CATHY ARREGUIN Santa Barbara Community College Explore It! - March 2009

NBC: THE OFFICE “The Ad” OCTOBER 25, 2007

Dwight: Second Life is not a game. It is a multi-user, virtual environment. It doesn't have points or scores. It doesn't have winners or losers. Jim: Oh, it has losers. Dwight: I signed up for Second Life about a year ago. Back then, my life was so great I literally wanted a second one. Absolutely everything was the same... except I could fly.

Imagine this...

Shaking hands with a colleague from China without either of you leaving home...

Going to work without really ever “going” to work...

Flying to your new Air Force Base and meeting those stationed there without stepping in a plane...

Seeing a professor in the hallway and asking a quick question even though you’ve never been on campus...

Talking to expert scientists in your high school science class as they tour you through their latest sustainable housing project...

Guess what...

you don’t have to imagine

IBM 2007: $10 million invested in Virtual Worlds 2008: Just the beginning 2009: Working towards interoperability

Sun Microsystems Problem: 50% employees are remote daily Solution: Virtual Campus

United States Air Force Problem: Distance Training Solution: Virtual Air Base: MyBase COPYRIGHT 2008, LINDEN RESEARCH, INC. ALL RIGHTS RESERVED.

Higher Education Distance Education Simulations Games Access to Experts VIRTUAL MOROCCO - JOHNSON & WALES UNIVERSITY

K-12 Distance Education Simulations - Role Plays Access to Experts Virtual Field Trips king_with_Teens

U.S. Congress April 1, 2008 Subcommittee hearing in both Washington D.C. and Second Life english/2008/April/ lcnirellep e-03.html SECOND LIFE RESIDENTS VIEWING STREAMING VIDEO OF HEARING

Over 200+ VWs in development for kids alone Corporate interest Intel and others Government & Military interest Why is this important? KZERO SURVEY OF VIRTUAL WORLD DEVELOPMENT - FALL 2008

Check this out... SOURCE:

What’s the HYPE?

Virtual Worlds offer: NPIRL Cost savings (time, money) Rich Social MUVE Interaction Avatar based Customized Environments Simulations + REAL People Engagement NOT POSSIBLE IN REAL LIFE

Why Second Life?

=

Other MUVE Platforms

Open Sim Open Source Based on Second Life code Fewer restrictions - Terms of Service - Less costly Less stable (at this point) Targeted towards niche populations REACTION GRID - AN EDUCATIONAL OPEN SIM PROJECT

Qwaq Not Free Easy, quick to learn Real time document collaboration Less focused on avatar-based learning QWAQ

Project Wonderland Sun Microsystems PC only Limited content creation Better for built environments that users respond to Realtime document collaboration PROJECT WONDERLAND

HiPiHi China Second Life like Reflective of culture HIPIHI

Virtual Forbidden City IBM & Chinese Government Forbidden City Built environment Learn history and culture Virtual Field Trip Multiuser interactions VIRTUAL FORBIDDEN CITY ME.ORG

Explore! Second Life: IBM: Project Wonderland: PacRimX: Global Kids:

Explore! Science in Second Life: Open Sim Project: Open Sim example - Reaction Grid: Qwaq: HiPiHi: Virtual Forbidden City: