Play Fake and Play Action PASS GAME. When and Where Gameplan: –What sets are you going to use –What are their coverage’s against those sets –How do they.

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Presentation transcript:

Play Fake and Play Action PASS GAME

When and Where Gameplan: –What sets are you going to use –What are their coverage’s against those sets –How do they fit option? Dive, QB, Pitch, Showdown –Develop consistency for your players; They don’t have to see what you see, but…. Do what is best for the O-Line not what looks best on the board – Their brain vs your pen How many will you call vs how many you WANT to practice (40-45/70-80) Cannot pass the ball unless you practice, practice, practice

Play Actions aren’t supposed to win the game for you…but they could Reality – The farmer isn’t actually trying to shoot you! Protect your best plays Invest in this being a dimension of “who you are” Don’t waste reps (7 on 7, 1 on 1’s) Make them spend time while you are being efficient with yours

Practice QB/WR Drills - Noose- Pat N Go - Play Action Period- Team Run/PA - Drive- Titan Bubble QB Drills Daily Drops Pocket Presence Sideline to Sideline boot drill Naked Release WR Drills Stem Release Low Pad Level Top of Route (TOR) 1 st Threat

Play Fakes PASS GAME

Play Fakes 7 Man Protection Working Touchdown to Check down F and H or Y will work with Offensive Line to give max protection. QB will be given direction of read progression

MAX PROTECTION – Play Fake QB – Ball fake to F, get depth –Do not insert ball into belly of F, instead “Show and Pull” and allow F to simulate exchange –Sink head and shoulders as F clears QB Wristband – Max Rt or Max Lt, followed by the concept (Max Rt Dbl Cld). –Peak, Intent, Check Down 1-2-YOU1-2-YOU

MAX PROTECTION – Play Fake F – Simulate ball fake, protection fit A/B gap. Side wall the Guard’s inside on A gap and Tackles inside on B gap F Wristband – “Max Dn Rt” work Read Rt Fake, responsible for #4 Coast to Coast If Blitzer is showing “Forget” the fake and go immediately to protection

MAX PROTECTION – Play Fake H/Y – Simulate lead or pitch Fake, fit off edge, side wall the Tackle –aiming point out side number of DE H/Y – Will be both route runners and used in max protection H/Y Wristband – Max Out Lt, Y if on the LT side and back is stacked give “Seal” look. If on opposite side give “Mob/Wrapper” look H will be on opposite side and should give Pitch look.

Max RT/LT- Cloud CONCEPT: Side is pre-determined by play call QB Footwork – Ball Fake, Double Cross and Set Post, Snag, Cross

Max RT/LT- Cloud Will be called Max RT/LT (X, Z, H) Cloud= Touchdown to Check down Front Side: Cloud Post – Working to win stem on inside hip of defender, breaking at yards using speed cut top of route technique, ripping under any defender in the yard window. Cannot climb a defender unless buzzing under 10. SNAG – Aiming at 6 yds over center or if LB inside the box crosses your face, Noose up working back toward sideline.(Cut down alignment) Backside: Cross – Immediately take an inside release aiming at 22 yards on the opposite sideline. Take cleanest route through 2 nd level. CANNOT SIT ROUTE MUST CONTINUE TO SIDELINE

Max RT Cloud (LT) 1 F 2 Q ALL 1 Y, H, Z ALL

X Negative CLOUD RT F Y Q 11 2 X,H,Z X,Z

X ORBIT CLOUD LT F Y Q 112 X,H,Z X,Z X,H,Z

Max Cloud RT Y F U Q

Max RT/LT- Cloud Wheel CONCEPT: Side is pre-determined by play call QB Footwork – Ball Fake, Double Cross and Set Post, Wheel, Cross

Max RT/LT- Cloud Wheel Will be called Max RT/LT Cloud= Touchdown to Check down Front Side: Post – Working to win stem on inside hip of defender, breaking at yards using speed cut top of route technique, ripping under any defender in the yard window. Cannot climb a defender unless buzzing under 10. Bingo – On snap run quick bubble footwork into wheel route Backside: Cross – Immediately take an inside release aiming at 22 yards on the opposite sideline. Take cleanest route through 2 nd level. CANNOT SIT ROUTE MUST CONTINUE TO SIDELINE

F Orbit Cloud Wheel RT H Y Q Z U F

F Orbit Cloud RT Wheel F Follow H Y Q Z U F

Max RT/LT- Double Cloud CONCEPT: Pick a side- Left to Right High, Left to Right Low (MOST GRASS/MATCHUP) QB Footwork – Ball Fake, SingleCross and Set Vs 2 High – 8 Spot, FS Post, BS Post vs. Tampa 2 influence to FS to BS Cloud Post Vs 1 High – Field safety Influence FS Cloud Post to BS Cloud Post / Formation Safety influence BS Cloud post to FS Cloud post

Max RT/LT- Double Cloud Will be called Max RT/LT Dbl Cloud= Working vs 1 high or 2 high Safeties Front Side: Cloud Post – Working to win stem on inside hip of defender, breaking at yards using speed cut top of route technique, rip underneath a baling defender but climb over any buzzing defender within 15 yards. 8 Spot – Working to win stem with cleanest release. Running a 8 yard out, if defenders vacate area at top of route, allowed to sit in grass. Backside: Cloud Post – Working to win stem on inside hip of defender, breaking at yards using speed cut top of route technique, rip underneath a baling defender but climb over any buzzing defender within 15 yards.

Max RT Double Cloud (LT) 1 F 2 Q

Max RT/LT- DALLAS CONCEPT: Side is pre-determined by play call QB Footwork – Ball Fake, Double Cross and Set Corner, Post, Cop

Max RT/LT- DALLAS Will be called Max RT/LT DALLAS= Corner is PEAK, Post is a clear out, COP is Intent Front Side: Corner– Stem outside hip, must work through outside shoulder of alley defender, get to stack, breaking corner at yards at proper landmark 25 yard line to goalline = Backside Pylon 26 yard line and out = Frontside Pylon Backside: Dallas Post – Pst - Working to win stem on inside hip of defender, breaking at yards using speed work of inside hip of safety on hash, run at 1 high safety. Cop - Working to win stem on outside hip of defender, breaking at yards using speed cut top of route technique driving 3 steps to the corner, then rip underneath or roll over top of defender breaking to post, again using speed cut technique (Exact Opposite POKER)

Max LT Dallas 1 F 2 Q

Max RT/LT- COP CONCEPT: Side is pre-determined by play call QB Footwork –Ball Fake, Double Cross and Set Corner, Cop, Snag

Max RT/LT- COP Will be called Max RT/LT COP= Corner is PEAK, COP is INTENT, Snag is CHECK DOWN Front Side: Corner– Stem outside hip, must work through outside shoulder of alley defender, get to stack, breaking corner at yards at proper landmark 25 yard line to goalline = Backside Pylon 26 yard line and out = Frontside Pylon Backside: Cop - Working to win stem on outside hip of defender, breaking at yards using speed cut top of route technique driving 3 steps to the corner, then rip underneath or roll over top of defender breaking to post, again using speed cut technique (Exact Opposite POKER) SNAG - SNAG – Aiming at 6 yards over the B Gap to your side, if you get to land mark throw punch with outside arm then work back to sideline(do not drift up field, stay flat). If any defender crosses over top of you on your way to landmark, immediately noose up and work to sideline. DO NOT LET A DEFENDER COME UNDERNEATH YOU(if attempted “pick” him)

Max LT COP (RT) 1 F 2 Q X,Y, Z H, ZX,Z

Max RT/LT- SLUGGO CONCEPT: Side is pre-determined by play call QB Footwork – Ball Fake, Double Cross and Set Corner, Sluggo, Chair

Max RT/LT- SLUGGO Will be called Max RT/LT SLUGGO= Corner is PEAK, Sluggo is INTENT, Chair is “Vertical” CHECK DOWN Front Side: Corner– Stem outside hip, must work through outside shoulder of alley defender, get to stack, breaking corner at yards at proper landmark 25 yard line to goalline = Backside Pylon 26 yard line and out = Frontside Pylon Backside: Sluggo – Vertical post route working the middle of the field coming underneath of inside route runner(corner). Cut down split stem the outside hip of inside route runner, breaking to post at yards, looking for ball in window. May have to adjust to Mike depth(going over or under) Chair - Working to win stem on outside hip of defender, must work through outside shoulder of alley defender, get to stack, breaking corner at proper landmark for 3 steps, roughly top of numbers, then turning route vertical

Max LT SLUGGO (RT) 1 F 2 Q X,Y, Z H, ZX,Z

Play Action PASS GAME

Play Action 6 Man Protection –Waggle RT/LT-Guard pull, QB show and pull to the F, given direction of waggle path working Touchdown to Check Down –Naked RT/LT-No Pull, QB show and pull to F, given direction of naked path working Check down to Touch down F will replace pulling guard in Waggle protection scheme QB and pulling Guard must read DE –DE “bends” and chases F, QB sprint out of pocket, Guard will work DE to Trigger LB –DE “Boxes” and waits for QB, QB must set up in pocket, Guard will kick out DE

Play Action QB – Waggle Rt or Waggle Lt –Read DE Do not insert ball into belly of F, instead show and pull allow F to simulate exchange Sink head and shoulders as F clears

Play Action F – Simulate ball fake, protection fit B gap replacing pulling guard. Work appropriate B Gap If no threat work to gain depth off center protecting QB’s backside F Wristband – “BOOT RT B Gap”, if on RT side simulate “Read RT” alignment and footwork. Can adjust alignment to stretch LT (give fake of run play that has been working!) If Blitzer is showing “F” the fake and go immediately to protection

Play Action ALL – WR routes will be memorized –Wristband “Waggle RT” Wristband on Naked – “Naked Rt Shot” –Attempting to give Read or Power look to DE DE directly to QB - anticipate quick throw over DE DE crashes – avoid and begin route DE shuffles/foot fires – Give punch to outside shoulder before entering route, allowing QB to get on edge clean

2x2 Waggle RT/LT CONCEPT: Side is pre-determined by play call QB Footwork – Ball Fake, Dip and Depth or Single cross Setup Poker, Bingo, Drag –Post can be a pre-snap or tagged a “Peak” if tagged “Peak” check it on drop then back to progression

2x2 Waggle RT/LT Waggle RT/LT= Poker is PEAK, Drag is INTENT, Bubble is CHECK DOWN Front Side: Poker – Working to win stem on inside hip of defender, breaking at yards using speed cut top of route technique driving 3 steps to the post, then rip underneath or roll over top of defender breaking to sideline, again using speed cut technique Bingo – Slow “Feather” technique before entering into bubble Backside: Drag – Aiming at yards on the hash opposite of formation. Take easiest path, most likely climbing behind LB’s as they adjust to play fake. Sprint through route can settle on other side of hash landmark as grass appears. DO NOT SETTLE PRIOR TO REACHING LANDMARK! Post – Working to win stem on inside hip of defender, breaking at yards using speed cut top of route technique, ripping under any defender in the yard window. Cannot climb a defender unless buzzing under 10.

3x1 Waggle RT/LT CONCEPT: Side is pre-determined by play call QB Footwork – Ball Fake, Dip and Depth or Single cross Setup Poker, Bingo, Bo-Ti –Post is a THINK tag

3x1 Waggle RT/LT Waggle RT/LT= Post is PEAK, Bo-Ti is INTENT, Bubble is CHECK DOWN Front Side: Bo-Ti – Working to sell Middle Streak, breaking down at yards using 3 step of route technique sinking hips, reversing out and driving to the sideline, sitting in 1 st window if alley defender runs to sideline(If on the right and have “Drag Rt” on wristband RUN Bo-Ti) Poker – Working to win stem on inside hip of defender, breaking at yards using speed cut top of route technique driving 3 steps to the post, then rip underneath or roll over top of defender breaking to sideline, again using speed cut technique Backside: Post – Working to win stem on inside hip of defender, breaking at yards using speed cut top of route technique, ripping under any defender in the yard window. Cannot climb a defender unless buzzing under 10. Front Side: Bingo – Slow “Feather” technique before entering into bubble

Waggle Rt (LT) 1 F 2 Q Pre or Called ALL H,Y,Z H,X,Z H,Y,Z

Waggle RT (LT) 1 F 3 Q THINK ALL H,Y,Z X,Z H,Y

3x1 NAKED RT/LT CONCEPT: Side is pre-determined by play call QB Footwork – Ball Fake, Dip and Depth Out, Comeback, Shot, Drag

2 WR Surface NAKED RT/LT Waggle RT/LT= Out, Comeback, Shot, Front Side: #1 Comeback – Working to win stem on outside hip, selling MOR route. Beginning at 15 yards work 3 step top of route(same as hitch) to the outside(opposite of hitch). #2 5 Out- Drive 3 steps, using 3 step “top of route” fundamentals, rolling the out to 90 degrees, exploding towards the sideline. Backside: Drag – Aiming at yards on the hash opposite of formation. Take easiest path, most likely climbing behind LB’s as they adjust to play fake. Sprint through route can settle on other side of hash landmark as grass appears. DO NOT SETTLE PRIOR TO REACHING LANDMARK !. Front Side: Naked Shot- Give power(trapper) or counter(wrapper) look. Ideally avoid contact with DE, may have to “chip” to allow QB to have time. Working to flat not exceeding 3 yards from the LOS, continue running to sideline. Bringing head and hands around IMMEDIATELY!

2x2 NAKED RT/LT CONCEPT: Side is pre-determined by play call QB Footwork – Ball Fake, Dip and Depth Out, Shot, Comeback, Drag

1 WR Surface NAKED RT/LT Waggle RT/LT= Shot is PEAK, Come is INTENT, Drag is CHECK DOWN Front Side: Naked Shot- Give power(trapper) or mob look. Ideally avoid contact with DE, may have to “chip” to allow QB to have time. Working to flat not exceeding 3 yards from the LOS, continue running to sideline. Bringing head and hands around IMMEDIATELY! Comeback – Working to win stem on outside hip, selling MOR route. Beginning at 15 yards work 3 step top of route(same as hitch) to the outside(opposite of hitch). Backside : Drag – Aiming at yards on the hash opposite of formation. Take easiest path, most likely climbing behind LB’s as they adjust to play fake. Sprint through route can settle on other side of hash landmark as grass appears. DO NOT SETTLE PRIOR TO REACHING LANDMARK ! Post – Working to win stem on inside hip of defender, breaking at yards using speed cut top of route technique, ripping under any defender in the yard window. Cannot climb a defender unless buzzing under 10.

NAKED RT (LT) 1 F 2 Q Pre or Called 3 or 2 ALLH,Y,Z H,X,Z H,Y

NAKED RT (LT) 1 F 2 Q or 3 ALLH,Y,Z X,Z H,Y