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Sprint Passing Concepts

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Presentation on theme: "Sprint Passing Concepts"— Presentation transcript:

1 Sprint Passing Concepts
Schemes, reads, footwork and mechanics for success in roll passing game.

2 Scheme Our sprint passes are intended to attack one sideline of the field with vertical routes at different depths are used to attack and playside the dog and corner.

3 Scheme That Means: QB will sprint toward one side of the formation with the goal of getting outside the tackle. The QB should become a running threat as well as a passing threat in sprint passes. WR routes must be run to create the spacing that is needed to pressure a defense. Line protections will reach to the side of the play.

4 Footwork / Coaching Points
Shotgun 3 step roll + sprint “Turn the corner” and attack Footwork Shown Start like Roll Come downhill Close shoulders to the target Present a running threat L R L R L R L R

5 Footwork / Coaching Points
Under Center 5 step roll + sprint “Turn the corner” Footwork shown Make sure to close your shoulders to the target Attack the defense L R R L R L L R

6 Pre-Snap Read Assess coverage. Blitzes? Don’t over think it. Attack.
What is the safeties job? What is the corners job? How does this combination stress his responsibilities? What is the dog’s job? What throwing lanes might he take away? Where will the space be? Blitzes? Think through where you will go with the ball if a backer leaves an area. Don’t over think it. Attack.

7 Post-Snap Reads Progression Read Almost identical to the Roll passes.
Low / High / Inside: Read the corner low to high then inside to crossers. High / Low / Inside: Read the corner low to high then inside to crossers. For example: Sidelines (9 / 4 / 2q) Read the 9 route down the sidelines. If the corner doesn’t go back on the first step, throw the 9 rt. If he does run with the 9, come down to the underneath routes 4 and 2q routes.

8 Playside Routes When a play is called (ex. Sidelines Rt), all the receivers on the playside (ex. Rt) execute the numbers on the card (ex. 9 / 4 / 2q) 9 4 2q

9 Backside Routes All receivers on the backside of the call (left in this example) carry out the predetermined backside routes. Those are: 7c / 3c 7c 3c

10 Post-Snap Reads Progression Read (cont.)
These reads are set up to happen in a natural line of site and are timed with the drop The QB should never be looking left, right, left or look left throw right. Always right to left / left to right and high to low / low to high or a combination of the two (See example on next slide)

11 Progression Read Example:
2nd Read 1st Read 3rd Read 4th Read Note: This read is outside in or right to left

12 Plays There are three base plays in the Roll portion of our offense.
Roll Plays: Sidelines Spacing Wheel Player Routes Similar to the quick plays, players are assigned routes that change if they are the #1, #2, or #3 receiver. Backside routes are always 7c / 3c / 1d regardless of the play called to the playside


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