Projectile Motion. Vectors and Scalars A Vector is a measurement that has both a magnitude and a direction. Ex. Velocity, Force, Pressure, Weight A Scalar.

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Presentation transcript:

Projectile Motion

Vectors and Scalars A Vector is a measurement that has both a magnitude and a direction. Ex. Velocity, Force, Pressure, Weight A Scalar is a measurement that just has a magnitude. Ex. Speed, Mass, Time (does time have a direction? Hmmm….)

Vector Addition If two vectors are going in the same direction, then the magnitudes are added. If two vectors are going in opposite directions, then their components can be subtracted. If there is a angle between them, then trigonometry needs to be used. If the angle is 90 o then use the Pythagorean Theorem (a 2 + b 2 = c 2 )

Drawing Vector Diagrams Draw the component of the first vector by drawing an arrow (should be to scale). From the end of the first arrow, draw the second component as an arrow. Repeat for each additional component. Once all components are drawn, draw a third arrow from the base of the first component to the tip of the last component. This is the resultant. The resultant is the direction that the object is moving or being changed in. The parallelogram method works too!

Trigonometry Remember SOHCAHTOA? If not remember it now! SOH = sinθ = opposite / hypotenuse CAH = cos θ = adjacent / hypotenuse TOA = tan θ = opposite / adjacent This only works for right triangles The opposite and adjacent refers to the length of the sides next to or across from the angle being measured.

Projectile Motion What if an object is not fired straight up, or straight down? What is the acceleration? When? Does that change the motion in every direction?

Math of projectiles The first step in attacking a projectile motion problem is to determine the x and y components of its velocity. Use SOHCAHTOA to determine those components. Next separate the problem into the x direction and the y direction. What is your acceleration in the x? Always? What is your acceleration in the y? Always?

Math of projectiles continued Determine the total flight time by determining the time in the y-direction. Apply that term to the x-direction to determine the distance. If there is no initial y-component to the velocity, then the problems are simplified! If there is no initial x-component to the velocity, then it’s a freefall.

Satellites Satellites are in a constant state of freefall. That is why they feel no effects of gravity even though the Earth still has a rather large gravitational force at those small distances. Satellites have a large x-component of velocity, so they fall “around” the Earth and never hit the ground. Molecular friction does slowly slow the satellite’s x-component down so the orbits degrade. That’s why they come back!