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Vectors Chapter 3, Sections 1 and 2. Vectors and Scalars Measured quantities can be of two types Scalar quantities: only require magnitude (and proper.

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Presentation on theme: "Vectors Chapter 3, Sections 1 and 2. Vectors and Scalars Measured quantities can be of two types Scalar quantities: only require magnitude (and proper."— Presentation transcript:

1 Vectors Chapter 3, Sections 1 and 2

2 Vectors and Scalars Measured quantities can be of two types Scalar quantities: only require magnitude (and proper unit) for description. Examples: distance, speed, mass, temperature, time Vector quantities: require magnitude (with unit) and direction for complete description. Examples: displacement, velocity, acceleration, force, momentum

3 Vector Addition When 2 or more vectors act on an object, the total effect is the vector sum Special math operations must be used with vectors Vector sum called the resultant Sum can be found using graphic methods (drawing to scale) or mathematical methods

4 Adding Vectors Graphically Choose a suitable scale for the drawing Use a ruler to draw scaled magnitude and a protractor for the direction Vectors can be moved in a diagram as long as their length and direction are not changed Vectors can be added in any order without changing the result

5 Adding Vectors Graphically Use head-to-tail method for series of sequential vectors where each successive vector begins where the preceding vector ended Also works for two vectors acting simultaneously at the same point, although drawing doesn’t match the physical situation

6 Adding Vectors Graphically Resultant is a vector drawn from point of origin to tip of last vector Magnitude of resultant can be found by measuring and converting the measurement using the scale of the drawing Direction is found by measuring angle with a protractor

7 Adding Vectors Graphically Graphical method gives approximate values depending on drawing accuracy One dimensional graphical addition of vectors

8 Subtracting Vectors To subtract a vector, add a negative vector, one having same magnitude but opposite direction a b a +b a - b a a b -b

9 Parallelogram Method Vectors are drawn from a common origin Complete parallelogram by drawing opposite sides parallel to vectors Resultant is the diagonal of the parallelogram

10 Pros and Cons for Graphical Methods For simultaneous vectors like forces, parallelogram method gives a better picture of actual situation More difficult to draw accurately Better for sketches, not for measured drawings Head-to-tail method better for measuring

11 Parallelogram Method a + b = r a b r

12 Adding Vectors Mathematically Exact values for vector sums using trig functions (tan mostly) and Pythagorean theorem Set up vectors on x-y coordinate system If vectors act at right angles, Pythagorean theorem gives resultant magnitude Direction can be found with tan -1 function

13 Resolving Vectors Into Components A vector acting at an angle to the coordinate axes can be resolved into x and y components that would add together to equal the original vector The x-component = original magnitude times the cos of the angle measured from the x- axis The y-component = original magnitude times the sin of the angle measured from the x-axis

14 Vector Components v x = (50 m/s)(cos 60 o ) v y = (50 m/s)(sin 60 o )

15 Adding Non-perpendicular Vectors Resolve each vector into x and y components Add the x-components together and add the y-components together Use Pythagorean theorem and tan -1 function to find magnitude and direction of resultant

16 Adding Non-perpendicular Vectors x y x y

17 R x = 11.3 + 12.5 = 23.8 R y = 4.1 + 21.7 = 25.8 @

18 Alternate Method for Adding Non- perpendicular Vectors Consider a vector triangle with angles A, B, and C with opposites sides labeled a, b, and c b a c B C A

19 Alternate Method for Adding Non- perpendicular Vectors Cosine law can be used to find magnitude of vector c if magnitudes and directions of a and b are known Angle between a and b can be found using simple geometry Sine law can be used to find direction of vector c

20 Cosine Law Useful if two sides (a and b) and the angle between them (C) are known: Similar to Pythagorean Theorem with a correction factor for lack of right angle

21 Sine Law Useful when one angle and its opposite side are known along with one other side or angle


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