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Two-Dimensional Motion and Vectors

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1 Two-Dimensional Motion and Vectors
Unit 3 Two-Dimensional Motion and Vectors

2 3-1 Introduction to Vectors
In Unit 1, motion was one-dimensional To show forward, right or upward motion, we used a positive sign To show backward, left or downward motion, we used a negative sign

3 Scalars and Vectors Scalar- A quantity that can be completely specified by its magnitude with appropriate units; in other words, it has a magnitude but no direction Ex: speed, volume, area, mass

4 Vector- A physical quantity that has a magnitude and direction
Ex: displacement, velocity, acceleration Direction is based on compass Ex: North, South, Northeast, Southwest In textbooks, vectors are represented by boldface print; scalars are represented by italics

5 Vectors in Diagrams Vectors are shown as arrows that point in the direction of the vector; length of arrow is related to the vector’s magnitude

6 Adding Vectors Graphically
Before adding vectors, make sure they measure the same quantities Ex: both measure velocity Before adding vectors, make sure they both have the same units Ex: both measured in meters (as opposed to one in meters and the other in kilometers)

7 Adding Vectors Resultant- A vector representing the sum of two or more vectors Ex: Vectors can be added to find total displacement

8 Steps to Adding Vectors Graphically (Triangle Method of Addition)
Draw situation to scale on paper Draw first vector with correct direction and magnitude Draw second vector with tail at the head end of the first arrow; continue until all vectors are drawn Resultant vector goes from tail of first arrow to head of last arrow Multiply resultant length by scale to determine magnitude; use a protractor to determine direction

9 Vector Addition Examples

10 Properties of Vectors Vectors can be moved parallel to themselves in a direction; vectors can be drawn at any place in a diagram so long as they are parallel to their starting position and equal in length. Since a and b are parallel and even in length, they are equal in magnitude and direction.

11 Add B to A or A to B– resultant is the same!
Vectors can be added in any order; resultant vector will always be the same Consider 2 vectors: Add B to A or A to B– resultant is the same!

12 To subtract a vector, add its opposite
A negative vector is the same in magnitude but opposite in direction. Ex: Negative vector of the velocity of a car moving 30 m/s to the right (+30 m/s) is 30 m/s to the left (-30 m/s) Multiplying or dividing vectors by scalars results in vectors

13 3-2 Vector Operations Coordinate systems in two dimensions- Movement of an object can be divided into a horizontal component (x) and a vertical component (y)

14 Vector Components

15 Determining Resultant Magnitude and Direction
Use Pythagorean Theorem to find the magnitude of the resultant (Length of hypotenuse)2 = (Length of one leg)2 + (Length of other leg)2 Component- Horizontal and vertical parts that add up to give the actual displacement of an object

16 Resultant Direction in Right Triangles
SOH- CAH- TOA: Sine θ = opp hyp Cosine θ = adj Tangent θ = opp adj

17 3-3 Projectile Motion Components can be used to determine the resultant; simpler than vector multiplication Components simplify projectile motion because it allows us to analyze one direction at a time

18 Projectile Motion- free-fall with an initial horizontal velocity
Objects thrown or launched into the air are called projectiles (including people!) Projectiles move in a parabolic trajectory (curve) Horizontal motion is independent of vertical motion Free Fall versus Projectile **Note: graph of a projectile looks almost like the graph of an object in free fall, but curve is more spread out

19 Fast-Moving Projectiles—Satellites
What if a ball were thrown so fast that the curvature of Earth came into play? If the ball was thrown fast enough to exactly match the curvature of Earth, it would go into orbit Satellite – a projectile moving fast enough to fall around Earth rather than into it (v = 8 km/s, or 18,000 mi/h) Due to air resistance, we launch our satellites into higher orbits so they will not burn up

20 Satellites Launch Speed less than 8000 m/s Projectile falls to Earth
                                              Launch Speed equal to 8000 m/s Projectile orbits Earth - Circular Path Launch Speed greater than 8000 m/s Projectile orbits Earth - Elliptical Path                                            

21 Free Fall versus Projectile

22 Projectile Motion

23 Projectile Motion No Gravity With Gravity

24 Projectile Motion

25 Projectile Motion Graph

26 Projectile Motion Formulas
Vertical Motion of a Projectile that Falls from rest: Vy,f = -gΔt Vy,f2 = -2gΔy Δy = -1/2 g (Δt)2 Horizontal Motion of a Projectile: vx = vx, o = constant Δx = vxΔt

27 3-4 Relative Motion Frame of Reference- a coordinate system for specifying the precise location of objects in space Velocity, displacement, and acceleration depend on the frame of reference

28 The Plane and the Package
How would an object appear to be moving if it were dropped from a moving plane?


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